Engineers have these fun things called blind auras. Albeit, MY Shade is blind immune for this particular reason. Blind aura does break from most offensive actions, but, unfortunately, all it takes is a single perk to miss for a Shade's entire perk action chain to be locked out for upwards of 30/40 seconds.
Facts:
- Shade standing still vs Engineer standing still, very, very one sided towards the Engineer.
- Shade using line of sight and kiting vs Engineer standing still, leaning mostly towards Shade as victor.
- Shade using line of sight and kiting vs Engineer kiting and using snare mines, snare auras, or blind auras (If they land) leans a little towards Engineer as victor.
Problems:
- Pet path finding sucks, pets are slow, pets are easily kited.
- Engineer pets are incredibly hard to kill, between having reflects, Engineer being able to heal pets, and Engineer being able to snare Shade, have pets retreat
- Between two Master's Bidding procs firing regularly and very high AR, Engineer pets can dish out a lot of damage
- Engineers can kite Shades and break perk chains either with snares or blinds
- Engineers can use Aimed Shot
- Shades can very quickly kill an Engineer that is standing still, if the Engineer's cocoon is down
One thing I would love to see is pets being the primary damage of pet professions, with supplementary (weapon / nuke) damage lowered quite a bit. Most pets should have some kind of ability to quickly close the distance between themselves and targets, but should be slow to retreat in combat.