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Thread: Trader drains Please fix

  1. #161
    Quote Originally Posted by Koizumi View Post
    I didnt say they dont have an offense.
    I said that, even despite the high ar, they have got barely any decent offensive tools.


    Not including ALL special attacks that soldiers seem to use?
    Sorry but that isn't true. Trader alpha (crit as, fling and a reg hit as well as a few perks) gets me to 40% as a soldier with 24k hp and prenul+ofab back. The crit rate in addition to great AS is what makes trader alpha great on some classes, despite not having many perks.

    ps. A good alpha is an offensive tool.

    And so is drains, cc, blinds, stuns etc. All of which traders have. If face I'd rank trader offensive toolset amont the best in game.

  2. #162
    Quote Originally Posted by Noobius76 View Post
    Trader alpha (crit as, fling and a reg hit as well as a few perks) gets me to 40% as a soldier with 24k hp and prenul+ofab back
    Uh.....ill just stop myself from commenting on that
    You survived...You prevailed....Yet a bird's flight knows no end...
    Reality is a momentary dream but a dream is a reality for an eternity.


    Kawaii "Koizumi" Akira - 220/25/70 soon-to-be-Berserk MA (refreshing!)
    Deadalus "Yumeno" Proxy - 220/30/70 Former stunwhore
    One "Namichan" Piece - 220/30/68 Drainwhore
    Aj Ar "Spawara" Triplenab - 220/24/45 Nuke-Welder
    IOmnomnomjoor "Emohatetellz" - 2/0/0 TL5 killer in progress

    Quote Originally Posted by Quitter123 View Post
    How about this new nano for enfs, it takes random amount of nanoskills and nano to cast, when landed on random opponent it debuffs random weaponskill by random amount for an unspecified length of time.

  3. #163
    Quote Originally Posted by Dreamer View Post
    Maybe after one drain is cast, it is harder to land the next. Gives the opponent a small chance of recovering before being rendered useless.
    Plunder is harder to land than divest. Against good twink plunder is very often not spammed.
    /Jekonam | 220 ma
    /Jekoslap | 220 crat
    /Jekoblack | 220 sold
    /Jekoblastah | 164 trader
    /Jekolandsubt | 158 doc
    /Jeko | 150 fixer
    /Jekonuke | 150 nt

  4. #164
    Quote Originally Posted by Jekonam View Post
    Plunder is harder to land than divest. Against good twink plunder is very often not spammed.
    And sometimes, regardless of how many billions people spend on some tl5 twinks, a top trader will still land those plunder/divests because getting the required NR to resist isnt viable to make the rest of an EQ work.


    At the end of the day it doesnt make the trader stop to think about trying to spam it, there has to be a downside to these massive debuffs.

  5. #165
    Quote Originally Posted by Dreamer View Post
    And sometimes, regardless of how many billions people spend on some tl5 twinks, a top trader will still land those plunder/divests because getting the required NR to resist isnt viable to make the rest of an EQ work.
    http://forums.anarchy-online.com/forumdisplay.php?f=259
    [New Thread]
    /topic:/ Plx fix nr.
    /Message:/ Plx fix nr. Im cant resists.
    [Submit Reply]


    Quote Originally Posted by Dreamer View Post
    there has to be a downside to these massive debuffs.
    /me points @ recharge and NRcheck
    You survived...You prevailed....Yet a bird's flight knows no end...
    Reality is a momentary dream but a dream is a reality for an eternity.


    Kawaii "Koizumi" Akira - 220/25/70 soon-to-be-Berserk MA (refreshing!)
    Deadalus "Yumeno" Proxy - 220/30/70 Former stunwhore
    One "Namichan" Piece - 220/30/68 Drainwhore
    Aj Ar "Spawara" Triplenab - 220/24/45 Nuke-Welder
    IOmnomnomjoor "Emohatetellz" - 2/0/0 TL5 killer in progress

    Quote Originally Posted by Quitter123 View Post
    How about this new nano for enfs, it takes random amount of nanoskills and nano to cast, when landed on random opponent it debuffs random weaponskill by random amount for an unspecified length of time.

  6. #166
    Quote Originally Posted by Koizumi View Post
    http://forums.anarchy-online.com/forumdisplay.php?f=259
    [New Thread]
    /topic:/ Plx fix nr.
    /Message:/ Plx fix nr. Im cant resists.
    [Submit Reply]



    /me points @ recharge and NRcheck

    4 second recharge dear god save you from this massive recharge... It would take me those 4 seconds to see the message, see where it came from, pop whatever needs to be activated, and maybe start to try and land something before the next one came.

    Put both up to 5.5 seconds i'll be perfectly happy with drains. And for the lower level drains, bump reqs/level lock.
    Last edited by Dreamer; Aug 15th, 2010 at 12:00:44.

  7. #167
    Divest should probably have a longer recharge and plunder keep the same recharge, so you have a kinda easier to land but longer recharge or harder to land but quicker recharge kinda thing going.

  8. #168
    Quote Originally Posted by Dreamer View Post
    4 second recharge dear god save you from this massive recharge... It would take me those 4 seconds to see the message, see where it came from, pop whatever needs to be activated, and maybe start to try and land something before the next one came.

    Put both up to 5.5 seconds i'll be perfectly happy with drains. And for the lower level drains, bump reqs/level lock.
    If it would take you 4seconds, then you are not in the level to fight against top twinks. 4 seconds is what it takes for 170 agent to destroy my tl5 trader.
    /Jekonam | 220 ma
    /Jekoslap | 220 crat
    /Jekoblack | 220 sold
    /Jekoblastah | 164 trader
    /Jekolandsubt | 158 doc
    /Jeko | 150 fixer
    /Jekonuke | 150 nt

  9. #169
    Quote Originally Posted by Jekonam View Post
    If it would take you 4seconds, then you are not in the level to fight against top twinks. 4 seconds is what it takes for 170 agent to destroy my tl5 trader.


    Lame example, agents destroy alot of profs quickly. But 4 seconds? Did you just stand there or what?
    You missed the point anyway. My point about top twinks was about the lack of NR they can get to resist, no matter how much better at pvp they are than me.

    My point about 4 seconds was that its not a disadvantage of any great significance.
    Last edited by Dreamer; Aug 15th, 2010 at 14:09:33.

  10. #170
    it's not the place to say "lol you suck" to anyone.

    overall problem with traders is they are pretty much squishy and weak before drains, and with too big AR + too much crippling opponents with predrain and/or after drains.
    this issue is really annoyant at low levels because that makes traders preeminent at tl1-4 basically, as notum war is all about OSB (+predrains).
    at the same time drain system is what makes trader (along with agent) one of the most interesting profession ingame, and AO a unique twinking options MMO.
    all over that trader ain't OPed compared to common SL mobs ...

    so we can't expect a basic nerf (e.g. nano level requirement, nanocost double, NR % raising, or any rough limitation), no more than we can ask for a complete change (e.g. target skill % debuff, separate melee/ranged from nanoskills, allow only 1 line -red or blue- or any total mess) that would both nerf the profession, kills it spirit and/or favor older twinks to post-patch ones.

    after a lot of debate i've considered the best fix was to condition the landing of drains on target player to a controlled version of the same line depending on target level ; that would make no change in PVM/twink & no hardtime gameplay for trader, but would avoid low level opponent to reach 0% OE and complete crippling.
    also i'm to remove the conditions on the AAO debuff (if NPC type >= 1) so it always applies in PVP also (supposing the n.repulsor & enfo nano/AAO procs won't be rebalanced down to reasonnable amounts) or to adapt level better (e.g. make nanite improved land on TL7 only).

    i've exposed this solution in this post (feel free to browse the entire debate) :
    http://forums.anarchy-online.com/showpost.php?p=5769454
    Last edited by bitnykk; Aug 15th, 2010 at 14:28:56.
    Bitnykk/Bittorrent - young RL of AP & old emissary of CODE

  11. #171
    Quote Originally Posted by Dreamer View Post
    Lame example, agents destroy alot of profs quickly. But 4 seconds? Did you just stand there or what?
    You missed the point anyway. My point about top twinks was about the lack of NR they can get to resist, no matter how much better at pvp they are than me.

    My point about 4 seconds was that its not a disadvantage of any great significance.
    4 seconds is enough to kill a trader with most professions, if you fail its because you ignored the trader and he drained you.
    --Clan "Howlin" Messiah



    Howlin banned indefinitely by Gorafk Reason: Clan "Howlin" Messiah

  12. #172
    Quote Originally Posted by howlin2009 View Post
    4 seconds is enough to kill a trader with most professions, if you fail its because you ignored the trader and he drained you.
    Being drained doesn't always involve ignoring the trader.
    Dagger 220/30/70 Shade // Attempted 219/24/?? Enforcer // Canidae 180/0/0 Adventurer // World 185/26/32 Meta-Physicist// Cramp 150/20/35 Engineer
    Ya wanna fix something - give RK mobs better xp, make RK matter again.

    Quote Originally Posted by Mamman View Post
    Give shades love or we will stop buffing people!!

  13. #173
    Works fine at low levels like your example. But what happens at Tl5/6/7 who decides which version is 'balanced' version to land in PvP.
    I can see nanite enhanced still being used for tl5... which isnt balanced still. Even If you cap tl5 drain at the non nanite enhanced ones - traders still get to drain ~ 440 points off. Aswell as the -AAO mod on top of that.


    Congrats howlin for missing the point too. I didnt attack 4 seconds *then* get drained, i was already after someone - got drained from *nowhere* aka - i run past a teleport in bs, trader enters same section from a different teleport - and then drains me. I then had to turn my attention to him. I then had 4 seconds to do what i could before being drained (most likely) again.
    Sick to death of people who read something out of context in threads.
    Last edited by Dreamer; Aug 15th, 2010 at 14:44:00.

  14. #174
    drains ect are hostile defensive actions.
    Quote Originally Posted by McKnuckleSamwich View Post
    considering how many ranged advies omni has, clan did quite a job.
    Quote Originally Posted by Ciex View Post
    Ive rolled NT and rarely make it longer than 3-4s vs fixers.
    Talking whats OP and whats not by people who have never really played so told OP profession is just lame.

  15. #175
    Quote Originally Posted by Dreamer View Post
    I didnt attack 4 seconds *then* get drained, i was already after someone - got drained from *nowhere* aka - i run past a teleport in bs, trader enters same section from a different teleport - and then drains me. I then had to turn my attention to him. I then had 4 seconds to do what i could before being drained (most likely) again.
    Bummer. Use tab and watch your environment, run back trough the teleport?
    So in 4 seconds trader gets to try to land a plunder on you and fails ofc, since it has 150% NR check on it? Boo-hoo.
    Next time trader will zone trough teleport and you will stun him and alpha him in 4 seconds.
    --Clan "Howlin" Messiah



    Howlin banned indefinitely by Gorafk Reason: Clan "Howlin" Messiah

  16. #176
    Quote Originally Posted by howlin2009 View Post
    Bummer. Use tab and watch your environment, run back trough the teleport?
    So in 4 seconds trader gets to try to land a plunder on you and fails ofc, since it has 150% NR check on it? Boo-hoo.
    Next time trader will zone trough teleport and you will stun him and alpha him in 4 seconds.
    Plunder has 5 seconds recharge, duh!
    Kintaii: Genele is more hardcore than you, your guildmates, and anyone else you've ever played with...

    My pvp stats: Duel wins: 945 / losses: 368 - Solo kills: 5632 / team: 7511

    My org mate: Solo kills: 24 933 / Team: 683

  17. #177
    Quote Originally Posted by Strupstad View Post
    Plunder has 5 seconds recharge, duh!
    "Sick to death of people who read something out of context in threads."
    He will be insta divested and only 4 seconds to react!
    --Clan "Howlin" Messiah



    Howlin banned indefinitely by Gorafk Reason: Clan "Howlin" Messiah

  18. #178
    Not in anyway scorning you, but sounds to me as if you are not understanding how to fight against a trader, or how you should not fight against trader. You seem to believe that plunder lands so easily. I don't even bother to plunder best twinks on rk2 (unless Im absolutely sure that I have the distraction advantage and enough time).I would just be wasting my time taking too big risk with the NR check. Average trader @ tl5 has around 5k hp and 5-6 professions in anarchy online can INSTASPLATWTF123 that amount of hp.

    Yes, we have annoying toolset and if you give us enough time, its your own mistake which leads to easy solo kills for the trader. We are also extremely vulnerable in the matter of hp, let alone that we are entirely dependant on NR checks. If we don't drain, we suck, if we do, we can compete.
    /Jekonam | 220 ma
    /Jekoslap | 220 crat
    /Jekoblack | 220 sold
    /Jekoblastah | 164 trader
    /Jekolandsubt | 158 doc
    /Jeko | 150 fixer
    /Jekonuke | 150 nt

  19. #179
    This thread is just sick…
    I don't deny there is a scaling problem in the trader profession (especially with drains), but this whole discussion,with most of people not having a single idea how trader works, is misleading.

    To the people that write ideas to change the trader's scaling issue: the problem is at lower lvl, not at high level, so don't even try to write stuff that may balance the twinks we are talking about,but **** up the high level ones.

    Also I wanna point that TL4/TL5 twinks have most a the time a very crappy NR (due to lack of IP), empowering even more the impact of nanos…

    At lvl 220 and against a decent lvl 220 (may vary with the profession), our drains get countered at least 1/3 of the time, even 2/3 to 4/5 for Plunder.
    And yes, to do something decent against a equally geared person, the trader must have their drains to land (at least Divest, Corporate protection is quite needed too, Plunder is mostly the icing on the cake).

    The problem seems to be scaling (as OFTEN said before) so don't try to change the trader's nanos, leave that to the professional and the players that actually play trader.

    To end my rant, I also wanna say that people that never played/don't have a clear idea of the profession they are arguing about to just stop making up (stupid) ideas to change that profession, that doesnt mean you can't complain against them, of course!

    PS: And STOP, just stop, making up perfect fights (ie: no nano resisted, no perk resist, capped special attack, crits on lower special attacks, procs always on ...), these fights almost never happen, but I can't deny that they don't happen, statistically they have to happen but seriously for what 0.x%?

    meh.

  20. #180
    Quote Originally Posted by Agreement View Post
    Also I wanna point that TL4/TL5 twinks have most a the time a very crappy NR (due to lack of IP), empowering even more the impact of nanos…
    Ummm what? Crats/docs/fp enf agents/NTs/traders/advs/fixers/enfs/MAs/MPs/keeps all have decent-very high NR, that just leaves shades, soldiers and fp doc agents so... what are you talking about?



    Quote Originally Posted by Agreement View Post
    At lvl 220 and against a decent lvl 220 (may vary with the profession), our drains get countered at least 1/3 of the time, even 2/3 to 4/5 for Plunder.
    I seriously doubt that, divest lands on 2.6k NR like 4/5 times, so I imagine for lower NR profs, it's much worse.

    It's a 90% check nano... and traders have around 2.8k-ish nanoskills or somewhere around there predrained.

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