QUESTIONS :
1. Will keepers really be getting access to another weapon line? If so will the ip it takes to max the skill in the new weapon line be lowered? Melee energy is dark blue (it has been hinted by professional that's what it would be) would it be easy to make it light blue or even green and not mess up other stuff?
2. Will parry and riposte make it into game before profession re balancing does?
3. How is that new social armor coming along and when will it be in game?
4. Do you think its about time Keepers and Shades got access to 4 or 5 more perk points seeing as they were born in SL?
5. Will the story of whats inside the CoH mystery chests ever be revealed?
Major "Grimclaw" Sinister Solitus - Enforcer | Alucard "Opigrim" Ashwell Opifex - Shade | Queen "Shoomi" Hex Opifex - Keeper
When the LE types change to yesdrop, will they also change now so QL matters?
Actually there is a mission office in a SL zone (Jobe Harbour). Apparently there will be Clan and Omni ones (likely Neut too) based on RK. Images of what they'll look like were in a prior FMW. The SL one was just used in a Dark Ruins task which is why that's in game now while the others aren't. Then if that was the one you're referring to fr00bs can't get into any part of Jobe no matter what client they have. It has been stated often enough it will be available for fr00bs so clearly that wouldn't be the only one.
The whole will it be usable for SK question has been asked often enough before and I remember Means saying it will in the past already.
Question:
If the person doing the daily mission is 220 and is using the reward to work on research are they still going to be capped at the 5% of the current research rank as a max allowable xp/sk?
I have 3 toons that are 220 and have various amounts of research still to go. If the rank 10s are capped at 5% when completing a daily mission then I dont see it being as viable of a method for research (inferno easy would actually yield more % of the rank done).
Achiever 60.00%, Explorer 73.33%, Killer 53.33%, Socializer 13.33%Originally Posted by Glarawyn
Ceenah 220/30/66 PvM NT @ Newcomers Alliance
Eeenah 199/0 Froob NT @ Newcomers Alliance
Assuming it will work for SK due to that is sort of like assuming since Means said LE weapon upgrades will lose the nodrop tag the armour ones will too. Assumptions are the mother of all %*&! ups. I'll take an old reply from Means or another dev saying we'll be able to get SK from daily missions over such assumptions any day. Then until we are told it will be for all LE upgrades I'll go by what we were told which is that it will be for weapon ones, which means armour ones would still have the nodrop tag.
Enter the Information Age
Proc Descriptions
Hunt, and be hunted: The Hunting Grounds | Alien Tower Field :Aliens, that really invade!
Pet argo management: Servants Protection | Expand the Notum Silo :Make it worthwhile
Rimor
Tesgri - 220|17|58 (Omni Agent)
Leara - 220|25|62 (Omni Doctor)
Ponygirl - 220|25|56 (Omni Bureaucrat)
Means: "We have done way dumber things than this..."
Teh Questions:
1.what about newts in future ?
2.what about promised storyline updates?
3.will s42 be adjusted and instanced?
4.will conceal be used instead of NR to counter aoe roots/nukes while sneaking?
and lastly
5.will AO New Engine (tm) be as bloody as AoC ?
i think that was Smurfy.
in for question
From back to the LE pre-launch FAQs when VP was first referenced we were told VP would be gained through both PvP and PvM, not just PvP. The LE FAQs still in the LE forum say you should be able to gain your VP "perfectly well" without having to PvP if you choose not to. The upgrades that make them more effective are only gained through PvM. Most BSs never run and never have. They told us flat out they were increasing BS VP in the hopes of drawing more people to them before the first BS VP bump. So on and so forth.
They want people to play the char in question to get VP stuff and related which is why they've been going so nodrop happy, especially since LE. Although the PvP method for VP really hasn't been working out and some changes are long over due. Making the upgrade clumps, even if it's just the weapon ones will make that easier. Although then there's still the VP issue involved to get the base item to upgrade.
Then if you said that just to start the usual fight you really should behave better now that you have a trader professional forum tag.
QUESTIONS
1) Will we ever see proper weapons (or offenses for that matter) for tl4-5 ranged adventurers? Using a onehander shotgun, unsupported Full Auto pistol, and having no burst support+28 second burst recharge on peregrine are all terrible.
2) Will taunts in pvp (forcing attack) ever be an option?
3) Should all professions be equally useful in all areas of AO, or do you feel some professions should have advantages in some over others? Example: Enforcers would be a raid choice, Shades would be a solo profession choice, and Traders would be a pvp choice.
4) Can the Totemic Rights shade perkline be seperated as Spirit Phylactery is planned? Being forced to chain up through damage boosting perks so that you can heal does not seem appropriate.
5) Can I have some way of getting my level 1 trader in the 20-49 BS?
6) Why aren't there more MVM fights in AO? Omni fighting clan, unred fighting redeemed mobs, and other battles.
7) Any plans for a new Battlestation layout? Have been some good suggestions I think regarding possible "shortcuts" such as using existing cities (borealis, old athens) for a VR type simulation.
8) Do you feel enforcers being a tanking profession justifies them being the lowest damage dealing profession in AO? Before any comments from the trolls, this has been tested, and I just want to know if it is right for THE infantry profession to be without some sort of damage option.
9) Can someone using the Anarchist organization style have special rules regarding towers? Technically not being an org at all could give it more RP characteristics in the form of no City or Tower sites, but being immune to the 4 hour tower flag.
10) Can we expect any more PDF documentation and if so on which area of balancing?
Lots of questions, but I missed the last time you did this so I gotta make up for it Keep up the good work, can't wait till the balancing is actually over so people can stop whining about stats that will be completely irrelevant in the future.