
Originally Posted by
Gatester
1) If a trader can drain nano from a target he can maintain an indefinite supply of nano pool.
2) If a mob has no nano pool left, nano cannot be drained from the target.
Therefore
3) For a trader to have an indefinite supply of nano pool, mobs must have nano for the traders to drain.
The solution to the complaints would be to either alter mobs to greatly increase their nano pools or to alter the nanos so that target nano pool is not required to gain nano back.
Simple enough. Now to further previous arguments.
A) What is best for new or inexperienced traders? If FC's goal is to make what is described as a hard to play profession easier to attract new players to the profession, what is the best way to manage the trader profession's nanos to accomplish this goal?
B) Should the trader profession be more difficult than other professions to play and how do you rank the trader profession's current difficulty to play?
C) If the trader profession should have strengths and weaknesses against other profession encounters, what should they be?
Now for my own take on these questions:
A) When I first rolled my trader about 5 years ago, I initially found it a difficult profession to play just as it said in the character creation description. The understanding of evades and the ability to utilize a full def aggro setting was not something I knew well as a new player. I was unable to properly benefit from drains because I lacked the corresponding tools, inits for my weapon and casting to adjust aggdef, and evades or AAD to avoid damage. The tools I did make use of were max health, AC's, and twinking a better weapon for more damage.
If other traders who are new to the profession have similar experiences as I had starting out, then the best way for them to survive will be simple tools. I would have an easier time in the beginning if my focus was on healing and maintaining nano. Forcing a profession to rely on complicated tools, or tools that are simply unpractical like a full def evade setup for a level 40 trader, makes the profession unattractive for use.
What is best for at least early levels of traders in pvm are simple heals and nano management based on my opinion.
B) No, at least not at early levels. If a profession becomes more challenging as the difficulty of encounters increases, then that seems logical for a player to develop and enjoy the gameplay as they progress. I currently believe the difficulty of the trader profession to play in pvm is rather high because it focuses on mechanics that are not effective at low levels, ie evading damage.
C) If I were to assign pvp strengths to the trader profession it would be against nano pool reliant professions offensively, and damage mitigaters defensively. If I were to assign pvp weaknesses to the trader profession it would be against high AR professions defensively and high CC resistant or NR based professions offensively.
To elaborate on the damage mitigaters aspect, if traders could borrow some of the defenses of every type or profession defense (not evades but consistent damage mitigation), in a way to meet their opponent half-way, I think their play type would make more sense and be more enjoyable in pvp. If the opponent has blockers, take half, if the opponent has absorbs, take half, if they have reflects, take half, and so on.d
Again this is how I would prefer the profession based on my opinion and not on the current or proposed toolsets.