Originally Posted by
Lazy
i dont think static means what you think it means...
Stats available at all times controlled by the owner of the character?
I'll make this very clear with an actual setup.
1he/1hb AR focused Atrox setup
Code:
Skill Levels:
ABILITIES STATS
Strength - 1392 Max Health - 26231
Agility - 895
Stamina - 1342 Shields - 306
Intelligence - 767 Reflects- 3
Sense - 692 Dam. modifier - 421
Psychic - 752
MELEE SPEED
1-hand blunt - 2763 (with 1hb buffed) Dodge - 1456
1-hand edge - 2538 Duck - 1456
Fast attack - 1920 Evade - 1456
Brawl - 2156 Nano Resist - 3073 (1873 without rage)
Sneak attack - 1712 Run Speed - 3202 (2002 without rage)
Dimach - 1227 Nano Init - 2333
EXTRA VALUES COMBAT VALUES
AAD - 915 Dodge def - 2371
AAO - 751 Duck def - 2371
Heal Delta - 117 Evade def - 2371
Nano Delta - 9 Attack Rating - 3514 (1hb) / 3289 (1he)
I posted all that just to show how suicidal reaching that level of AR on an enforcer would be and that it actually goes beyond what is reasonable for a PVP setup.
This setup barely has more health than my MA, has no survival, and cannot chain cast, but it reached 3500 static attack rating with challenger. Could give up 50 AAD for 32 1hb/1he and 1500 max health, but this setup is already beyond reasonable limits (Ado brain/combat research device).
The MA in my signature should have an evader module and with CiB 10 and notucomm in would have 3378 static evade close, 3578 with limber running. If I used my pen ofab body armor and 230ish boots of dancing king it puts me at 3464 evade close, and 3664 with limber. (A set of CC would even out defensively)
40 or so AAD from a tower would also be easy to acquire, just saying.
The result: Static enforcer AR in an imaginary setup iis < static MA evade close in a typical MA setup. An enforcer cannot perk an MA who is geared for PVP, let alone geared to fight an enforcer. Enforcer PVP at 220 is dependant on perking their target. MA is a hard counter for enforcers.
Originally Posted by
McKnuckleSamwich
ya gatester, you need to try harder man. Enf is not as gimp as you make it out to be.
Trust me, slowdown lands, you just need to try. UWOS NR buff only lasts 15 seconds.
Trust you?
<- 220 MA
<- 220 enforcer
If slowdown lands on you constantly then you need to adjust your aggdef, there is no other excuse. The advantage in MA nano resist is about 1000 more than an enforcer's nanoskills to land slowdown. UWoS means you have about a 2000-2500 NR advantage long enough to DRAIN the enforcers nano pool empty.
<- 220 MP (I also know how difficult it is to land nanos with 2300-2500 nanoskills)
This has nothing to do with enforcers being gimp, there are professions enforcers hard counter afterall. MA's simply have a clear advantage defensively against an enforcers offense and has every tool necessary to prevent them from dieing. You have no excuse other than MR and bad luck.
I believe I have defended my claim that MA's hard counter enforcers, perhaps you could try proving that an enforcer can setup to almost always beat an MA instead?
Originally Posted by
Lazy
also, no self-respecting MA trip wields in pvp. wtf? what kind of pvm cupcake bs is this?
I was thinking of my MA in the PVE setup in my signature that I would take into BS...Was fun against enfs, soldiers, shades, and keepers considering I could actually kill those with a PVE setup. Also the AS pistol is a joke when you have 23k max health but that is besides the point.