One time at a tower battle an enforcer/shade/advy found me when my coon was down and killed me. I should start a thread about nerfing their perks because they cause me to die.
One time at a tower battle an enforcer/shade/advy found me when my coon was down and killed me. I should start a thread about nerfing their perks because they cause me to die.
Waiting for a cure.
Neophyte Nerf"Shareida"Batted First Order
Freshman Jefferey"Bailan2"Ginsberg - Retired
Shareidah - First Order
A Producer's point of view
Shar, he is not joking. I killed a 220 soldier in BS with my pets alone in about that time (prolly longer though) with Don at 216. And you know how gimped he is. NSD is extremely powerful vs soldiers. He couldnt have been a very good soldier, but then again I was an extremely crappy engie and 4 levels below. Granted knowledge of profession and general PvP tactics do play a role, but not that much.
General of First Order
Like how powerful AMS is without the presence of an engi right?
Lemme pose this question, what's more balanced? One offensive aura that lowers one defence, or one defence that pretty much negates a number of offences?
Last edited by Adva; Sep 15th, 2010 at 04:09:12.
I would say the offensive aura in this case because:
This is literally the soldier's ONLY defence, there is nothing else we can do to survive (unless you count One more hit healing...but at TL 7, (http://auno.org/ao/db.php?id=29241) 200-300 is hardly a "defence" when you can avoid 0 perks and without AMS most profs can alpha us.
As far as "one defence that pretty much negates a number of offences"
1.) There are multiple profs that have a way around this; not only for themselves, but for other people attacking the solja too:
-Traders: Borrow reflect-> Lowers Effectiveness of the reflect by a fair amount
-Nt: Doubles/Tripes -> Pierce Reflect drops ALL reflects for a short time on the target, which means that anyone attacking that target at that time, has nothing reflect wise blocking them.
-Engineers: NSD-> Lowers effectiveness of the reflect by a lot
2.)Yes, a soldier's AMS is very strong versus physical attacks and non reflect piercing nanos but soldiers are VERY easy to crowd control and simply attacking a soldier until he AMS's, and then kiting him (seemingly little known fact-> soldiers have crap for RS), rooting him, snaring him until he goes down is VERY easy.
3.) As much as everyone seems to hate to believe it: Soldiers are by far one of the easiest professionals to beat in pvp.
Soldiers do 3 pvp setups:
Assault rifle+AS weapon,SMG/AS weapon, Carbine or upgraded beast rifle
Assault rifle: pretty high AR, however they are easily outhealed by healing profs with low hp setup (exception of docs who have high hp typically) and very easy to tank if you have decent evades.
SMG/AS weapon: Low AR by soldier standards meaning that pretty much the only thing that evade profs will get hit with is AS (unless MR is popped and even then it's iffy being that the perks (aside from tracer) is 100% defence check) Easy to out heal if you know what you're doing as a doc, evade healers (advy for example) have a EASY time v these setups as they basiclly just have to deal with Aimed shot. No one who knows what they are doing is going to have a issue with them.
Carbine or upgraded beast rifles: Definition of AS noobs. Healers of any sort have 0 issue with killing these, docs have 0 issue killing these. Only hard part about them comes from evade profs with low heals and even then if you know what to do they aren't hard.
This PoV is coming from a TL 7 soldier, a TL 5 soldier as well as a TL 7 Shade, and a TL 5 MA. They aren't hard to beat, NSD is honestly just overkill on a prof that's squishier than engineers without reflects.
RK 2
Captian 220 soldier
Ownsauce 220 Shade
Captiansma 170 MA twink *RIP*
Various other gimps
RK 1
Ownsauce 220 crat
Paink47 150 soldier twink *nearly finished*
Critmonster 150 MA twink *WIP*
I propose that the root of the problem get addressed rather than asking for something to get nerfed. I've been saying for years that soldiers need something that IS NOT tms. How do you honestly justify giving someone a secondary defense when their primary defense negates 75-85% of all damage that isn't LE nukes? There's no way to beat it down like absorbs/blockers; it simply runs until it's finished.
I'd much rather soldiers have a set of milder defenses with a 10-15 second TMS for emergency situations coupled with a 30-45s cooldown and no nanoskill debuff. That sounds a lot better than 80 seconds of lolmode.
Waiting for a cure.
a 216 engi has 5 blockers every 50 seconds, that musta been one gimp ass soldier... (7x30 spec blockers are 218+)
besides that: funny stuff, keep posting the entertainment!
Greetings,
Ellarisa
NSD and snare aura break blinds...
this thread is entertaining because of the amount of bullpoo that both sides defend themselves with.
Greetings,
Ellarisa
Eroz, finally 220/26/70 Adventurer & proud General of Regulators on ex-RK2 (outdated) equip
Rokroland, 170 Engineer No more crab for j00 Northern Front on ex-RK2
Ranged roxxorz!
Sig last updated properly when West Athens still had people sitting about the subway.
oh right, forgot about that one.
werent they changing def check on that though?
i'll just keep quiet and be entertained
Greetings,
Ellarisa
NSD is annoyance to anyone enjoying reflects, not just for soldier dude. Shorter duration, longer recharge on tick and maybe a percentual debuff like -25% reflects would make things more bearable.
Taranide 220/30 fixer RK2 and now also RK1! Wait a second...
Might have other characters too but I'm not so sure, always leave them camping something and there they are for few months.
I think NSD is tool how to let soldiers move and not just stand in one place trying to tank whole world around. I think its good in a shape it is.
I think it would be better improve soldier toolset in another area to diversify their defensive abilities more to not only being depending on reflect + hp (as it was already suggested by others).
Philty - main, engie, proud member of allmighty CzA
Philtynurse - backup heal
Philtysaurus - rising from the ashes
Yeah kite him for 1:20 sec then when his AMS almost runs out, he runs the other way/whompa hops/runs in a backyard? That's funny. While he can be immortal within that time and there's nothing you can't do in that time to the sold.
Oh and I forgot, everyone in the game has snares and roots right?
Last edited by Doniger; Sep 16th, 2010 at 18:40:59. Reason: Typo.
General of First Order
General of First Order