Lupusceleri L220/30/70 Agent -- Advisor of Spartans -- equip endgame AR setup endgame def setup <3 Azs wearer of Cheree's pants
Arrowsmith -- Arafellin -- Alphacenta -- Aesculapias -- Wolfseye -- Lysdexic
TL5 enf twink: im out those MPs are to overpowered
crattey: The Balance Discussion forum. Where common sense goes to die.
the funny thing is, you guys talk about how crappy MP's are, but when I run with an MP on my NT, we destroy. the MP's toolset works perfectly with my NR debuff, and if you can't see how that can be insanely fun, well..you've never teamed with an NT so offensively I think MP's are one of those profs that work perfectly when you work well with others. Defensively, you can't act like you're the only one this is happening to, any 170 CS agent with a grain of thought put into it does the same thing to 90% of the profs out there. take these agents out of the scenario and your defenses seem to work quite well.
AO: ▐ Renamed 220/30 adv▐ Giit 200/30 NT game over setup▐ Somethiing 199/21 Confused Sold▐ Sixunder 158/21 tard ▐ Eightup 150/20 flex▐ Giitjiit 57/6 NT▐
FFXIV: Giit Paradisian - 50 CNJ/White Mage - Hyperion server
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Lupusceleri L220/30/70 Agent -- Advisor of Spartans -- equip endgame AR setup endgame def setup <3 Azs wearer of Cheree's pants
Arrowsmith -- Arafellin -- Alphacenta -- Aesculapias -- Wolfseye -- Lysdexic
TL5 enf twink: im out those MPs are to overpowered
crattey: The Balance Discussion forum. Where common sense goes to die.
How about removing CH completely from the game? Think that will fix a lot of problems, including tl5 agents, docs and advys.
General of First Order
Renowned jester of the double AS Tigress
MP in sneak eNSDed me and did about 20k damage in 10-12 seconds
tbh that's not a horrible idea. it would even make pvm more challenging and fun imo.
and Klod, nerfing CS and removing the stun would go a long long way to balancing agents. I don't think the prof needs to be stripped, or gimped, but just some small adjustments rly. Agents are supposed to brutal in pvp, but they shouldn't be Gods like they are now.
AO: ▐ Renamed 220/30 adv▐ Giit 200/30 NT game over setup▐ Somethiing 199/21 Confused Sold▐ Sixunder 158/21 tard ▐ Eightup 150/20 flex▐ Giitjiit 57/6 NT▐
FFXIV: Giit Paradisian - 50 CNJ/White Mage - Hyperion server
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omg Dominate is SOOOOOOOOOOOOOOOOOOOOOO annoying >< that shiz needs to be removable alr lol
AO: ▐ Renamed 220/30 adv▐ Giit 200/30 NT game over setup▐ Somethiing 199/21 Confused Sold▐ Sixunder 158/21 tard ▐ Eightup 150/20 flex▐ Giitjiit 57/6 NT▐
FFXIV: Giit Paradisian - 50 CNJ/White Mage - Hyperion server
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Too bad one buff from the very same profession that casted it, totally nullifies the effect for 1 hour.
Renowned jester of the double AS Tigress
MP in sneak eNSDed me and did about 20k damage in 10-12 seconds
Renowned jester of the double AS Tigress
MP in sneak eNSDed me and did about 20k damage in 10-12 seconds
Removal or nerfing of CH would make life very hard for endgame froob docs. Debump. ;p
(Or if you're gonna nerf it give us the 175 SL heal)
Agent's are already useless in tl7.
You remove CH, then I delete my agent and cancel my account. We have NOTHING at all for any defense worth a damn then.
There's always got to be a "top-dog". So what if its agents at tl5? 1hb enforcers are still more annoying at tl7 then tl5 agents are, so i don't even want to hear this nonsense.
Giit plays an NT, he complains cause why? Are agents the only profession you can't kill in 2-3 button pushes?
Klod's a professional troll, he practically has a business card for that type of thing already.
You are all trying to destroy a profession entirely. Leave it alone. It's practically dead at tl7 already..
If Agents had some better sources of damage that was based around disabling effects (DOTs/stuns/roots/snares) already running on the target, then they'd be able to ditch CH and truly embrace their assassin role.
Say:
[Marinegent's Poison Amplifier]
Attack time 0.5s
Check: 100% Rifle / 25% Chemistry
Requirements:
Target must have DOT running
Effect:
Target Hit -6600 .. -8800 Poison AC at level 220
Lock Chemistry 60s
Things like that.
Posted by Seventh: Has something to do with the fact that RL speaking im 172 sm high and weight 96 kg, all of which come in muscle form (and guessing your reaction about forum pvp, yes i can log into webcam )
Said the pixels lol..
Not true and you know it.
It's already practically removed (according to agent claims on debuffs and stuff), so no loss on that part.You remove CH, then I delete my agent and cancel my account. We have NOTHING at all for any defense worth a damn then.
BTW, maybe you get something new. Let this thing die already.
Dude, killing someone in 2 seconds, before he can actually start doing something about it, is wrong. Silly OP'd perk and infinite 10k healing every 8 sec is going away, finally.There's always got to be a "top-dog". So what if its agents at tl5?
Good riddance, I say.
This is also getting fixed, so I've heard. Which is good.1hb enforcers are still more annoying at tl7 then tl5 agents are, so i don't even want to hear this nonsense.
Compared to... Level 170 agents?blarghblargh kill in 2-3 button pushes?
Sadly, no. :'(Klod's a professional troll, he practically has a business card for that type of thing already.
Not true and you know it.You are all trying to destroy a profession entirely. Leave it alone. It's practically dead at tl7 already..
Renowned jester of the double AS Tigress
MP in sneak eNSDed me and did about 20k damage in 10-12 seconds
tl5 agents who fp doc is not the worst thing they tend to ubt you before you die, so you live a litle longer.
When they fp enf you just die. Or your buddy dies and agent fear you and run back to his safe house......
But the worst thing is when they fp trader and land the nanite crap trough 1 million nr and disco infront of you before they kill you.
hahahahahaha :=)
Supernaute 220 ma
Tulltrond 169 Nt
Superfett 170 Agent
Sjarken 161 Crat
that not really insane AR considering, traders,soldiers,enforcers all have higher.
and whats there hp in that setup, im guessing tehre still in CSS so it cant be over 12-13k so its alpha food for another agent,fixer,soldier,advy,enforcer,MA,
im also guessing they wont have the nanoskills to keep casting through drains of a NT, MP or trader.
keeper would be hard to kill but also hard to die at, unless it was a duel but then a good keeper would still have a chance, shade would be kill before be killed same as a crat.
it sounds like on rk2 all you need is an agent with sps and medsuit to pwn.
i love how you imply TL5s can alpha 12k hp with rrfe like its nothing, 12k is actually HUGE at TL5
and enfs and solds might have more AR than that sure, do enfs have a 11s special that caps every single time? no, do soldiers do? no, do advies have one that cap every single time? no, agents got that on top of the biggest DD perks AND one of the highest AR at T5
i dont care whats OP or not at T5 since to me that TL is dead but please stop comparing agents killing power with other classes at that lvl, if soldiers with their 2k AR were even remotly 5% as threatening as agents you wouldnt see them get raped by just about EVERYONE at TL5, and advies wouldnt be able to tank 6 of them in mass pvp, nevermind the fact taking 3750 dmg under your best defense at TL5 is a joke
when AI perks get nerfed alot of people will change their setups if they suddenly cant land them on people, i mean how obvious is this? thats the issue, when a melee advy can AI perk a fixer at TL5 you know perks are messed up