Well, from those perk changes it seems that Funcom have at least looked at the soldier wishlist or some soldier threads. Thank you, although we feel that we've gained an inch and lost a meter.
We're happy about the changes to Draw Blood, this archaic perk was long overdue for some moderisation. I'm wondering about SL mobs though. Will enfs and solds be able to land the perk in PvM on inf mobs? If any mobs have 4-5k NR this is a concern. I'm not too bothered since I rarely solo in PvM, but some people seem to enjoy that (weirdos, I know).
(edit: will AAO be applied to the Body Dev vs NR check? if not, the NR check on Draw Blood should be lower, because it not only will fail to land in many PvM situations, but also in some PvP situations... we asked for a bit of improvement to the perk, not a nerf)
It's nice that we'll be able to land Contained Burst now, and nice that Muzzle Overload and Clipfever will do 1k PvP damage now... since they did virtually nothing before.
But Funcom, what happened to PU? That's the majority of our perk damage down the drain!
Other profs with 11s capping specials have huge DD from their perklines, Assault Rifle soldiers not so. We rely on PU for perk damage, and it's going to hit us incredibly hard without it.
Shadow Bullet - Aimed Shot Skill 2000: Damage: -4557 .. -9594
Night Killer - Aimed Shot Skill 2000: Damage: -5193 .. -10932
These perks require only a ranged weapon, why can't PU perks be the same?
I'm requesting one of four things.
1) Make the Xan of Anger 99% Assault Rifle and 1% Ranged Energy with an added 2k RE requirement to equip it. Nerf the RE perks from the 30th Oct PDF to be 120s recharge rather than 45s since they no longer require Energise.
2) Give soldiers more RE skill in the Ado Brain and other items, comparable to AR attack rating, so that if you want to make us to go back to the EC3, we can actually land these perks on people.
3) Like you've done for various profs recently, make a new 10-perk perkline open to soldiers. Leave PU as it is and take away our perk DD, but make a soldier perkline which gives us something viable to put our 10 useless perks into now. Something like a Drain and/or BR/nullspace disruptor resistance line with 1 or 2 removal perks and up to 33% resistance. Or make Power in Numbers a SL perkline rather than AI, so soldiers can max another AI perkline like CoNC or Alpha/Beta lines. Or just talk to us about what sort of perkline we'd like and tell us if you think will be balanced.
4) To compensate for all that lost damage, increase the damage on Heavy Ranged perks and the new Triangulate Target... 200 PvP damage DoT is almost worthless at tl7.
As it stands, noone is going to use Power Up in PvP. Every prof PU is open to now already has a better weapon or weapons to use. Soldiers are the only prof who can benefit from that perkline and wasting 10 perks for +50 damage and no DD perks is just ridiculous.
Do you want 99% of all soldiers, either PvP or PvM focused, to be running around with 10 perks in General perklines like NCU extensions and Enhance Health? Because that's what it's going to come to. So many profs have 11s capping specials and still have large DD perks along with very strong composite defenses. I don't see why soldiers should be singled out like this.