Kintaii,
Damage Debuffs
The Damage Debuffs really aren't as powerful as you guys seem to think. This is why MPs are not sought after team-mates for these buffs in actual play. Even in solo play, the Damage Debuffs don't make MPs the best soloers. I'm sure that you've seen the breakdowns that show the effects of init debuffs, reflect AC, AAO debuffs and evade buffs on massively reducing the actual contribution of the damage debuffs.
The damage debuffs just aren't as powerful as they look - particularly in a boss raid environment, which is where they should primarily be of use.
Normal Weapon AR
As others have said, if normal weaponry is to provide a higher damage alternative, then the MP AR needs help. AS is being heavily nerfed for the MP, for normal use as a guaranteed damage source irrespective of AR.... so normal hits have to be important. Without more AR support, the normal weapon MP won't stand a chance.
Nano Shutdown
I could perhaps get on board with the NSD changes, if the immunities are being removed from bosses and all mobs are going to be changed, so that they use nanos much more - such as short term weaponry buffs for weaponry mobs, short term defensive buffs like reflect shields and evade buffs, more debuffs on players, more crowd control and not just nukes. This should all be alongside normal weapon hits from mobs - and not just on 'special casting mobs'.
The basic premise should be, that the MP's NSD should be preventing around two important nano casts in its duration on most mobs.
In PvP, you'll obviously need to look at the removers. It shouldn't be possible to remove NSD any more, when it's so restricted (and still subject to def check of course)
Arrows
When you go through the items, please make sure that Special Arrows can be used with creations and improve them considerably. It would be a good idea to allow MPs to 'create' bundles of those special arrows with Creation Nanos. They'd be the same as the ones available to everyone else... but the MP would be able to summon them - and they perhaps wouldn't be NoDrop, so that MPs could give them to others.
NanoDmg/Heal Eff Mod Debuffs
Heal efficiency debuff will mean nothing to doctors. They have ICH on a shorter recharge. Nano damage debuff is only about a 25%-30% debuff to NTs and up only 1/3 of the time... And they'll still have the ability to cap our HP with a 30% debuff on.
But to be fair... without the MP NanoDamage/HealMod debuff, those professions would be much, much stronger.
Our debuff may or may not get them into overall negative values on their %age Mods... but it massively reduces their available %age mods.
Chrys on X
The impression X has been giving us all along is that we should place our eggs in the creation weapon basket,
Meh... removing my original response to this, in order to preserve sanity in this thread. I strongly disagree with this statement though.
X