-If someone puts you on /follow and you go into sneak, they will still follow you.
-Agent nano Numbing Shock description:
Empowering the attacks of the Agent, the Numbing Shock will occasionally cause the Agent to inflict an additional 745 points of damage upon a successful attack. This will only occur on melee attacks.
-Walking and Sneaking are borked, you get caught on the cracks in the floor. There are little invisible walls everywhere that divert you into a different direction, which doesn't happen if you run over the same spots. This is most noticeable in missions, both RK and SL. This seemed to happen around the same time as the flying auto-level bug, and may be related.
-Still can't strip refined implants, or any implants with Jobe clusters.
-Barricades preventing you from zoning between adjacent zones, such as Tir -> Deep Artery Valley, and Belial Forest -> Eastern Fouls Plains.
I'm sure there's more.
Arlanon, 220/24 Clan Opifex Agent, Putting the FU in FUN since 2001
Gwop, 220/24 Clan Atrox Keeper, creater of the original Hacked Boosted Graft: Mongo Rage
Misc Pics: The Rock! Trox Lockpick! Spray Paint! Basic Battlestation Strategy! Damn, it's HER!
Balanced Weapons: Brigges Nail Gun! Brigges Nail Pistols! Brigges Shock Rifle! Brigges Nano-Charged Rifle!
............................ Brigges Shadow Ops Rifle! Brigges Senior Urban Crossbow! Brigges Viral Vision Enhancer!
LOL Weapon: Brigges Superiour Counter-Counter-Sniper Rifle!
They heard I like to snipe, so they put a scope on my scope so I can snipe while I snipe
Sneak and Destroy
zoning between GC and GS between the 2 towersites only works in 1 direction . if you wanna zone back it allways bugs....
Yeny | Intake | Rhiya | Juiya | Evilshadey | Infamous | Ntlein | Riya | Aryna | Pastafari | Badcore | Palsy | ...and more...
Originally Posted by Means in Friday with Means - February 24th, 2011 - The dust is settling
I just found a very interesting piece of help text.
* open perk window
* press "?" button in the top-right corner
* an info window opens with a help text
Aside from the fact that the timeout is now 2 hours... was it really 3 hours some time ago?After removing one perk, you will not be able to remove another perk for three hours. You will however be able to use the regained perk point on another perk immediately.
First small fat Engi on RK1 who danced ballet in Red Twil Thigh High Boots in front of an Advy and got pronounced to greatness almost instantly.
Afreng (220/30/70 engineer) Alfora
Keepitsimple Exploratia Malpora Osmosa Tunneleffect Eccegratia Littleboy
I could have sworn the perk reset timer dropped from 72 hours to 24 hours (Version 15.7.2) to 2 hours (version 17.2.0).
i got one
http://i.imgur.com/9xigU.jpg
Heres one, dunno if they would consider it a bug or not but...If you turn off "Show other's effects" in you f10 menu, it turns off on all your toons. I need it off when using a toon with an advanced scent sensor on, but on when I do s7 with my doc because of the tower boss that has the lightning effect.
Lainbr - 220/30/70 Meta-Physicist Nanomage - E / Spirals - 220/30/70 Enforcer Solitus - E / Kokusho - 201/22/55 Fixer Nanomage - Equip Soon ;o
Traderbr - 180/0/0 Trader Nanomage - / Kaoru - 60/0/0 Meta-Physicist Nanomage - totw semitwink
Proud veteran of Spartans
To devs: You failed redesigning MPs as NTs with pets. I want my debuffer back.
Dreamer: Basically - I wish THIS much effort was put in to ALL profs rebalance docs.
Kintaii: Genele is more hardcore than you, your guildmates, and anyone else you've ever played with
Anarrina: Trust me, I'm not that scary in real life.
Beconing still bugged. Ran poisonous bite, another adv in team did baconing, and damagetype got reset to gun type.
Please add an owner 'tag' (anything to identify with 100% certainty whose pet it is) in every logged output concerning pets, so the makers of damage dumpers can actually implement it.
For example, let's say there's a crat named "Somecrat" and his pet is named "SomeNonUniquePetName",
and there's an engi named "Someengi" whose pet is also called "SomeNonUniquePetName", so instead of:
"SomeNonUniquePetName hit Beast for 2345 points of melee damage."
"SomeNonUniquePetName hit Beast for 3456 points of melee damage."
it should give something like:
"Somecrat's pet SomeNonUniquePetName hit Beast for 2345 points of melee damage."
"Someengi's pet SomeNonUniquePetName hit Beast for 3456 points of melee damage."
The biggest problem is when crats charm mobs in pande/missions, that bare the same name throughout the whole zone/mission.
Seems like a very easy thing to implement... wtb ! (ever since I started making zDD)
Please, no one give me workarounds, since there aren't any that will work 100% of the time with 100% accuracy, there's a way to break them all.
(example: how to reliably tell what charmed pet belongs to who, if you have 2 crats, that aren't you, both of which charmed a blue pande mob, and used /pet hunt - before you got to see them getting charmed and given that command)
•••••••• zDD - a Damage/HEALS/Tanks/XP parser ••••••••
Last edited by Otansaanpas; Mar 29th, 2011 at 14:15:42.
You hit Tarasque with nanobots for 18280 points of melee damage.
First shade with Blades of Boltar
---
How much is enough?
Member of Halinallet!
after i read that http://usuallyfine.blogspot.com/2011...win-fence.html about debugging darwin-fence deaths..
now what if those nasty epsilon purges would have shown in players combat log it would have been trivial to point out what happened to immunity-nano.
Last edited by Otansaanpas; Apr 5th, 2011 at 19:28:44.
You hit Tarasque with nanobots for 18280 points of melee damage.
First shade with Blades of Boltar
---
How much is enough?
Member of Halinallet!
Ticked a few things off the list - Pulcinella's dialog has been updated, and HUD items aren't supposed to hotswap from backpacks.
Eroz, finally 220/26/70 Adventurer & proud General of Regulators on ex-RK2 (outdated) equip
Rokroland, 170 Engineer No more crab for j00 Northern Front on ex-RK2
Ranged roxxorz!
Sig last updated properly when West Athens still had people sitting about the subway.
I got this dialog for one step of the Jobe Scientist quest in Scheol:
Update:Learn about the gardens
Description:
Learn about the gardens
Dr. Darnell told you to visit the Garden of Roch here in Scheol.
She gave you the proper insignia that you need to use in order to access the garden, and now she hopes that you can learn something from visiting the Garden of Roch.
Find the Ocra Statue
Target the Roch Statue with an insignia of Ocra
Talk to Operator Bhotaar-Bhotaar Roch
Return to Social Anthropologist Dr. Darnell
I petitioned about this and got an answer after about 30-35 mins.
You have to TARGET an Ocra statue first. Then TARGET a Roch statue. Then use the insignia you got from Dr. Darnell and talk to the appropriate guy in one of the gardens.
Problem solved but still annoying that the mission text is flawed.
Last edited by alfora; Apr 23rd, 2011 at 23:08:51. Reason: Petitioned and problem solved with help from GM
First small fat Engi on RK1 who danced ballet in Red Twil Thigh High Boots in front of an Advy and got pronounced to greatness almost instantly.
Afreng (220/30/70 engineer) Alfora
Keepitsimple Exploratia Malpora Osmosa Tunneleffect Eccegratia Littleboy
Chat
That you can "join" a private channel without actually subscribing to it. Lots of newbies makes this mistake, please fix! <<< siriusfaec!
Nano-effects
Some options have no effect whatsoever, to my knowledge at least. I can't turn of buffs/glow after a buff been casted. It's like all or nothing, which is a bit annoying. I like to see roots etc, but not the glow/cloud each something is casted.
Hmm, I can add a few more I suppose .
Zoning issues:
* Doors are often hard to enter. I think we all know that we often need to run around in a door a bit before zoning is initiated. It's even worse when in yalm. It also depends on the door. For example, FT in Bor seems to work decently well (though not perfect I believe), but I remember much more trouble with for example Clan Mission Agency, Yalm shop in Harry's and most RK mission entrances.
In all of those cases, zoning eventually works, but it's highly frustrating sometimes.
* The door to the antique shop in Borealis extends quite a lot to the left (if you stand outside and in front of it). This means that you often zone inside when you're in the little alley to the left.
* When trying to zone into the Newland Yalm shop, you often rubberband back a few meters.
Geometry issue:
* If you jump against the wall above the doorways in the daily mission offices, there is a good chance you get stuck. It's possible to swim/jump/run out.
Edta 200 NT, froob , Setup, General of NEPA, Raid Leader of TLfiveplus (Froob Raids)
Neutral For Life, AO For Ever!
Please, let Clan and Omni return to Neutral Clan/Omni Resignation forms!