I dont know if its worth gaining perks to not being able to hit target?
This isn't really what's happening though is it?
If you're a creation user right now, then you can't use any weapon-skill based perks - so the new situation will be better than present.
If you're a weapon user right now, then you would certainly gain in AR through the addition of the 25% TS.
But it's also important to look at things from a wider perspective I think:
Nanoskill based perks are getting some fairly serious improvements as stands - including in damage. And also the AAD will no longer apply to NR def check perks, so reliance on weapon-skill based perks might be seen as reduced and Nanoskill based perks will become much more important for us.
And of course, the idea is that improved nuke damage and pet damage should make those a much more important part of the damage profile of an MP than at present in most PvP... which again means that the reliance on weapon-skill based perks should be much reduced.
Perks will no longer have the AAO counted twice either. This should mean that the difference between AAO rich professions and AAD rich professions, shouldn't be so wide as it is now. That should mean that non-AAO specialists should be able to land more anyway once the relative values are adjusted in balancing.
I don't think that it's necessarily the best option - and I'd particularly have liked to see the Creation Bow have a better balance on attack skills... but it may not turn out to be as bad as it may seem if you're looking at it in such a restricted way as you depict.
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