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Thread: Information please

  1. #21
    Quote Originally Posted by samsunggg View Post
    Then there is ofc the slumping economy. With prices going down steadily. Not good signs.

    Yeah CC/CSS starting to cost something close to "normal" prices, contrary to the seriously inflated 700mil they did a while ago, is by far the first sign that the end is near....
    Darkempire 220/30/70 Agent
    {edited by Anarrina: see me if you have questions}
    When specifically asked for positive words, responding with a personal attack is incredibly rude and inappropriate. Please do not repeat such behavior.
    Quote Originally Posted by nums214 View Post
    If my wife never got preggo omni wouldn't have lost their fields. 2009 is pretty much when I quit.

  2. #22
    Economy always progresses like this, the longer a commodity is around the less it is valued because there becomes more and more over time. Unlike a Pioneer backpack which is no longer dropped. The decrease in CC / CSS prices is a good thing and natural, not something indicating a increase in game degradation. If anything the drop in price is due to the several patches since AI was released, DB armor etc..

  3. #23
    I don't know, take a little while out to visit the states and the world is ending apparently

    As has been mentioned in this thread 17.10 has been developing on test all this time, with quite a few new versions. It is getting closer to being ready for the live dimensions but there are a few things that the folks here are still looking at. We hope that it will be good to go very shortly.

    As mentioned before it's likely that we will keep working on instancing Pandemonium separately and push out the new system with the three alien sectors instanced. Pandemonium will take a little extra work that we will most likely complete in a follow up patch (whether thats a 17.10.x or a future update remains to be seen).

    As the folks who got to meet and chat with us at Dragoncon found out the work on the booster pack is continuing and shaping up nicely. It shouldn't be too long before we are in a position to start some form of public testing of that content (not going to put a date on it yet, but it is progressing nicely)
    Craig 'Silirrion' Morrison
    Old Timer

  4. #24
    ...and once again, information on the new game engine eludes us.
    Autohead 220/30/70 Solitus Soldier - Synergy Factor
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  5. #25
    Thanks for the update Sil.... although I'll certainly put my vote in for instanced Pande in a 17.10.x after the last couple of weeks!

    I was out of the loop for a while, but can someone point me to any released information on the plans for the booster pack? Thanks!

  6. #26
    Quote Originally Posted by Autohead View Post
    ...and once again, information on the new game engine eludes us.
    There isn't really any new information to give. As I mentioned last time the work is progressing, the core engine part is pretty much done but there is a lot of work to do relating to all the effects in the game before we can consider testing. That is still the case as it was the last time we talked about the engine. You can be sure that as soon as there is an update on the progress there that we can share we will
    Craig 'Silirrion' Morrison
    Old Timer

  7. #27
    Quote Originally Posted by Silirrion View Post
    There isn't really any new information to give.
    No screenies?

    You should host dragoncon on the west coast once in a while, that way I don't have to fly across the country to see it.
    Spartanx9 220/25/70 -Inactive
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    I stand alone on the road to hell.

  8. #28
    Quote Originally Posted by Silirrion View Post
    I don't know, take a little while out to visit the states and the world is ending apparently
    ...snip...
    The world is always ending around here


    Thanks for the update...
    Mekhdoc 220/27/70 Equip | Mekh 220/28/67 Equip | Shadesch 220/21/70 Equip
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  9. #29
    Quote Originally Posted by Silirrion View Post
    There isn't really any new information to give. As I mentioned last time the work is progressing, the core engine part is pretty much done but there is a lot of work to do relating to all the effects in the game before we can consider testing. That is still the case as it was the last time we talked about the engine. You can be sure that as soon as there is an update on the progress there that we can share we will
    Honestly Sil, that's all we really want to know...is that it's still being worked on, whether there's any update to give or not. So, it wouldn't hurt to make a post about it every now and then. I may post useless crap about how I think it's just a myth, but that's really only because you guys have been so tight lipped about it so I go to the extreme. I just like to be all "Doom & Gloom" in my posts, but it's just an act. I really don't believe the things I type.

    Really, there should be some kind of update to give us every now and then though...even if you said something like "The work on the new engine is progressing nicely, and we feel it will still be released by the end of the year." That's what we (or at least me) want to know, because sadly, that's the ONLY thing keeping me around. I don't care about anything else in the works, I just want that new engine!!!
    Autohead 220/30/70 Solitus Soldier - Synergy Factor
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  10. #30
    Quote Originally Posted by Autohead View Post
    that's all we really want to know...is that it's still being worked on
    Did they ever say work had stopped?
    Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
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    I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.

    Means: about f'ing time :P
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    Znore: Mastablasta <3
    Kinkstaah: I have agro from many mobs ;(
    Madarab: we are aoe class, we are supose to use pistols
    Marxgorm: the NT toolset does not fit into my raiding tactics

  11. #31
    Quote Originally Posted by Spartanx9 View Post
    No screenies?

    You should host dragoncon on the west coast once in a while, that way I don't have to fly across the country to see it.
    tell that to the people who run dragoncon, not fc

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  12. #32
    Quote Originally Posted by Mastablasta View Post
    Did they ever say work had stopped?
    Would they tell us if it did? That's right, no they wouldn't.
    Autohead 220/30/70 Solitus Soldier - Synergy Factor
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  13. #33
    See, that's all we need - a message saying, "We're working on it!" from time to time
    Quote Originally Posted by kesh View Post
    I heard black troxes have a huge nothing.
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  14. #34
    Quote Originally Posted by Berinda View Post
    See, that's all we need - a message saying, "We're working on it!" from time to time
    And candy for being good little paying subscribers.

  15. #35
    We need a West coast Gaming convention we could call it Phoenix*con or something we could host in Nevada and watch all the gamers leave broke but with a smile

  16. #36
    Quote Originally Posted by Silirrion View Post
    I don't know, take a little while out to visit the states and the world is ending apparently
    Yes, it is. Loot, pillage, abandon all hope, cancel all subscriptions...erm wait, disregard that last one.

    Quote Originally Posted by Taranide View Post
    World will come to its end in 4 years.
    December 21st, 2012, if that calendar is correct.

    Maybe I can ding 220 before then.
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  17. #37
    Quote Originally Posted by Silirrion View Post
    There isn't really any new information to give. As I mentioned last time the work is progressing, the core engine part is pretty much done but there is a lot of work to do relating to all the effects in the game before we can consider testing. That is still the case as it was the last time we talked about the engine. You can be sure that as soon as there is an update on the progress there that we can share we will
    Someone mentioned that you said at DragonCon that the download for the new engine will not be a big one. This suggests that all current game textures will work 'as is' with the new engine and do not need to be modified to run with the new engine. Will there need to be a one-time utility run to perhaps 'process' all the textures to make them palatable to the new engine, or do they really work with it un-modified?

    As for making all the new 'casting' effects, that sounds like it could take longer than creating the engine itself if you still have mainly 1 person working on the project. How about putting that team of chinese animators who just finished redoing all the female animations in AoC (so they do same dmg as male avatars) to work on a set of new casting effects?

  18. #38
    Quote Originally Posted by Dagget View Post
    Someone mentioned that you said at DragonCon that the download for the new engine will not be a big one. This suggests that all current game textures will work 'as is' with the new engine and do not need to be modified to run with the new engine. Will there need to be a one-time utility run to perhaps 'process' all the textures to make them palatable to the new engine, or do they really work with it un-modified?

    As for making all the new 'casting' effects, that sounds like it could take longer than creating the engine itself if you still have mainly 1 person working on the project. How about putting that team of chinese animators who just finished redoing all the female animations in AoC (so they do same dmg as male avatars) to work on a set of new casting effects?
    Rendering textures in an engine doesn't require any kind of doing anything when said engine has been written to render such textures
    Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
    The Red Brotherhood

    I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.

    Means: about f'ing time :P
    Satenia: heresy <3
    Znore: Mastablasta <3
    Kinkstaah: I have agro from many mobs ;(
    Madarab: we are aoe class, we are supose to use pistols
    Marxgorm: the NT toolset does not fit into my raiding tactics

  19. #39
    Hands up if the only reason you keep playing AO is to keep the pilot light burning?

    *raise*

    We're all in a holding pattern waiting for exciting things announced too early and released too late to get here. But we're running out of gas.

  20. #40
    Quote Originally Posted by Knyghtfall View Post
    Well over the years now Sil has always let us know what was up unless he goes on vacation
    that month is a long one :/ but you know he needs a break from us sometimes too
    I'm sure Sil has a family and loved ones that he likes to visit on RK4
    I'm quite certain we have not been forgotten or forsaken
    So your saying he needs a few weeks break each time he jabs down a few words on the forums?

    I want his job.
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    Quote Originally Posted by ICCKoruption View Post
    If you go to old athens, or omni entertainment be sure to look for the Rubi-ka museum of natural history. you will find numerous Traders that have been immaculately restored to their original states, some archeological digs were intentionally based around reclaim terminals.
    if you do find a trader still in circulation, be sure to check the expiry date, they are usually marked :best before june 2001.

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