I didnt say them to be better than expansions. if its true that every expansion adds 10% more, then there should have been MANY expansions :P
most of those weapons are 90% worse than those that people usually use mid lvl (kyr) and thats still not the best weapon of choice
Situation now:
1, there are a few weapons use with more or less efficiency. for example lets pick a lvl 150 pistol engie that intends to level further. he either uses: kyr pistol(s), parasitic hecataleech, bigburger, CDR, engineer pistol
2, the rest of the weapons cant even produce a fracture of the dps that the above weapons do, and that doesnt mean those weapons are so awesome
Situation what I would like to be:
1, there are a few difficult-to-get weapons that are clearly better than any other option
2, there are bazillion other weapons which may not be the best DPS wise, but at least the user will not be deemed as a "****ing leecher". they can still produce some damage, that will be enough just to get by.
problem is that most of the weapons have trouble killing a lvl 1 leet.
Example:
heres this weapon http://auno.org/ao/db.php?id=121837&ql=200
Code:
Premium Sleekblaster (ql 200)
Attack time 1.2s
Recharge time 1.2s
Range 20 m
Clip 60 - Energy ammo
Damage 13-196 (101) - Energy AC
got reasonable speed, bad range and laughable damage
what it should be for example:
Code:
Premium Sleekblaster (ql 200)
Attack time 1.2s
Recharge time 1.2s
Range 20 m
Clip 60 - Energy ammo
Damage 60-290 (211) - Energy AC
In comparison to a ql 200 Kyr pistol: slightly higher max damage, much lower min damage. might be a better choice for RK while kyr is a better choice for SL. got better crits than kyr. people wouldnt be max DD with the RK weapon (especially not in SL) but at least it would be a better choice than just standing around in medsuit and leeching xp
With more developer work invested:
some RK weapons to be redesigned as extremely situational or "crazy". people who use em would sacrifice something in return for a reasonable gain
example:
before:
Code:
Premium BBI Sigma III (ql 200)
Attack time 1.62s
Recharge time 1.32s
Range 27 m
Clip 28 - Energy ammo
Damage 20-210 (101) - Energy AC
after:
Code:
Premium BBI Sigma III (ql 200)
Attack time 2.10s
Recharge time 1.32s
Range 27 m
Clip 28 - Energy ammo
Damage 20-200 (40) - Energy AC
proc: 60% chance for 1k energy damage nuke proc
also can make low dmg weapons with very fast specials, high damage weapons with low specials, very high damage weapons with reqs of 4 different weapon skills etc. etc.
I would like to see some more weapons for lower levels people could experiment with. in fact there are (or used to be) a number of RK weapons people used as offhand at 220 for pvp because of certain benefits (bows, arbalest, onehander, ithaca, razorback etc etc), but because of they nature they are practically useless for others. others say that 220 pvp toons using 5 yo RK weapons is lame, I say its nice that people can utilize them for a specific purpose. cuz lets face it, experimentation, twinking etc. are what make AO better than the nobrain MMOs