I want to make an organization sort of with a mafia/mercenary kind of feel. Doing jobs for rubi-kan citizens such as item retrieval errands, mission completion, vengeance, and other things of that idea. Practically everything is right... for a price. Avenging rubi-kan citizens would still have limits, if the person does have an organization the family would go into much consideration before attacking the member, which would usually be done by either attacking when vulnerable(flagged), taking their kills while in the wilderness, or if in an org, in order to avoid harassment, attacking their towers. The org would be completely neutral, not taking sides, so they have the ability to serve both sides. Org contracts to avenge a player would also not be allowed to be pursued to the point they could be petitioned for harassment. Banning is not worth credits ingame or a little fun.
However, above all contracts, above anything else, is respect within the family, honor within the family, helpfulness within the family. Also, roleplayed missions would be allowed to be created and set by the org leader or one of the org generals. If you are interested in the idea please respond or send me a private message. I am not very developed on the atlantean server and so I would need people more well established than I am to make it an effective org. I wouldn't ask much of anybody who donated and helped out with the org to grow, I would only require creative control in the concept, and would not hand over the highest title in fear of the org turning into something it was not intended to be.
You can also contact me in game. My main is Dontorino. If you are interested in helping start up the organization while anyone is accepted to help, a few main things I'd need is someone with experience in creating a website with forums, and people with experience in dealing with ingame bots would be especially appreciated.