oh by the way...
1.detaunts
2.detaunt procs
3.bail line
4.skill lock decrease line
makes a total of 4 useless or near useless nanolines.
as i said, bail line may not be 100% useless, but close. and skill lock? fc posted (ages ago, granted) that skill lock is capped at 50%, so what's the use of having three buffs higher than that in addition to the stuff from symbs etc? and what does it do? decreasing stim time from 40sec to 20 secs! oh my! can almost make up for all the def and off we lost.
ps. what i'm refering to above is "This stat reduces the time your skill is locked by 1 percent per point. On e.g. a First Aid Kit - Skill Lock Modifier 15 would decrease the First Aid lock time from 20 seconds to 17 seconds. A lock can never be reduced by more than 50% of the original time." Supposed to be from an old patchnote.
edit: can you imagine? it's gonna be: [xxx ooc] xxx: collector team lf agent for detaunts - [xxx ooc] xxx2: 12 man team looking for agent w top detaunts, too - they're gonna be all over us...