Also one other little thing I have noticed is that it has difficulty picking up bags that use uncommon character text. E.g. I have a bag called "|~| Adonis Patterns 1" and I presume because of the "|~|" it has difficulty compiling it's contents.
Now in the case of people in the world that use other character text e.g. Holland/Sweden/etc would it still inventory the contents of their bags if they used character text from their own language?
Obviously one way around it in my case is to simply rename my bags and remove odd characters but in the case of the aforementioned players in the world, it might not be that easy.
Any way of making this program not take bag names as literal?