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Thread: Change to Omni SB?

  1. #41
    Hey guys... guys... look at the bright side.. you can stop crying nerf omni soli sb.. you can start crying nerf omni atrox sb. New whine reason ftw! THIS MEANS BAR
    Dear Omni, gather up and clean my ...base

    President Spiritual Guru of Devil Inside
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  2. #42
    So instead of soli SB+OS, now comes trox SB+OS from which you can't even meep, or bail?

    Thumbs up FC!
    Fixer - Solja Lite
    Adv - Forgotten lubchild
    Trader - Nerfed Professional

  3. #43
    Quote Originally Posted by Mahdi007 View Post
    Yeah, would be wicked for MAs with the only AoE fear (aside from trox omni sb)
    While of course raising the minimum psychic check to the point you could cast your AoE nano (which you also want exclusively) on TL7 NTs?
    Im pretty sure we(the MA community) would be VERY happy if we'd get a rework on our F.E.A.R line(finally some <3).
    And yes, reworking the psychic req's aswell, after all w/o it, it'd b totally pointless wouldnt it?

    Plus, its not only MA's who'd want it, id like to see Crat phear line to be reworked too and also enf fears.

    Crats should have highest psychic req fears (as they are clearly masters of that), then MA's with a bit lower, and then enfs.

    Its all up to discussion, lets just hope that FC wont turn it into a bug and 'repair' it.
    You survived...You prevailed....Yet a bird's flight knows no end...
    Reality is a momentary dream but a dream is a reality for an eternity.


    Kawaii "Koizumi" Akira - 220/25/70 soon-to-be-Berserk MA (refreshing!)
    Deadalus "Yumeno" Proxy - 220/30/70 Former stunwhore
    One "Namichan" Piece - 220/30/68 Drainwhore
    Aj Ar "Spawara" Triplenab - 220/24/45 Nuke-Welder
    IOmnomnomjoor "Emohatetellz" - 2/0/0 TL5 killer in progress

    Quote Originally Posted by Quitter123 View Post
    How about this new nano for enfs, it takes random amount of nanoskills and nano to cast, when landed on random opponent it debuffs random weaponskill by random amount for an unspecified length of time.

  4. #44
    Hehe, cool. Of course, the thread is crawling with QQ-clammies whining. Boo-friggin-hoo!

    If you can count on one thing in this game, it is the fact that the clammer in general, always finds an excuse for his shortfalls.
    ಠ_ಠ

  5. #45
    Quote Originally Posted by Ganiscol View Post
    Hehe, cool. Of course, the thread is crawling with QQ-clammies whining. Boo-friggin-hoo!
    If you can count on one thing in this game, it is the fact that the clammer in general, always finds an excuse for his shortfalls.
    <yawn> your words are nothing else then a lame excuse for the fact that omnis had(and still have in some areas) an advantage for quite a few months</yawn>
    You survived...You prevailed....Yet a bird's flight knows no end...
    Reality is a momentary dream but a dream is a reality for an eternity.


    Kawaii "Koizumi" Akira - 220/25/70 soon-to-be-Berserk MA (refreshing!)
    Deadalus "Yumeno" Proxy - 220/30/70 Former stunwhore
    One "Namichan" Piece - 220/30/68 Drainwhore
    Aj Ar "Spawara" Triplenab - 220/24/45 Nuke-Welder
    IOmnomnomjoor "Emohatetellz" - 2/0/0 TL5 killer in progress

    Quote Originally Posted by Quitter123 View Post
    How about this new nano for enfs, it takes random amount of nanoskills and nano to cast, when landed on random opponent it debuffs random weaponskill by random amount for an unspecified length of time.

  6. #46
    Quote Originally Posted by Ganiscol View Post
    Hehe, cool. Of course, the thread is crawling with QQ-clammies whining. Boo-friggin-hoo!

    If you can count on one thing in this game, it is the fact that the clammer in general, always finds an excuse for his shortfalls.
    This kinda bull**** needs to go bud.. I'm a Clanner and I said "good stuff now balance it" Your the typical ankle biting omni that gets the love intentional or not and yaps at the heels of giants who've been doing this for years.. so please drop the RP in Patch threads ok?

    Having 100% chance to land something no checks or balances is plain aweful.. but I am NOT going to crucify FC for trying to make it work... IT WAS NOTICED FIRST on SB.. simple as that.. after further testing it has been confirmed that it is all "fear lines" this is something good. It needs a proper counter if it is to remain on Trox SB for omni.. otherwise it is OP'd.. but I am glad to see CC starting to work finally..

  7. #47
    Make clan trox SB protect us from OS, problem solved.
    Fixer - Solja Lite
    Adv - Forgotten lubchild
    Trader - Nerfed Professional

  8. #48
    Quote Originally Posted by Racatti View Post
    Make clan trox SB protect us from OS, problem solved.
    Actually.. I had another Idea for OS.. Give it a specific Damage type and then fix AC's to make it so that a person could shield them self from it... In short. If you could protect yourself from it at the expense of opening a hole to another damage type you'd have situational armor setups.. although.. giving clans a nice little boost vs it considering how effective omni's SB's are used in conjunction with it.. does add a nice element to things..

  9. #49
    Also - don't forget omnis are now OSing clanners at Tara... Proof.
    Kuznechik, Board member of Disciples of Omni-Tek (and few dozens of alts)
    DoOT is recruiting
    -------
    Well, as a well-known fact - I know nothing (especially about engineers).

  10. #50
    Quote Originally Posted by kuznechik View Post
    Also - don't forget omnis are now OSing clanners at Tara... Proof.
    lmfao..

  11. #51
    Quote Originally Posted by Racatti View Post
    So instead of soli SB+OS, now comes trox SB+OS from which you can't even meep, or bail?

    Thumbs up FC!
    nah we are normally telling trox to not SB, otherwise it heals the clan towers

    rather than removing the Fear on the trox SB, they should simply disable the use of fear in pvp (like it was previously), as the trox SB has saved several raids from trains and what not.

    and imo, the only place that the fear lines might actually have a chance of working would be in low TL3 pvp.. or against trox's
    Redadv 220/30
    Proud Member of The Renaissance

  12. #52
    Quote Originally Posted by Rak View Post
    they need to give support professions some fear resistance/removal buffs.
    Or team versions of the agent bail-out nanos would be great.
    Beside fp-buffs and +crit/damage of course, this could be a "defensive" buff agent could provide in team.

    They overwrite any root, sb-roots too and most likely the new fear effect aswell.

  13. #53
    Quote Originally Posted by Koizumi View Post
    Its all up to discussion, lets just hope that FC wont turn it into a bug and 'repair' it.
    It's obviously not up for discussion, or FC would have mentioned an important update like this in the patch notes.
    Quote Originally Posted by kesh View Post
    I heard black troxes have a huge nothing.
    Berinda: Assault rifle

    Wenona: SMG

  14. #54
    Player-targeted fear effects have been under development recently for hopefull inclusion in a future update. Unfortunately that surprise has been spoiled by a sneaky code issue creeping into the 17.9 update.

    There is future intention for fear mechanics being introduced into pvp...but not until considerable testing and tweaking has taken place. Neither of which has happened.

    We will be removing this little glitch at the first available oppourtunity...but a polished version of it will be back in the near future.
    Colin Cragg
    This "Means" Cake
    Past Game Director (2008-2011)

  15. #55
    Quote Originally Posted by Means View Post
    Player-targeted fear effects have been under development recently for hopefull inclusion in a future update. Unfortunately that surprise has been spoiled by a sneaky code issue creeping into the 17.9 update.

    There is future intention for fear mechanics being introduced into pvp...but not until considerable testing and tweaking has taken place. Neither of which has happened.

    We will be removing this little glitch at the first available oppourtunity...but a polished version of it will be back in the near future.
    That is very good news.

    Now just make sure that said pvp fears, and the means by which to protect yourself from them only fall into the hands of support professions.
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  16. #56
    Quote Originally Posted by Rak View Post
    That is very good news.

    Now just make sure that said pvp fears, and the means by which to protect yourself from them only fall into the hands of support professions.
    Realistically, a fear should be a debuff, and it makes a lot more sense to be giving it to heavy combat classes to overcome certain other classes that are sort of unkillable.

    Hi, Adventurers, Doctors, and the like.
    I am the baron.

  17. #57
    rofl, this should make things interesting

    btw: can i have a fear nano too that i can cast on non flagged people to make em run away if they ask for tradeskills and are not willing to pay? pleeeeeeeeeeeaaaaaaaaaaaassseeee

    random dude: maek meh ql 58 crab plx!
    me: for 110k, sure
    random dude: but i iz p00r, i has n0 moneyz, maek free crab plx!
    *i cast fear on random dude*
    me: too bad, hf humping the wall on the other side of tg

    Greetings,



    Ellarisa
    Darkellarisa 220/30/70 Engineer equipment pvp // Alien Deaths: 353
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  18. #58
    Quote Originally Posted by Xaun View Post
    ..CC working is great.. It needs counters and defensive checks.. but I am totally for this type of additions to the game.. They just need to be fairly implemented with proper checks and all sides need options to access them.. it cannot be side exclusive CC or it is OP'd and will only kill off the remaining number of people who have any interest in PVP...

    And I can't see how this could be a bug other than someone is trying to work on CC and somehow mixed their patch data in the rest without commenting out the newly laid out plan for implementing working CC in AO!

    http://forums.anarchy-online.com/sho...d.php?t=528983 <-- The CC Thread for PVP.
    Quote Originally Posted by Xaun View Post
    Making CC work or first steps of it.. either way this seems good.. it just needs to have proper checks and balances in place.. some things that caused this effect may need to be examined.. but overall the addition of CC to the game in a working fashion is only a good set of steps for the future of AO..

    Just please make sure it doesn't favor any side?
    Quote Originally Posted by Means View Post
    Player-targeted fear effects have been under development recently for hopefull inclusion in a future update. Unfortunately that surprise has been spoiled by a sneaky code issue creeping into the 17.9 update.

    There is future intention for fear mechanics being introduced into pvp...but not until considerable testing and tweaking has taken place. Neither of which has happened.

    We will be removing this little glitch at the first available oppourtunity...but a polished version of it will be back in the near future.
    <3 <3 <3 <3 <3!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I knew it! Good job to who ever is tackling this Mucho <3 & shame on you <insert coder who is <3'd for working on it> for ruining the surprise.. ^_^!

  19. #59
    Quote Originally Posted by TheBaron View Post
    Realistically, a fear should be a debuff, and it makes a lot more sense to be giving it to heavy combat classes to overcome certain other classes that are sort of unkillable.

    Hi, Adventurers, Doctors, and the like.
    No. Right now the biggest problem in AO pvp is that the "heavy combat classes" have such complete toolsets that support professions are totally unecessary. The heavy combat classes need a counter and that should be the support professions. In other games, support classes are actually scary(no pun intended) to the combat professions, this makes pvp a lot more interesting than it is in AO.

    Adventurers, Doctors and the like are already very killable with the help of support professions which is how it should be; the problem is that no one wants to play support professions because their toolsets are relatively weak, so there's never one around when you need one. The winning side should be the one with the best mix of professions and the best coordination, not the side with the biggest alphas as it is today. Now, if you give fears, fear removals/protection to support professions, there will be a real need for them in pvp, finally.

    Giving pvp fears to anyone but support professions would break AO pvp more than it already is broken.
    Last edited by Rak; Jun 24th, 2008 at 14:37:29.
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  20. #60
    Quote Originally Posted by Rak View Post
    No. Right now the biggest problem in AO pvp is that the "heavy combat classes" have such complete toolsets that support professions are totally unecessary. The heavy combat classes need a counter and that should be the support professions. In other games, support classes are actually scary(no pun intended) to the combat professions, this makes pvp a lot more interesting than it is in AO.

    Adventurers, Doctors and the like are already very killable with the help of support professions which is how it should be; the problem is that no one wants to play support professions because their toolsets are relatively weak, so there's never one around when you need one. Now, if you give fears, fear removals/protection to support professions, there will be a real need for them in pvp, finally.

    Giving pvp fears to anyone but support professions would break AO pvp more than it already is broken.
    Only if you plan to give roots n snares to melee professions.. otherwise everything you just said is absolutely dead wrong. You have to maintain the balance of what is given to whom.. not just blanket cover Support professions with pure CC options.. It has to remain balanced and various types of professions within a sub class like melee vs ranged need options not available to other tanking/high dps professions that do not have the same restrictions.. otherwise you lose balance the otherway.. effectively making playing tanking professions useless and becoming truly age of casters/rangers..

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