And you expect me to always run around with 750ncu worth of buffs including rrfe?
I'm just referring to keeper vs agent. What you seem to get out of the vid is that keepers need more damage to alpha an agent in CH recharge -alone-. Sure, I'm fine with that, and that's actually how it is when I'm buffed differently. What I'm not fine with is that I have to wait 20 aimshots before the keeper is in any kind of danger while I'm in danger right from the start. In mass pvp, that's pretty much what matters. An agent is more vulnerable than a keeper. The keeper alpha may not kill me alone, but add an extra attacker and it does the job. You can't say the same for a keeper who's zerged. The agent alpha on an unperkable keeper consists of one aimshot that doesn't always cap 30% (as you can see from the vid, 4 aimshots until the big heal perk.. gawd).
The extra attacker in mass pvp has a better chance at killing an agent who's at 25%hp after a failed alpha from a keeper than killing a keeper who's at 70% hp after a failed 'alpha' from an agent.
I only bring all this up to say that your evades/aad can get really high, too high imo. And if on top of that you got more damage, then it will get even more frustrating for me vs unperkable keepers. I will not support more damage for keepers if it means they get two tries to alpha me while I'm reduced to an aimshot once every 11s in hopes you stick around for the 21st. While you're trying to figure out ways to get more damage, I'd be happy with getting my old damage back.
(I checked the vid, seems like it's 11aimshots then he died. Still too many. And still too boring on the offensive front for the agent.)