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Thread: The Shot being fixed in 17.9?

  1. #1

    The Shot being fixed in 17.9?

    I see it wasn't mentioned in the notes so, eta to when we can see it work as it should?

  2. #2
    Quote Originally Posted by Silirrion View Post
    Just as there are other professions that we would also think long and hard about improving their PVP abilities, agents fall into that category.
    Stop daydreaming.
    It will not happen.
    FC is on agent nerfing path since 17.0
    Now who will be able to CH with new trader drains?

  3. #3
    It's really inapropiate, especially compared to perks non agent/shade can use. Doubt it's intended.

  4. #4
    Zomg, we get 60 more AS and 3 more crit%!!!111oneoneoneqqq WE are teh ubah!!!

  5. #5
    Quote Originally Posted by Elengor View Post
    Zomg, we get 60 more AS and 3 more crit%!!!111oneoneoneqqq WE are teh ubah!!!
    at least you dont get 1k snare with it
    220 Shade | 220 NT | 220 Crat | 220 Fixer | 220 Agent | 165 Adv

  6. #6
    Quote Originally Posted by Graftmage View Post
    at least you dont get 1k snare with it
    and 25k NANO and dmg absorb, that must suck.

    its just principle of NullSpace stand still/get defense and cast your nukes.

  7. #7
    Quote Originally Posted by Elengor View Post
    Zomg, we get 60 more AS and 3 more crit%!!!111oneoneoneqqq WE are teh ubah!!!
    Yeah, but it wasn't actually the point, it's more a profession profile issue.
    The pvp viabillity is the same, the debuff is the same, the damage is the same so it's nothing about that.

    The thing is as for a stealth-class it's entirely out of place they way it is bugged atm-
    -While other perks works like The Shot is supposed to.

    We'll see it fixed sooner or later

  8. #8
    the way that the perk works now is how it is intended to be. While there aren't any plans to change it at the moment it might be considered in the future.
    Craig 'Silirrion' Morrison
    Old Timer

  9. #9
    Quote Originally Posted by Silirrion View Post
    While there aren't any plans to change it at the moment it might be considered in the future.
    Allright thanks.

    I hope you have picked up on the actuall reasoning behind our feedback. Err, or mine
    Last edited by monique; Apr 18th, 2008 at 23:54:13.

  10. #10
    Quote Originally Posted by Graftmage View Post
    at least you dont get 1k snare with it
    Sure, looks like NT have just 1k Run Speed, and have no NCU for GSF+Wolf.

    Quote Originally Posted by monique View Post
    Yeah, but it wasn't actually the point, it's more a profession profile issue.
    The pvp viabillity is the same, the debuff is the same, the damage is the same so it's nothing about that.

    The thing is as for a stealth-class it's entirely out of place they way it is bugged atm-
    -While other perks works like The Shot is supposed to.

    We'll see it fixed sooner or later
    Sure, in around of last year we are stay on same position, with an 80% outdated toolset, weapons and armor. And much more time i see how we are getting ignored by AO dev's, and now they just throw another bone to us.

    Quote Originally Posted by Silirrion View Post
    the way that the perk works now is how it is intended to be. While there aren't any plans to change it at the moment it might be considered in the future.
    Thanks for anwser, but looks like there is no plans for me to play this game anymore... 1st time from 2001... Nice to see when some other profs getting new passive defense, and some other new heal, and we still stay on same position of "strongest PvP profession", but there is no point to PvP, if you not a just a farmer ofc... No point for PvP, and no point for PvM, because there is no challenging PvM encounters for org ingame atm. Maybe i'm look at new booster pack, but looks like AO is dying in agony.
    Last edited by Elengor; Apr 19th, 2008 at 00:03:10.

  11. #11
    Quote Originally Posted by Elengor View Post
    Sure, looks like NT have just 1k Run Speed, and have no NCU for GSF+Wolf.
    everyone has gsf and wolf.
    220 Shade | 220 NT | 220 Crat | 220 Fixer | 220 Agent | 165 Adv

  12. #12
    I think our feedback and reasoning has finally gotten through-
    - So we'll see if the agent and non-agent perks gets the appropiate changes in the future

  13. #13
    Quote Originally Posted by Graftmage View Post
    everyone has gsf and wolf.
    Sure, NBG to keepers, and triple to crats!!!

  14. #14
    Quote Originally Posted by Elengor View Post
    Sure, looks like NT have just 1k Run Speed, and have no NCU for GSF+Wolf.
    Quote Originally Posted by Graftmage View Post
    everyone has gsf and wolf.
    + NTs are very tight on NCU.

  15. #15
    Quote Originally Posted by Pafpuf View Post
    + NTs are very tight on NCU.
    Not with new fixer nano Or it is self-buff only?

  16. #16
    Quote Originally Posted by Elengor View Post
    Not with new fixer nano Or it is self-buff only?
    You have a very wicked sense of humor!

  17. #17
    Quote Originally Posted by Silirrion View Post
    the way that the perk works now is how it is intended to be. While there aren't any plans to change it at the moment it might be considered in the future.
    Well as long as you're fixing perks being applied on hostile targets while sneaking, fix these:

    fuzz
    fire frenzy
    hostile takeover
    chaotic assumption
    nano feast
    bot confinement
    full frontal
    confinement
    body tackle
    bluntness
    break
    crave
    bore
    collapser
    initial strike
    pen
    blinded with delights
    feel
    arouse anger
    cause of anger
    medallion
    guesstimate
    memory scramble
    power bolt
    force opponent
    purify
    clear shot
    popshot
    blur
    chaos ritual
    clipfever

    In case anyone doesn't know what's wrong with those perks, try sneaking and applying them on a player without auto attack on. At least The Shot used to unsneak you when it landed, once upon a time.
    Last edited by Cheree; Apr 19th, 2008 at 01:08:50.

  18. #18
    Yeah, it's not that we're against stealth-fixes. Just make sure the changes targets the right professions/groups

  19. #19
    Quote Originally Posted by Silirrion View Post
    the way that the perk works now is how it is intended to be. While there aren't any plans to change it at the moment it might be considered in the future.
    then why don't you change the other perks aswell? Oh that's right you have never played an agent, you played a class that get owned by agents so you start making up statistics and stuff as a stupid reason to nerf or forget us. pfff give me a break...it was a intentional agent nerf, not a fix...every blind fool can see this.
    and don't even bother to reply...what you people did with some current stuff are lame and you have no excuse for it.

    best pvp profession my ass!
    Contra
    Urynt
    Malraux
    Fontane
    Critbull
    Cleanex
    Fontane2

  20. #20
    Quote Originally Posted by Silirrion View Post
    the way that the perk works now is how it is intended to be. While there aren't any plans to change it at the moment it might be considered in the future.
    Really, really hope that this guy, as most of those "in charge", has someone around him that knows the game better.

    I don't doubt his good intentions, but the devil is in the detail and Sil always sounded either too superficial or too hasty.

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