Originally Posted by
XtremTech
Well I'd guess that they think that the improvements to pets, adding 2x - 4x the nuke power etc are going to count as offense. I suppose that they'd also think that adding more base evades, 3x - 4x healing power, DtP, bigger damage debuffs, bigger NanoDmg debuffs, AoE mez effect etc count as more defense...
And to the overall environment, they'd probably count that AMS perks no longer use double AAO, Specials being nerfed, anti-kiting measures, parry etc.
I'd personally agree that there are still problems with these tools. And I'd agree that things need to change. But blank statements like the above won't help in persuading the devs, since they seem to ignore so much of what has been implemented.
X
I think I dont agree with you.
Offense:
We dont know how well improved our pets will be. And also, if they improved enough to make us happy, ppl will cry asking for then to be nerfed, and they will. Happened twice already.
No real nuke improvement if you cannot spam then w/o lossing all your nano. I current have 19k Nano and I run out of nano after buff 15ppl with CMo. It means 20~25 nukes before my nano go to 0.
Defense:
Bow MPs are losing 70 defense, while Zset ones are losing 400 in pvp. And dont ever forget about NR and snare/root resistance.
Bow MPs are getting 20% reflect and Zset ones are lossing 10%, but we all know all pets are going to be affected. And its a double edge gain cause we dont know what will happen with pets.
Healpet heals are awesome improved, I have to admit it. But, it will not save us from alphas. So, awesome for pvm, nothing for pvp.
All debuffs so far: Useless in pvm, if we lose our healpet we are dead. Nice in pvp, but none of our debuffs save us from perks.