I'm starting to notice a strange dichotomy with the game, and how it handles dualwielding.
Think about it: after the balance, with the exception of Nano-Technician, every profession will have it's best damage setup in PVM involve dual-wielding weapons. Think about it:
Agent: dual Shens. Trader drains, Slayer transference, utterly sick amount of static crit chance, two damage procs, and triple-wielding crit weapons. Heh...
Adventurer: Dual swords, dual Pistols.
Bureaucrat: dual Pistols.
Doctor: dual Pistols.
Engineer: dual... Pistols. Ermm...
Enforcer: dual Abandonments.
Fixer: dual Envies.
Keeper: dual Xan laserswords. (though 2HE comes rather close)
Martial Artist: dual Shens.
Meta-Physicist: dual Asps, dual Pistols.
Shade: dual Deceits.
Soldier: dual Envies.
Trader: dual Shens.
See a pattern here?
Would love to hear opinions and discusion about this.