http://forums.anarchyonline.com/showthread.php?t=599122
Necro it! It's the perfect time ;D
http://forums.anarchyonline.com/showthread.php?t=599122
Necro it! It's the perfect time ;D
Ekarona 220/30 Female Solitus Engineer, long term member of Northern Star and proper "poor" gimp.
Ekaslave 220/low Female Solitus Trader, FLAT(TM) pricing TS, almost all can do!
Ekaros almost there/almost there too Male Solitus Martial-Artist.
Ekadv gimp/gimp Female Opifex Adventurer
Last edited by Misat0; Jan 26th, 2013 at 21:56:36.
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I see I activated the "name the new server" contest by mistake, sorry.
I was actually hoping to find out the server ID for chatbot purposes, not the name we all call it. I thought that way chatbots could be modified in advance to accomodate a smoother transition. MajorOutage I am afraid your comments went over my head, sorry.
Hint hint ... to whoever codes for the chatbot programs ...
Kinnik
Anyone else notice that this forum does not track views like the other forums? Views are always one more than replies ... so it is only counting people who post/reply as viewing the thread, no others.
Kinnik
The rest of the AO forums are doing that lately as well, and it was reported here
I noticed that the tiny social buildings ... trees, lamp posts, benches, etc. can not be built on those perimeter boxes around the edge of your buildings anymore.
For example, current cities that placed trees or lamp posts all around their HQ's will not be able to for the TL cities ... is this intentional?
Kinnik
Not sure if this will get attention, but on testserver selling items from backpacks seems to be disabled or no longer works. You can still equip items from backpacks, delete items from backpacks, and use items from backpacks but not sell. It just makes an extra step of moving item to inventory then sell terminal.
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The small city also has four new spots to build small social items and wampas as well as being able to plant trees/lamp-posts at the corners. No new 5x5 or 10x10 building spots though ...
Second ... the large city plot has area's around the edges of the playfield where you can fall/run over an edge and not be able to get back up. Stuck does not work in the spot I fell in, nor did re-logging and I could not open the bag I had beacon in, so had to self terminate to get out of the hole. I posted bug report also ...
Lots of additional features, items, dead aliens, etc. of varying sizes/amounts in both cities ...
Kinnik
It's "whompa".
Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
The Red Brotherhood
I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.
Means: about f'ing time :P
Satenia: heresy <3
Znore: Mastablasta <3
Kinkstaah: I have agro from many mobs ;(
Madarab: we are aoe class, we are supose to use pistols
Marxgorm: the NT toolset does not fit into my raiding tactics
Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
The Red Brotherhood
I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.
Means: about f'ing time :P
Satenia: heresy <3
Znore: Mastablasta <3
Kinkstaah: I have agro from many mobs ;(
Madarab: we are aoe class, we are supose to use pistols
Marxgorm: the NT toolset does not fit into my raiding tactics
Ghosts of Rimor
Gorastopr 220 MA Doctor :: No pew pew. Thwack thwack.
Goratinkr TL5 OT Hurler Factotum Engineer :: Bringin' the thunder since 2008.
Scrubup 100 Bow Doctor :: Will she ever get out of perk reset? Stay tuned!
Ghosts of Atlantean
Unda TL7 MA Engineer :: Crying for more crit.
Measles LVL1 Pistol Doctor :: It takes 2 stims to self the Expertises.