Hey guys... guys... look at the bright side.. you can stop crying nerf omni soli sb.. you can start crying nerf omni atrox sb. New whine reason ftw! THIS MEANS BAR
Hey guys... guys... look at the bright side.. you can stop crying nerf omni soli sb.. you can start crying nerf omni atrox sb. New whine reason ftw! THIS MEANS BAR
Dear Omni, gather up and clean my ...base
PresidentSpiritual Guru of Devil Inside
Fourth
Sadism
Diyu
Willnukeyou
Goodfella
Dawnbreaker
Soulhuntress
Im pretty sure we(the MA community) would be VERY happy if we'd get a rework on our F.E.A.R line(finally some <3).
And yes, reworking the psychic req's aswell, after all w/o it, it'd b totally pointless wouldnt it?
Plus, its not only MA's who'd want it, id like to see Crat phear line to be reworked too and also enf fears.
Crats should have highest psychic req fears (as they are clearly masters of that), then MA's with a bit lower, and then enfs.
Its all up to discussion, lets just hope that FC wont turn it into a bug and 'repair' it.
You survived...You prevailed....Yet a bird's flight knows no end...
Reality is a momentary dream but a dream is a reality for an eternity.
Kawaii "Koizumi" Akira - 220/25/70 soon-to-be-Berserk MA (refreshing!)
Deadalus "Yumeno" Proxy - 220/30/70 Former stunwhore
One "Namichan" Piece - 220/30/68 Drainwhore
Aj Ar "Spawara" Triplenab - 220/24/45 Nuke-Welder
IOmnomnomjoor "Emohatetellz" - 2/0/0 TL5 killer in progress
Hehe, cool. Of course, the thread is crawling with QQ-clammies whining. Boo-friggin-hoo!
If you can count on one thing in this game, it is the fact that the clammer in general, always finds an excuse for his shortfalls.
ಠ_ಠ
You survived...You prevailed....Yet a bird's flight knows no end...
Reality is a momentary dream but a dream is a reality for an eternity.
Kawaii "Koizumi" Akira - 220/25/70 soon-to-be-Berserk MA (refreshing!)
Deadalus "Yumeno" Proxy - 220/30/70 Former stunwhore
One "Namichan" Piece - 220/30/68 Drainwhore
Aj Ar "Spawara" Triplenab - 220/24/45 Nuke-Welder
IOmnomnomjoor "Emohatetellz" - 2/0/0 TL5 killer in progress
This kinda bull**** needs to go bud.. I'm a Clanner and I said "good stuff now balance it" Your the typical ankle biting omni that gets the love intentional or not and yaps at the heels of giants who've been doing this for years.. so please drop the RP in Patch threads ok?
Having 100% chance to land something no checks or balances is plain aweful.. but I am NOT going to crucify FC for trying to make it work... IT WAS NOTICED FIRST on SB.. simple as that.. after further testing it has been confirmed that it is all "fear lines" this is something good. It needs a proper counter if it is to remain on Trox SB for omni.. otherwise it is OP'd.. but I am glad to see CC starting to work finally..
Actually.. I had another Idea for OS.. Give it a specific Damage type and then fix AC's to make it so that a person could shield them self from it... In short. If you could protect yourself from it at the expense of opening a hole to another damage type you'd have situational armor setups.. although.. giving clans a nice little boost vs it considering how effective omni's SB's are used in conjunction with it.. does add a nice element to things..
Also - don't forget omnis are now OSing clanners at Tara... Proof.
Kuznechik, Board member of Disciples of Omni-Tek (and few dozens of alts)
DoOT is recruiting
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Well, as a well-known fact - I know nothing (especially about engineers).
nah we are normally telling trox to not SB, otherwise it heals the clan towers
rather than removing the Fear on the trox SB, they should simply disable the use of fear in pvp (like it was previously), as the trox SB has saved several raids from trains and what not.
and imo, the only place that the fear lines might actually have a chance of working would be in low TL3 pvp.. or against trox's
Redadv 220/30
Proud Member of The Renaissance
Player-targeted fear effects have been under development recently for hopefull inclusion in a future update. Unfortunately that surprise has been spoiled by a sneaky code issue creeping into the 17.9 update.
There is future intention for fear mechanics being introduced into pvp...but not until considerable testing and tweaking has taken place. Neither of which has happened.
We will be removing this little glitch at the first available oppourtunity...but a polished version of it will be back in the near future.
Colin Cragg
This "Means" Cake
Past Game Director (2008-2011)
rofl, this should make things interesting
btw: can i have a fear nano too that i can cast on non flagged people to make em run away if they ask for tradeskills and are not willing to pay? pleeeeeeeeeeeaaaaaaaaaaaassseeee
random dude: maek meh ql 58 crab plx!
me: for 110k, sure
random dude: but i iz p00r, i has n0 moneyz, maek free crab plx!
*i cast fear on random dude*
me: too bad, hf humping the wall on the other side of tg
Greetings,
Ellarisa
No. Right now the biggest problem in AO pvp is that the "heavy combat classes" have such complete toolsets that support professions are totally unecessary. The heavy combat classes need a counter and that should be the support professions. In other games, support classes are actually scary(no pun intended) to the combat professions, this makes pvp a lot more interesting than it is in AO.
Adventurers, Doctors and the like are already very killable with the help of support professions which is how it should be; the problem is that no one wants to play support professions because their toolsets are relatively weak, so there's never one around when you need one. The winning side should be the one with the best mix of professions and the best coordination, not the side with the biggest alphas as it is today. Now, if you give fears, fear removals/protection to support professions, there will be a real need for them in pvp, finally.
Giving pvp fears to anyone but support professions would break AO pvp more than it already is broken.
Only if you plan to give roots n snares to melee professions.. otherwise everything you just said is absolutely dead wrong. You have to maintain the balance of what is given to whom.. not just blanket cover Support professions with pure CC options.. It has to remain balanced and various types of professions within a sub class like melee vs ranged need options not available to other tanking/high dps professions that do not have the same restrictions.. otherwise you lose balance the otherway.. effectively making playing tanking professions useless and becoming truly age of casters/rangers..