Just for starters, shades can survive zerges for awhile that dont have following.
a, nukers, they kill u faster then well anything
b, more then 1 AS user, u can survive abit if they are greenies thou
C, engi 220 pets, they rip u to death in under 20secs with dof+limber+cib+sp+ static 3,4k clsc.
My setup is in rough numbers 2.9k AR pre SP, 3,4k clsc and 3,2k dodge (with aad) pre limber etc. 16k hp
This means to perk Nts, i need SP
To perk any decent evade enfo(they seem to be everywhere these days) i need Sp.
Keeper come in between once u SPed up, even then they can be unperkable.
crat, ma, fixer, adv, shades that pvps i need MR to even touch.
that leaves me with greenies, engis,docs,sols to perk before SP.
Is that actually fair for a proffession 100% depending on perk dmg to kill anything? btw not to mention SA dont cap any1 with over 15k hp and somekind of reflect, usally do 2-4k on docs with 28k hp