Zoftig Blimp?
http://www.ao-universe.com/main.php?...e&link=0&id=66
Zoftig Blimp?
http://www.ao-universe.com/main.php?...e&link=0&id=66
Froobalicious General of Barador Arin.
-- Playing AO for six years, still a nuub gimp, and proud of it!
Dammit I can't wait until this graphics engine hits live. It seems like it will enhance the atmosphere and ambiance by 500%.
Real lighting and shadows really do make a huge difference in how a game feels.
Veteran of Equilibrium
Sounds good means, lowing the power of BR but opening it to a more logical target (anything with reflect rather then sol) sounds good to me
Enter the Information Age
Proc Descriptions
Hunt, and be hunted: The Hunting Grounds | Alien Tower Field :Aliens, that really invade!
Pet argo management: Servants Protection | Expand the Notum Silo :Make it worthwhile
Rimor
Tesgri - 220|17|58 (Omni Agent)
Leara - 220|25|62 (Omni Doctor)
Ponygirl - 220|25|56 (Omni Bureaucrat)
Means: "We have done way dumber things than this..."
As a soldier, I love the new changes!
OK, balancing done. You don't need to change RI Move along, nothing more to see here ...
nice changes... sucks i unsubscribed and uninstalled AO already though
Solitus Enforcer - General of Divine Shadow NEUTRAL
Autohead 220/30/70 Solitus Soldier - Synergy Factor
Auron 220/25 Keeper ::: Shadowslave 220/23 Shade ::: Radius 211/21 Nano-Technician
Sunza 207/21 Martial Artist ::: Voss 182/15 Engineer ::: Shadowhead 150/16 Agent
Yeah, permanent AMS is what traders need
220 Shade | 220 NT | 220 Crat | 220 Fixer | 220 Agent | 165 Adv
Wewt
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Old maintainer and hoster of Helpbot, Xyphos, AO Minecraft Server, AO Devs
Old dictator on Atlantean
Not sure about details, but it sounds to me that their NBG shield will lose efficiency, which might make up for the "perma" 60% reflects. They should lose a second of duration 1st (GTH recharge), and i bet the NoT was stronger in previous version ?
Other way to view the new GTH for the victim : nanopool wiped in 7 seconds from the moment it has been casted, leaving you 8 more at 0 nano since the -nano per seconds should be more efficient then the previous tick. Why not, need to check ig.
Last edited by Drakeep; Feb 26th, 2010 at 16:54:15.
Borrow reflect:
- So a trader can leave an AMS-less sold with only 13 reflect, and a sold with AMS up with as much reflect as without AMS? I appreciate the change but I don't think it's really that much of an improvement for solds. As long as reflects are our sole defence, this type of a debuff is a bit unbalanced.
- Does the +30 reflect part overwrite RRFE? If not, you want traders to have almost TMS-grade reflects for one whole minute with no drawbacks?
Good changes but indeed if there's no cooldown on Borrow Reflect, it will greatly empower any trader with RRFE.
Eroz, finally 220/26/70 Adventurer & proud General of Regulators on ex-RK2 (outdated) equip
Rokroland, 170 Engineer No more crab for j00 Northern Front on ex-RK2
Ranged roxxorz!
Sig last updated properly when West Athens still had people sitting about the subway.
Fantastic. Thank you, Means, for listening to all the rants, raves, and comments on the many threads about these nanos; while your GTH idea is rather out of left field I still feel it's a great alternative to what we have now.
Thanks.
And yes, PLEASE include a cooldown on Borrow Reflect, otherwise it's perfect.
halleluja!!
br and gth modifications look really good
The most obvious MB on Rubi-Ka
Insane666 ( 220/30/70 ) Solitus Soldier Insanity669 ( 220/30/70 ) NanoMage Doc Insanity699 ( 220/30/70 ) NanoMage MP
Insanity696 ( 220/30/70 ) Solitus Bureaucrat Insane669 ( 220/30/70 ) Solitus Fixer Insanity666 ( 220/30/70 ) NanoMage NT
Insane699 ( 164/22 ) Solitus Trader Insane969 ( 150/20 ) S10 Trox Smurf
Omni-Tek
Hells Hero for a decade, now a Punk
spreading insanity all over rk, since 2005
I'm glad to see it toned down and am happy to realize the team knows the extent that this is terrible for soldiers. However, if it's spammable, there's still going to be a major problem. Also, a soldier losing 30% reflect in TL5 is debilitating and I think BR should be locked to TL7, or a 15% version made for TL5.
<3
:d
<Means> I always laugh when I have to type "/get sex" when debugging
[Social] Eponyx: I don't drink, yeah it is true. Can you please get that pink moose of the platform. And park the polkadot elephant to reclaim.
Uaintseenme: This is why i love Test sever so Much.
I can wake up in the morning and think to my self, "Im going to break AO today" and should i managed to do it, I'll get rewarded for it.
This changing of nemesis nanos worries me somewhat. Please read this.
So, when thinking of all the nemesis nanos... They are mostly in forms of
- Weapon skill debuffs (Unsteady hands -smg -burst, Pierce Nerves -piercing, Blow their cover -rifle)
- Nano skill debuffs (Technical incompetence, Induce Stupor, Fill Inbox, Blindside)
Besides these things the other category is:
- Other (Enfo evade debuff, Advy heal eff. debuff, MP nanodamage debuff, Shade aura removal, Crat morph dot, NT rage+essence removal)
Now, if nemesis nanos are adjusted without further thought to affect a wider variety of professions but in a lesser state, will we really have the following:
- Soldiers, Engineers, Keepers with attack rating debuffs (mini-drains)
- Agents, MAs, Docs, Fixers with nano skill debuffs (again mini-drains)
- Shades and NTs with some sort of Epsilon Purge
- Enforcers with evade debuffs
- etc
Even if the numbers on these nemesis nanos are adjusted to much lesser amounts, say, -100 to -200, they can still have quite the defining impact on the outcome of encounters, time and time again. So, my question is as follows:
Will nemesis nanos be changed in their effect, or just toned down? The idea of the above is slightly disconcerting, of course depending on the final implementation.
Eroz, finally 220/26/70 Adventurer & proud General of Regulators on ex-RK2 (outdated) equip
Rokroland, 170 Engineer No more crab for j00 Northern Front on ex-RK2
Ranged roxxorz!
Sig last updated properly when West Athens still had people sitting about the subway.