Renowned jester of the double AS Tigress
MP in sneak eNSDed me and did about 20k damage in 10-12 seconds
1. cc in general is being nerfed pvp wise, so while your pets may get rooted/calmed it wont be as permenant.
2. I doubt they would have removed it if they werent planning to add equal if not more to the base stats of the pets.
3. I dont get this... your complaining because rather than having to raise both nanoskills and tradeskills to cast nanos and craft, you now just need to raise your tradeskills a bit further above what you need to do your crafting? How is that a higher ip cost? your basically getting refunded all your nanoskills IP (some of which are fairly expensive) to put into light cheap skills and then have a bit spare left over to deal with, not a great deal granted but potentially more.
4. see 1, cc in general is being nerfed.
5. I love how some of the largest ac buffs (they aren't completely worthless and they will hopefully be less worthless come rebalance) in the game, reflects basically on par with soldiers and some fairly decent defense perk such as coon completely disappears when blockers end...
And farlath, I would point out pets do have a 100% taunt proc along with their reflect ripper aura at the moment, and hopefully trimmers will be better.
I'm not a eng but... the tradeskilling nanoprogs are so awesome.
P.s.: Did Kintaii said traders will get tradeskill in wrangles and drains, NR perk will have tradeskills debuffs and MP NSD will be completely reworked to stop tradeskill nanoprogs as well?
Lainbr - 220/30/70 Meta-Physicist Nanomage - E / Spirals - 220/30/70 Enforcer Solitus - E / Kokusho - 201/22/55 Fixer Nanomage - Equip Soon ;o
Traderbr - 180/0/0 Trader Nanomage - / Kaoru - 60/0/0 Meta-Physicist Nanomage - totw semitwink
Proud veteran of Spartans
To devs: You failed redesigning MPs as NTs with pets. I want my debuffer back.
Dreamer: Basically - I wish THIS much effort was put in to ALL profs rebalance docs.
Kintaii: Genele is more hardcore than you, your guildmates, and anyone else you've ever played with
Anarrina: Trust me, I'm not that scary in real life.
Fun fact #XXVIII: Now, popping bots will be usually done in the org HQ, if you can't find a trader.
It's great to get these and all. But hindsight being 20/20 it does feel a little bit like being a blindfolded donkey that can smell a carrot hanging up there but also smell the fuel for the chainsaw that is about to start...
Eroz, finally 220/26/70 Adventurer & proud General of Regulators on ex-RK2 (outdated) equip
Rokroland, 170 Engineer No more crab for j00 Northern Front on ex-RK2
Ranged roxxorz!
Sig last updated properly when West Athens still had people sitting about the subway.
CI needs 100 to cast; CmT needs 100 to cast also. CI needs spec 1, CmT needs spec 3. One would hope that it's merely a C&P typo.
I really would like to know more about how the new blinds are going to be as effective as the old ones in PvE too, coz I'm not buying it at the moment. Plenty of the others know far more about PvP than I, so I'll leave the raging to them.
Okay, I'm back. More awake and less cranky now. Looking over the docs in more detail now...
Overall, I am very impressed by the depth of these changes, and the amount of thought that has obviously gone into them. That doesn't mean I agree with it all, but still quite impressive.
I'm going to skip the big ones here (TSkill reqs, blockers, off. auras), since they're already getting enough attention in other posts.
General comments first, then individual lines.
- New Icons are awesome. Huge thumbs up there.
- What is up with all the team-cast nanos? Two big annoyances here:
(A) When someone just wants a quick buff, having to team them to do so can be a pretty big hassle at times.
(B) When in a raid situation, NCU fills up pretty fast as it is. Having to deal with canceling irrelevent spammed team buffs (*cough* Iron Circle *cough*) to fit more useful ones is quite annoying.
- The collapsing of multiple lines together, in particular the target and aoe buffs, is quite confusing. Please reconsider this approach. Perhaps by changing the current auras to a raid-wide cast instead of true AOE, but still keeping them seperate from longer-duration self/target/team buffs.
- When will Does Nothing actually do something?
- Reflect changes are nice. Buffing ourselves and pets in one swoop is a great touch. Glad to see the target versions are being kept up as well.
- The auto-detection for appropriate tradeskill buff for targets level is nice, I guess, but since we'll still have all the lower forms available anyway, kinda redundant. Am I also correct to assume similar changes will be made to trader's ts buff lines and MP Composites?
Individual buffs losing the SL req is long overdue.
- Personally, I would have liked to have see the MA buff separated from the slayer morph, but it's OK. That's mostly just my personal distaste for morphs talking.
- The boost to EP is much appreciated. Other new wep buffs are nice, now we just need weapons from those lines worth using.
- AC and Absorb boosts are nice and welcomed. As are the pet heals.
- The new doggy and lowered req on the Annhilator are ofcourse a very welcome change.
- Pet offensive buffs need longer duration. 2 minutes is way too short. Moving it back to 7ish would be ideal, but even somewhere around 4-5 mins would be improvement enough.
And now I've been sitting here trying to write this post for 2 hours now. I'm sure I missed some stuff, but I need a break.
Because Race Yalm
This *sort of* answers concerns about the fact that currently debuffing a player we're fighting by 350 AR wouldn't actually help us. If you want to placate us, you can tell us which professions will be dropped below the AR necessary to perk us in a reasonable PvP setup (and again if both toons are pushed to the limits) by the new DVP.
It would be stupid of us to just assume that you guys will make that work for us. When it comes to questions of who will be perking whom, you have a track record of confusing randomness and insufficient communication (god help me I'm trying not to sound like one of those horrible MMO critics with a towering sense of entitlement, the "you guys owe me!" stance is not a flattering one, but I'm worried, and legitimately so). So: Who will be dropped below the AR needed to perk us when debuffed by 350 AR?
This stuff about keeping "the totality of rebalancing" in mind... that doesn't seem relevant to the fact that DVP will stop being a useful crowd control tool for PvM. That's simply something very useful we're losing. If there's another way to look at it, let's hear it please.
Last edited by -Stage-; Nov 13th, 2010 at 00:19:05.
<Lazy> who knew ao f*rum denizens were such homophobes?
Lordstage Free to do anything
Byracka iddqd
Battlespork Eats what he kills
Bloodforbaal Utter bastard
Pinealgland Too weird to live, and too rare to die
Dagenham Radioactive courier
Fascinated Elderly nature enthusiast
Wonderful changes, all-around it is everything I have wanted with the added bonus of tradeskill based casting.
Also for the blind debuff QQ, shouldn't regular blockers stop...I dunno...mob hits? The blind won't break everyhit and you ignore an additional 2 hits that usually happen when your pets, who will be taunting more and recieving better healing, lose aggro.
Seriously I do not think you guys think through anything, at all, just complain, all the time.
Terrible, just terrible.
Tradeskills for nanos? This alone makes the nano doc more significant than every other one posted so far. You are asking every single engy to reset nanoskills and max tradeskills and reequip all their symbs. Not just pistol engies, or SL engies, or pvp engies. Every one. You would have been better off to remove useless tradeskills altogether.
2 minutes on pet damage buff? Do you read our wishlist and do the opposite?
Shotgun buff? Cool, do we have access to silverback? Then who cares?
RE buff? You are about 3 years late there guys.
I see you left team reflect at 29 and single reflect at 30 just for the annoyance factor.
Reflect debuff is a -35% pet proc with 3s duration. Has there ever been a worse idea on how to change this nano?
ACs: don't care
Damage shield: don't care
I'm not really sure how the new blockers work (and it seems noone else is either). But any reduction is death, death! I do like that the normal attack blocker gives them purpose in pvm though.
Good things:
Pet debuff removal
Now, one of the reasons we’ve spent the last month arguing about the debt ceiling is that half of the "teabag" Congress signed a vow to never raise taxes. Someone just handed them something and it wasn’t a gun, a crucifix or a fetus — so they signed it. Why? "Because we’re rugged individuals who love freedom. Now excuse us while we sign this document swearing to do as we’re told." --Bill Maher
New changes looks rly nice Looking forward to it.
Except duration of pet buffs...its bad as it is now and the reason why many ppl quit engis ( swaping stuff every few min to recast buffs is fun killer ) so i rly hope that will change in some way so we can all enjoy it :P
But rly nice job FC, i feel ima enjoy this game once again after long long time
Cheers
Xarr 220/30/70 Atrox Keeper
Xarrdas 220/30/70 Solitus Engineer
Wrathwithin 220/26/70 Atrox Agent
Drimarcus 220/22/60 Opifex Shade
Mycurse 214/18/42 Solitus Soldier
Backend 150/20/40 Opifex MA
Leethium 200/20/60 Opifex Bureaucrat
[Losthopebot] Lordstage: I asked Kintaii about blockers on IRC, and said he has no idea and told me to PM GeneleSo no one, including our professionals and Kintaii, can explain exactly how blockers are supposed to work in the future. More info pl0x[Losthopebot] Ministorage: so you can has explain blockers ella?
[Losthopebot] Losthopebot: [Safety Not Guaranteed] Stabbingella: you'd have more success with asking tech...
[Losthopebot] Ministorage: he said he didnt know!
[Losthopebot] Losthopebot: [Safety Not Guaranteed] Stabbingella: and you expect me to know?
Now, one of the reasons we’ve spent the last month arguing about the debt ceiling is that half of the "teabag" Congress signed a vow to never raise taxes. Someone just handed them something and it wasn’t a gun, a crucifix or a fetus — so they signed it. Why? "Because we’re rugged individuals who love freedom. Now excuse us while we sign this document swearing to do as we’re told." --Bill Maher
From what I understand from the document.
You can cast blockers every 2 mins. Insta-cast pretty much.
Casting blockers at 215+ means:
1. a team aura with 6 special blockers and 6 normal attack blockers.
2. a pet aura providing 6 special and 6 normal attack blockers too.
Blockers refresh every 30 secs? *Edit* don't think so. I think they last 30 secs.. and that's it, from what I read.
Last edited by Ocene; Nov 13th, 2010 at 03:06:25.
Lainbr - 220/30/70 Meta-Physicist Nanomage - E / Spirals - 220/30/70 Enforcer Solitus - E / Kokusho - 201/22/55 Fixer Nanomage - Equip Soon ;o
Traderbr - 180/0/0 Trader Nanomage - / Kaoru - 60/0/0 Meta-Physicist Nanomage - totw semitwink
Proud veteran of Spartans
To devs: You failed redesigning MPs as NTs with pets. I want my debuffer back.
Dreamer: Basically - I wish THIS much effort was put in to ALL profs rebalance docs.
Kintaii: Genele is more hardcore than you, your guildmates, and anyone else you've ever played with
Anarrina: Trust me, I'm not that scary in real life.