Need some fair ideas to balance this because, quite frankly, Enforcers and Soldiers are quite ridiculous in Mass PVP.
Good enforcers have 70-80k max health, stacking over 3k def, 30% reflects (usually), and have 3200+ NR with Root/Snare immunity (No NT can spare the time to Root the enforcer). I may not feel overpowered in most pvp situations, especially without using MR, but my ability to survive in mass pvp is laughable.
Soldiers have similar strengths. They are ranged heavy hitters, able to sit back with the heals. Only traders will really be able to affect them with BR, as NT's are rare and hit soldiers for a lot less % of their health than most other professions, and engineers cannot get close to soldiers without being killed quickly as they are prime/rootable targets.
In addition to mass pvp, which is more relevant to player satisfaction, I would like to see some suggestions regarding pvm ability of both profs as tanks. I think it is too easy to do most pvm content anymore, but the playerbase has diminished so much has to be taken into account.
With that out of the way, we can get to some questions.
1) Do you think enforcers and soldiers in mass pvp are in fact ok and why?
2) If you think they are too strong, what would you change?
3) How would changes to other professions help balance this situation (if it is needed)?
4) Do you think enforcers and soldiers are ok in pvm raiding or teaming and why?
5) If you think they are too strong, what would you change?
6) How would changes to other professions help balance this situation (if it is needed)?
Please keep in mind this will be largely opinionative, and if you can try to respect each others opinions. I will try as well, and I know I forget it sometimes, but as I feel this is a serious issue I will work on keeping a level head along with everyone else hopefully