Well.. Here is what I was thinking about..
Lately, Funcom announced upcoming as/fa/sa recharge cycle merge.
As far as specific AS mechanics change.
Instead of this, here is my point of view...
Excluse FA from merged recharge cycle, keep it AS and SA only. So professions will have to choose between either pure melee special attack, or pure ranged.
Ranged professions, that use both, FA and AS should have it still.
Then, regarding AS mechanics.
AS should have no 3s attack preparation cycle with 100% chance on breaking from melee.
Instead, keep AS as it is now, just add defensive check on it.
Check will be - AS skill VS AAD skill (no dodge here).
This will make agents the only real AS users thanks to high AS skill.
This will nerf some other AS users a bit with giving them specific checks versus AAD.
This will benefit professions that are being hurt from AS the most - crats, fixers. MAs getting parry/riposite. Advys still have coon, heals.
This also won't nerf offensive toolset of a fixer and soldier, wich both use AS and FA.
Anyway, its an overall idea, no detailed information regarding exact check on ASvsAAD or any other is in my mind atm.
/discuss