Well its like Lazy said. We are overdue for new stuff and improvements. There is also a lot of current things, both SL and RK that could be streamlined and improved as well.
Well its like Lazy said. We are overdue for new stuff and improvements. There is also a lot of current things, both SL and RK that could be streamlined and improved as well.
Vinele Kosciuszko
General
Omni-Pol
Gridmail: Vinele@omni-pol.net
Interested in the story? Get involved!
The Gas level and XP overrides have been set up again and should hopefully come back into effect within the next few hours.
This isn't the first time, I remember this happening a couple of years back. All due to some timer that is set that gives twice the amount of XP on shadowlands monsters, it was set for the "lifetime" of AO or something, so it ran out. Funny thing! :P
General of Horizon. Member of Unity. Frequent visitor of Free Spirits and The Last Element.
Nave [ 220 Solitus Fixer ] Qien [ 220 Solitus Engineer ] Navezero [ 200 Solitus Soldier ]
Rafeg [ 150 Opifex Agent ] Midriff [ 60 Atrox Soldier ] Lowriff [ 30 Atrox Keeper ]
Also: Giant horde of alts.
There's more to life than hecklers! I got my crat to 200 and had to farm guardian faction because I hadn't done any hecklers and had 2,500 guardian. Of course, it probably took a week instead of those "pay 500m and get 200 in a day" people.
Dailies + RK missions + other SL mob killings = more fun than afking
Characters:
Legendfluff (with many accounts of froobs)
Froob Level 5 Collar: http://i.imgur.com/I19c92X.jpg
Froob atrox Lv5 Collar: http://i.imgur.com/2zVqTX9.jpg
With the onset of awakened beast armor, we can now equip Alpha chest on Atrox Soldiers & Alpha Brain on Atrox Doctors.
Not necessarily.
http://www.nickscipio.com/pod/media/...forfishing.jpg
I don't understand why they don't fix hecklers so that they run away when being attacked by too high players, like ALL other mobs except bosses.
Tareon/Tarleo
Thanks for the fix guys. This gives me motivation to make a new toon thats for sure.
woot about time, now players have to relearn the concept of teaming (terrifying concept)
xD
[GM]: Is there anything else I can assist you with for now?
To [GM]: lol can you tuck me in bed please im tired xD
[GM]: Haha, that's a new one! :P
Rikaria 220/30/63 NT sent to bio matter reprocessing
Strinarry 220/30/61 Crat eat you heart out hotbars
Emmantion 200/30/58 Fix is it dead yet >.<
Kamiashi 200/00/00 Soldier (froob) spoilt child
220s "Wakizaka", "Sneakygank", "Wakimango", "Wakisolja", "Tardersauce", "Bushwaki", "Midgetgank", "Bugfixxx", "Ramsbottom", "Paskadoc"
200s Chrisd, Malema, Delbaeth
TL5s Youfail, Bugfixx, Riothamus, Johndee
Proud President of Haven | TL5 PvP
The faction-grind is so silly.
nah, players need to level on stuff that produce usefull loot so.
I think hecks is what makes this game lose players, as I assume people want to choose a profession that appeals to them and then go and perform the functions of the profession in a mmo-environment...IE, in a team.
With hecks (no loot or diversity here) being THE xp-source people is driven away from making TL5 or TL7 cause they would have to first grind xp (hecks) and then grind items (alone or log soldier/doc/crat to get lootrights) and then grind credatz and then grind tokens etc...rk-missions have both xp, tokens and loot...both profession-specific and generic-loot.
Last edited by leetlover; Mar 2nd, 2013 at 13:45:00.
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Assumed wrong I'm here to **** scrubs with the most OPd toon available.
Everyone is doing hecks and dailies. Not wanna play alone.
Nano-repetoir etc...IE, the functions of the profession. After hecks people just have a med-suit, no real experience or credz/gear. Team-dailies with heck-xp, tokens and a ton of loot would be better imo.
Disclaimer: My posts should not be read by anyone.