Talking to you is like purposely pushing my face into a sharp spike. Every time you and I have a debate or even a simple conversation, it leaps from facts and figures and reporting of what is going on, into stupid whirling games of overblown non-sense ad nauseum from you.
I conclude you have nothing useful to add to anything. I am embarassed we share human genetic makeup. If you must find a toilet to throw up in, i'm quite certain the Balance Discussion threads have no lack of like minded folks.
---------------------------------------------
Back to enforcers: I feel that main bosses can, and should require a main tank. That main tank should be the prof who is specialized at doing so. If FC wishes to create mini-bosses to add to boss encounter events, that is a great idea. Those bosses can and should be tanked by anyone who can step up to the job. If the role of a off tank can be that any of the taunting profs can have a gear and build setup for that role, then more power to them. But, I will not capitulate to a raid situation where enforcer's will not longer be in demand. I will not capitulate to a raid where any role other than a DPS role can be redundant. Docs should be top choice of healing as well. If this is the future that FC is hoping to carve out for themselves then this a good thing. However, I'd like to stress that by giving people flexibility in roles, you might as well expect one of the superstars of that profession to go beyond the norm in certain areas and expectations.
So, if a soldier/keeper/advy/shade/MA are all being given abilities that exceed the main tanks role (that being an enforcer) then you doom an already dying game of redundancy in all roles where no one feels special or needed. Its that specialization that makes social games (specifically MMO's) what they are in terms of community involvement.
There are far more soldier's/keeper's/advies and MA's then there are enforcers, and players will 99% of the time find ways around things that are meant to be limiting factors. This will take the spectrum of flavours: from outright doing things to purposely bug certain aspects of the game, to purposeful exclusions of certain profs from participation from events (when is the last time you saw someone need an MP in a full raid before?) to outright verbally slandering profs to the point where the larger community takes a blanket negative stance on them.
The history of AO's playerbase is chock full of that sort of thing. That is the truth, boys and girls. If someone on the development staff thinks this wont happen, they would be lying to themselves.
Helpful developer insight posted here.