Looking through the perks I notice one odd thing. Melee range is very different depending on what profession you look at.
Advy - All offensive perks have 3m range
Enfo - All DD perks have 3m range, all debuffs/taunts have 6-10m range
Keeper - All DD perks have 3m range, all debuffs have 8m range
MA - All offensive perks have 3m range
Shade - All offensive perks have 8-10m range!!
Why is it that shades can hit targets 5-7 meters further away then everyone else? Either give everyone the same range, I don't care which, or fix whatever situation that only arises for shades that validates them having 3 times the range on their perks than everyone else.
I like playing fair, and this, this isn't even close to fair.