So, what's going to happen to NTs when the great rebalancing patch starts to head towards live? Well, for one, triples and such are most likely going byebye. So, better start lvling that triplenub if you want those easy kills, 'cause they're not gonna be around forever. Good stuff, LE nukes were so insanely boring anyway.
What's going to happen apart from that? Well, as some of you might've seen with the latest Snowball nano, and others with Improved Complete Healing, "Local Cooldown" (mark this, it's going to be used a lot in the coming times), that is cooldown that only restricts a single nano or line of nanos, is going to play a major part in how we're going to work in the future. So, now we are going to be able to do more things at once, such as cast absorbs/shields/roots/calms and keep on nuking while they recharge in the background. Seems someone did listen all those years after all (or some NT got hired ).
Next, pretty much every nano is being looked over and reworked. RK nukes might be excempt from the total revamp, but all SL nukes are definitely being changed, same with AI DOTs. Changed how? Well, no firm info, but a concept that's currently known as "nanoweaving" covers another thing we asked for so many times in the past: More active combat. In addition nukes will have different added effects, something we also asked for repeatedly. So to give an example of how tings might work out, that's straight out of the imagination, we might cast an Ice nuke, it deals some damage, and because it's ice, the opponent gets sort of frozen, leaving him more open to a melee damage attack, so we cast a melee damage nuke on him, pretty fast too, since the ice nuke went into local recharge, and because the ice-nuke was cast first he takes additional damage from the melee.
Different example could be two or three different fast-cast nukes create a powerful shortterm DOT on the target, or a major debuff, anything is possible really.
This is just an example, but it outlines the general idea of nukes having a sort of interconnectivity that should make combat an interesting affair again, instead of just mashing a single button for 200 levels.
One thing to watch out for during this is that there's a limit to the complexity of things. Each new combination makes for a lot of work, as you can imagine how this stuff is going to work (hostile nano in target NCU "affected by icenuke", and various checks on each nuke to figure out if something they work with is running on target), and of course the biggest problem is that it could get too complex for us, the players. After all, we don't want 50 different nukes that we all need. But that's also where I see one of the strengths of the "nanoweaving" concept, that a relatively limited amount of nukes can create many different effects if the order in which they're cast is changed about.
Example, a+b nukes gives a+b effect on target, c nuke does a specific thing because a+b is on target. If b+a is cast, it gives b+a effect, c nuke does something else now. You get the drift.
Exciting times are coming! We're moving away from the insta-kill arena that is current day PvP and the sort of boring grindfest that is PvM. I didn't mention anything about defence in this post, you might have noticed, but things are going to change in that department as well, but changes are not that clear at this point in time, but we're going to be having the same kind of things going that we have now. Oh, Nullity Sphere is going to have the root removed and local cooldown. Duration would see a decrease.
Edit: NTs will get an auto-attack that will do good damage and act as a side-show to the primary offence of new nukes.
So, thoughts? Positive changes? Negative? Do you really love your triples?