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Thread: Major NT Changes in the Rebalancing Act

  1. #81
    Quote Originally Posted by Dragonslayah View Post
    Oh man why didn't you win??? I voted for you on both my accounts and so did everyone I know... Sigh pretentiousness always seems to triumph over humble skills, as far as recognition is concerned. oh well. Don't stop doing what you do m8.
    Hehe thank you for your support. Don't worry though. I have great respect for and get along very well with both professionals. I have great faith that my more sensible posts don't go unnoticed by them, while I'm free of the Professional tag when it comes to telling people they're idiots.
    Member of Spartans
    Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
    Quote Originally Posted by randomalpha View Post
    in the end soldier is not Op or even near from that never was never will be just for the record only keepers are the ones before soldiers on the nerfest list
    Genius at work.

  2. #82

    Thumbs up

    Quote Originally Posted by Hacre View Post
    ...while I'm free of the Professional tag when it comes to telling people they're idiots.
    hi5!
    T O O N Z:
    Renamed (jeycihn) 220/30(so sexy, so Borealis...I miss it the most...still melee <3 thnx for all your help Scum!
    Giit 200/30 NM NT(THE most dangerous, and bitchy thing I ever created)
    Sixunder 158/21 NM Tra (158+SMG=Atomic bomb? Feather pillow? meh, depends on what mood she's in oO)
    Eightup 158/21 Opi Fix (perfect, maxed twink, definitive "FUN")
    Xerrrox 17X Opi Fix (GA4 fr00b...buff prostitute...reason to log in)
    Enjey 60/6 NM Eng (high maintenance OP'ness)
    Nanimated New NM Agent (no patience for it...sigh)
    Somethiing 200 Atrox Sold (potential x1k...not nearly enough "give a f*ck")
    P A R A D I S E ~&~ P A R A S I T E ~&~ B R O K E N ~&~ CCI ~&~ NOTHING PERSONAL

  3. #83
    Quote Originally Posted by Hacre View Post
    <snip>

    I'm actually incredibly pissed that flaming, whining idiots with no sense of actual reality has won out in this fight. More pissed that people like you believe the plethora of blathering idiots that post about them.

    Damage type complaint is retarded. Everyone will be dealing the same damage type. Multiple damage types renders the offence useless in the face of cocoon professions and it's not as if one Triple busts through cocoon, because it doesn't. Yet FA and AS does, but no one whines about those.

    The problem with LE nukes en masse was the reflect debuff of -all- damage types instead of just debuffing Radiation.

    more or less sums up the running debate since LE was released.
    ____ Equipment
    Kopo: There's nothing wrong with the (NT) profession itself, it's just that the other 99.9% of us playing it are deluded & incompetent.
    Unzipped: I'm right, Schmorgi is right... everyone else is wrong and /org lazy.... yep... that pretty much sums up my thoughts.
    Mangle: .... even still the leveling curve seems steep. Why must there be an exponential leveling curve? Who the hell invented that crap with MMOs to begin with?
    deniska: malewerecat h8 for making me agree with Masta
    sobeguy:Anyhow, Marius was evil regardless. Gaute was evil too. They are like, the Bat Man and Robin of evil. They probably run around in tights and masks, making vaguely homoerotic comments, and generally meddling anywhere people are trying to have fun!
    Righteous:Sil is in the kitchen making some sandwiches, he says you're lying and doesn't know who you are.
    Sephiroth:you managed to bother two people with one sentence. Nice
    I Remember The Missing: Nepenthia, Naraya, Satenia.

  4. #84
    These changes made me forget about the "balancing" my adv is going to recieve for a little while.

    <3
    Game Suggestion:Make TL7 more then just a rush to 215+. Lower Profession Nanodeck levelreq down from 215+ to the level you can do the quest, 205+.

    http://forums.anarchy-online.com/sho...d.php?t=566563

  5. #85
    All professions are getting nerfed... do you really expect nts to keep le nukes while being able to cast multiple spells in parallel?

    Peeps!! We are getting a new exciting toolset and we currently have absolutely no information that would allow us to judge how balanced we will be... so let's just cheer the exciting changes and wait for more info before screaming?

    What did le nukes bring us:
    - strength versus low hp setups: multi-casting could fill that job
    - ripping through reflects: spell weaving could fill that job though doubtly as efficiently as le nukes
    - regular burst dmg: multi-casting-weaving and easier to land perks may fill that
    - burst dmg last minute gift: triple was a nice parting gift versus someone running away... I can live without that
    - mobility: 1s cast time is a huge difference from 2s cast time. Since all nukes are being reworked, if we keep this as one of our focus, there is no reason what we currently know would make that go away
    - low nano init reqs: well yah, important too, but since we have no info on the coming nanoes, I see no reason to start screaming

    They also brought us a looooooong recharge and stopped ns from being used.

    Aaaaaaaaand gth is being nerfed.

    I really don't see a reason to scream here... everything will be in the details... which haven't been given to us (nor probably decided yet).

    I'm excited actually.

    Cheer up ^^.
    There are no problem that an absence of solution could'nt solve

    Wielder of the "IWin" button.

  6. #86
    Probably one of the nuke combos will allow for reflect ripping

  7. #87
    Quote Originally Posted by schloops View Post
    <snip>
    I do actually agree with you, my hopes are high that the changes will be good. Like I said, I'll just be pissed if we end up with a net loss, for the sake of change, due to whining fools.
    Member of Spartans
    Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
    Quote Originally Posted by randomalpha View Post
    in the end soldier is not Op or even near from that never was never will be just for the record only keepers are the ones before soldiers on the nerfest list
    Genius at work.

  8. #88
    Quote Originally Posted by Hacre View Post
    I do actually agree with you, my hopes are high that the changes will be good. Like I said, I'll just be pissed if we end up with a net loss, for the sake of change, due to whining fools.
    Oh I'd be too, but think us nts usually do a good job at dispelling myths and outing the idiots .

    Reason I push for calm is that screaming to the wolf too oftenly can have consequences. Better if we work at defining our profession with words such as controlling our environment, mobility, high dmg, etc.

    @navycut: yes, spell-weaving seems the probable path. Looks like an elegant solution.
    There are no problem that an absence of solution could'nt solve

    Wielder of the "IWin" button.

  9. #89
    some nice ideas and stuff

    If we have to cast multiple nukes to get a effect that we need to kill a target...
    is nr being nerfed ? nr perks removed, hhab and stuff ?
    1 counter would be devastateing and perking 22K nr isnt realy balence

    what about running while nukeing ?
    i can expect ur taget to be long gone in bs if its gonna take forever to kill it due to haveing to stack nuke effects

    i heard NS2 getting a longer durration , what about NBG ? ( remove depletion plox )

    No more LE nukes so we gonna get crap dmg cuz everyone has Rffe in bs/pvp ?
    make it self only plox :O

    some of these changes seem interesting but mostly just for pvm
    and doubt many rolled a nt for pvm
    so far looks like we going back to pre-LE nerfed status , hope we get some more pvp content
    or i'm a be stuck on my other tl7's >_<
    Styxian MP overlord of Rk2


    DEVIL INSIDE

  10. #90
    Quote Originally Posted by X-Styx-X View Post
    i heard NS2 getting a longer duration
    NS2 seems to get shorter duration, not sure where you got you info. Could be of course that only NS1 gets shorter duration which would make sense as for now it's recharge is the biggest downside of it, but in a local cooldown this would not be the case anymore.

    Quote Originally Posted by X-Styx-X View Post
    No more LE nukes so we gonna get crap dmg cuz everyone has Rffe in bs/pvp ?
    make it self only plox :O
    Everybody else always have to deal with reflects. I think we should just get enough normal damage so that it is enough when somebody has reflects (and even more when somebody hasn't). Or we could nanoweave it away. Self-only rrfe is a silly idea and is discussed somewhere else.

    Quote Originally Posted by X-Styx-X View Post
    so far looks like we going back to pre-LE nerfed status
    I'm froob and yet I don't feel too nerfed.
    Edta 200 NT, froob , Setup, General of NEPA, Raid Leader of TLfiveplus (Froob Raids)
    Neutral For Life, AO For Ever!
    Please, let Clan and Omni return to Neutral Clan/Omni Resignation forms!

  11. #91
    Quote Originally Posted by X-Styx-X View Post
    some nice ideas and stuff

    If we have to cast multiple nukes to get a effect that we need to kill a target...
    is nr being nerfed ? nr perks removed, hhab and stuff ?
    1 counter would be devastateing and perking 22K nr isnt realy balence

    what about running while nukeing ?
    i can expect ur taget to be long gone in bs if its gonna take forever to kill it due to haveing to stack nuke effects

    i heard NS2 getting a longer durration , what about NBG ? ( remove depletion plox )

    No more LE nukes so we gonna get crap dmg cuz everyone has Rffe in bs/pvp ?
    make it self only plox :O

    some of these changes seem interesting but mostly just for pvm
    and doubt many rolled a nt for pvm
    so far looks like we going back to pre-LE nerfed status , hope we get some more pvp content
    or i'm a be stuck on my other tl7's >_<


    Why do you always post clueless stuff?

    Ok firstly, when someone counters a long recharge nuke and you can't do anything in the meanwhile, that's pretty bad yeah.

    But if you got fast-ish recharging nukes, the effects of NR would not be as evident since you could sorta spam it.

    Also you don't know that NTs won't get reflect ripping nukes.

    As for stacking nuke effects, you can cast the nukes all at once supposedly so it wont take forever to stack all.

  12. #92
    Quote Originally Posted by navycut View Post
    Why do you always post clueless stuff?
    Clueless ? Guess why people ask Questions mr know it all.
    i'm not the Dev so i ASK , grow some manners navy
    U answering Question u know NOTHING about yet, ur just as clueless as i am in this.

    Quote Originally Posted by navycut View Post
    Ok firstly, when someone counters a long recharge nuke and you can't do anything in the meanwhile, that's pretty bad yeah.
    Quote Originally Posted by navycut View Post
    But if you got fast-ish recharging nukes, the effects of NR would not be as evident since you could sorta spam it.
    Quote Originally Posted by navycut View Post
    As for stacking nuke effects, you can cast the nukes all at once supposedly so it wont take forever to stack all.
    -It was said that u have to cast a number of nukes in the right order to get the effect u might need.
    these nukes would get lockouts , sounds like if u get 1 counter u get to start over since ur lockout on that nuke so can't compleet the stack.
    -so NO u can't spam it.
    -Everything fights runing in pvp, doubt people gonna w8t around for us to stack our nukes, there was not said all our nukes where gonna be 1/1...

    Quote Originally Posted by navycut View Post
    Also you don't know that NTs won't get reflect ripping nukes.
    i dont know , correct
    can u guess why i asked if something gonna be done about reflects like rffe ?
    Styxian MP overlord of Rk2


    DEVIL INSIDE

  13. #93
    Quote Originally Posted by EdtaatdE View Post
    NS2 seems to get shorter duration, not sure where you got you info. Could be of course that only NS1 gets shorter duration which would make sense as for now it's recharge is the biggest downside of it, but in a local cooldown this would not be the case anymore.


    Everybody else always have to deal with reflects. I think we should just get enough normal damage so that it is enough when somebody has reflects (and even more when somebody hasn't). Or we could nanoweave it away. Self-only rrfe is a silly idea and is discussed somewhere else.


    I'm froob and yet I don't feel too nerfed.
    tough i read in start of topic something about ns getting longer durration or something
    Seeing as they are trying to make pvp last longer then just alpha-killing , would make sense they increase ns2 and nbg too. (yah ns1 sucks , not worth buying)
    so many new stuff that keeps ya guessing

    Engis has shield ripping stuff too (and all agents atm ) it was part of our toolset :/

    We seem to be getting allot of interesting nukes , wich is good i'm sure i'll love it on my 86
    but not much been said yet about whats our pvp dmg gonna be like endgame
    If they give us that much DD so wa can quickly kill a target with Rffe running, we'd be OP vs targets that didn't have rffe , hope they do gve us some shield ripper options.

    gonna make pvm more interesting then standing there going IU IU IU IU DM ...
    Styxian MP overlord of Rk2


    DEVIL INSIDE

  14. #94
    Quote Originally Posted by X-Styx-X View Post
    tough i read in start of topic something about ns getting longer durration or something
    Guess you misread :
    Quote Originally Posted by Mastablasta View Post
    Oh, Nullity Sphere is going to have the root removed and local cooldown. Duration would see a decrease.

    Quote Originally Posted by X-Styx-X View Post
    If they give us that much DD so we can quickly kill a target with Rffe running, we'd be OP vs targets that didn't have rffe , hope they do give us some shield ripper options.
    So every non-NT, non-engi, non-agent prof that can kill somebody with rrfe is OP? I don't see the difference.
    Would be nice to get shield-ripping nanoweaving of course and since it's part of our toolset right now it also makes sense to get it.
    Edta 200 NT, froob , Setup, General of NEPA, Raid Leader of TLfiveplus (Froob Raids)
    Neutral For Life, AO For Ever!
    Please, let Clan and Omni return to Neutral Clan/Omni Resignation forms!

  15. #95
    Quote Originally Posted by EdtaatdE View Post
    Guess you misread :





    So every non-NT, non-engi, non-agent prof that can kill somebody with rrfe is OP? I don't see the difference.
    Would be nice to get shield-ripping nanoweaving of course and since it's part of our toolset right now it also makes sense to get it.

    must be just ns1 they changeing then (crap xd )

    yeh i hope they give us something to keep this part of our toolset
    On high hp targets with rffe even IU was pretty crappy DD and easly outhealed.
    Nt's are kinda diffrent then other Proffs , since no specials/regulars and little DD perks
    would be nice to see someone let us know NT's gonna stay good DD in pvp
    Styxian MP overlord of Rk2


    DEVIL INSIDE

  16. #96
    As far as Enf vs NT goes, Enf has always been our true nemesis, with Enf's always being the NT killer. We will be reworking all nemesis nanos in the future. I really have no details on how strong they will be or if our will even be for Enforcers.

    Lot's of things are changing. MOST things are changing, to be honest. There is no reason to fret. For instance, I know along with Nanopool being changed... the Max HP someone can reach in this game is going to be dramatically changed too.

    If you really want to know how we'll potentially stack up against other professions, go read their "Rebalancing" Threads in their respective forums.

    I saw someone suggest a nuke while running, although I dont think we are getting that, I do believe all of our new "Chain" nanos are insta cast. I can explain it in a little more detail as to how the new nukes might work:


    If done right, we can actually choose the rate and timing of the damage we deal making NTs have an effective alpha. This is how I'm envisioning it so far:

    Nuke A (Strong Nuke) > Insta Cast with 10 second recharge.
    Nuke B (Medium Nuke) > Insta Cast with 5 second recarge
    Nuke C (Weak Nuke) > Insta cast with 1.25 second recharge.

    In a PvM situation, with this sort of system... it could pan out like this:

    Cast Nuke A > Nuke B> Nuke C > Nuke C > Nuke C > Nuke C > Nuke B > Nuke C > Nuke C > Nuke C > Nuke C

    That would be the chain to get the most damage output.

    In PvP the initial Nuke A > Nuke B > Nuke C combo would be equivalent to another professions alpha. It would be available every 10 seconds. Not too shabby. Of course there will have to be some tweeking. Im not sure if Si/DM will be on their own lock down or how that'll play out, but as far as the new nukes, we will actually have a nano "alpha".
    Last edited by DecemberSky; Jan 9th, 2010 at 21:33:33.
    ....................................-Eridonis-
    ................-Sleighbells-................-Northpole-
    ....-Psyche-...............-Decembersky-...........-Karma-
    ...............-Winterbelle-.................-Snowing-
    .....................................-Graffiti-

  17. #97
    Are they going to be looking at nano init/attack times on some nanos?
    Member of Spartans
    Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
    Quote Originally Posted by randomalpha View Post
    in the end soldier is not Op or even near from that never was never will be just for the record only keepers are the ones before soldiers on the nerfest list
    Genius at work.

  18. #98
    I havent heard anything about nano init, per say... but Nano init on SL nukes will probably abolished, since it will all be instacast more than likely. I suggested that we update all RK nukes to be useful like Ol' Faithful is at lower levels. Instead of having a bunch of crap nukes, giving the NT some real choices.
    ....................................-Eridonis-
    ................-Sleighbells-................-Northpole-
    ....-Psyche-...............-Decembersky-...........-Karma-
    ...............-Winterbelle-.................-Snowing-
    .....................................-Graffiti-

  19. #99
    Quote Originally Posted by DecemberSky View Post
    Nuke A (Strong Nuke) > Insta Cast with 10 second recharge.
    Nuke B (Medium Nuke) > Insta Cast with 5 second recarge
    Nuke C (Weak Nuke) > Insta cast with 1.25 second recharge.
    some questions:

    so, we're locked out of switching targets for 10 seconds? or does this A nuke lockout only apply to target it's running on?

    in pvm, what about targets that are dead in much less than 10 seconds, which is super common. we have to sit around doing nothing for the next mob until the cooldown wears off?

    can we start the chain with B?

    Also, what if B nuke is countered,are we stuff with 5 second recharge? does it reset the chain? what if A nuke is countered, are we still locked into 10 second recharge?

    Who's going to buy me a keyboard when i wear out my keys between constant nuking and trying to perk at the same time? oO! Will i grow a third hand to help me kill a doc once a year?

    I love to hear more about new options for debuffs, how will we manage fp enfo agents, fp doc agents, docs, traders, high NR professions?

    what's the story with NBS and NBG?

    will our Nemesis nano be effected?

    I already have enough problems with my progress bars disappearing, and my entire casting being "locked up" when i try to spam anything, I forsee major issues if this plays out.

    I have questions!
    Last edited by RedWatr; Jan 9th, 2010 at 21:52:10.
    T O O N Z:
    Renamed (jeycihn) 220/30(so sexy, so Borealis...I miss it the most...still melee <3 thnx for all your help Scum!
    Giit 200/30 NM NT(THE most dangerous, and bitchy thing I ever created)
    Sixunder 158/21 NM Tra (158+SMG=Atomic bomb? Feather pillow? meh, depends on what mood she's in oO)
    Eightup 158/21 Opi Fix (perfect, maxed twink, definitive "FUN")
    Xerrrox 17X Opi Fix (GA4 fr00b...buff prostitute...reason to log in)
    Enjey 60/6 NM Eng (high maintenance OP'ness)
    Nanimated New NM Agent (no patience for it...sigh)
    Somethiing 200 Atrox Sold (potential x1k...not nearly enough "give a f*ck")
    P A R A D I S E ~&~ P A R A S I T E ~&~ B R O K E N ~&~ CCI ~&~ NOTHING PERSONAL

  20. #100
    Quote Originally Posted by RedWatr View Post
    some questions:

    so, we're locked out of switching targets for 10 seconds? or does this A nuke lockout only apply to target it's running on?

    in pvm, what about targets that are dead in much less than 10 seconds, which is super common. we have to sit around doing nothing for the next mob until the cooldown wears off?

    can we start the chain with B?

    Also, what if B nuke is countered,are we stuff with 5 second recharge? does it reset the chain? what if A nuke is countered, are we still locked into 10 second recharge?

    Who's going to buy me a keyboard when i wear out my keys between constant nuking and trying to perk at the same time? oO! Will i grow a third hand to help me kill a doc once a year?

    I love to hear more about new options for debuffs, how will we manage fp enfo agents, fp doc agents, docs, traders, high NR professions?

    what's the story with NBS and NBG?

    will our Nemesis nano be effected?

    I already have enough problems with my progress bars disappearing, and my entire casting being "locked up" when i try to spam anything, I forsee major issues if this plays out.

    I have questions!
    If you cast a nano currently. and it has a 10 second cool down, you cant attack ANYTHING for 10 seconds. This will change with the new nukes.

    Yes, if youre at an APF raid with these new nanos. You can "A" Nuke one, and then switch to another. But it will be better to do the A+B+C alpha on one and then wait 1.25 seconds and start smacking another with the weak nukes, I think. I dunno, but yes its possible to switch to different mobs.

    You're keyboard shouldnt gain too much extra wear and tear from the new system =p.

    I haven't heard of any new info on NBG/NBS at this moment. Will update you asap.

    Yes Nemesis nanos will more than likely be looked at.

    Progress bars will probably not be used. It will most likely be a hostile program in your NCU.

    Most of this stuff is just up in the air at the moment. So nothing is in stone. If you give good suggestions, ill tell the proper sources.
    ....................................-Eridonis-
    ................-Sleighbells-................-Northpole-
    ....-Psyche-...............-Decembersky-...........-Karma-
    ...............-Winterbelle-.................-Snowing-
    .....................................-Graffiti-

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