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Thread: New weapons #2

  1. #61
    How dumb is this post, lol.


    Quote Originally Posted by bockrocker View Post
    To recap

    Do
    Give professions without viable pvp weapons new options (Engineer, Crat, doctor, fixer, ranged adv)
    Already have. Engineer pet procs = weapon. Crat pet procs = weapon, Fixer weapon = Hawk, ranged adv = Survivability is so high DPS definitely needs no upgrade.

    Make these weapons speed-cappable.
    Only by true weapon classes with bleeding edge top of the line gear and symbs.

    Make these weapons equippable by professions who need them.
    True weapons classes only. Except the shark is fine as it is. So basically you are only referring to agent rifles.

    Don't
    Add weapons with split AR
    Except these should be added, with the trade off of them doing signifigantly more damage with the trade off of more misses. Variety is important.

    If you like FC, you can a)pay me money for all my sweet suggestions and b) ask me to draft some basic figures for these weapons.
    Thanks for the laugh man.
    Don't be lonely anymore.

    Look at your post, now back at mine. Now back to your post, now back at mine. Sadly, yours isn't mine, but if you stopped trolling and started posting legitimate comments it could look like mine. Look down, back up, where are you? You're scrolling through posts, reading the posts your posts could look like. Back at mine, it's a reply saying something you want to hear. Look again, my reply is now diamonds. Anything is possible when you think before you post.

  2. #62
    Yes yes, we all know how these posts go

    If profession == one kink plays or does not pose threat to him
    giev love
    if profession == one kink cannot alpha or that could possibly kill him
    giev nerf

    Quote Originally Posted by bockrocker
    And of course, it also serves the purpose of attracting aggro from all the professions who already have their own AS gun or similiarly powerful weapons.
    New Engine - Announced: June 2007 ETA: Soon™ I'm speechless (June 2015)
    Rebalancing - Announced: January 2009 ETA: December 21, 2012 Started! (April 2015)
    New TL7 Pets - Announced: March 2009 ETA: Uh...
    AS Changes - Announced: July 2009 ETA: TBA
    Parry/Riposte - Announced: October 2009 ETA: ??? Did it! (April 2015)
    Perk Changes - Announced: October 2009 ETA: Right after server merge Started! (April 2015)
    Breed Change - Announced: November 2009 ETA: Hell freezing They did it!!! (Oct 2012)
    Beta Server - Announced: January 2010 ETA: Pigs Flying Did it! (Feb 2014)

  3. #63
    Pets as weapon Sounded so nice when you were at the character creation screen that first time

  4. #64
    Quote Originally Posted by bockrocker View Post
    Yes yes, we all know how these posts go

    If profession == one kink plays or does not pose threat to him
    giev love
    if profession == one kink cannot alpha or that could possibly kill him
    giev nerf
    Regardless of who I can and cant kill - It doesnt justify non weapon classes getting weapon upgrades. Upgrade their *toolset*.

    Silverback and Tigress set stupid precedents when what needed to happen was improved mind quake and/or a health funnel.
    Last edited by Kinkstaah; Oct 11th, 2007 at 09:53:12.
    Don't be lonely anymore.

    Look at your post, now back at mine. Now back to your post, now back at mine. Sadly, yours isn't mine, but if you stopped trolling and started posting legitimate comments it could look like mine. Look down, back up, where are you? You're scrolling through posts, reading the posts your posts could look like. Back at mine, it's a reply saying something you want to hear. Look again, my reply is now diamonds. Anything is possible when you think before you post.

  5. #65
    Quote Originally Posted by crattey View Post
    Pets as weapon Sounded so nice when you were at the character creation screen that first time
    If they can hit half the classes in AO and are effective in doing so (they are) then guess what, its a viable weapon.

    Pets shouldnt pwn everyone - Hwoever if you insist on better offence, an improved rule of one makes FAR more sense in FAR more ways than asking for an AS weapon.

    (plus it also adds the idea of trading stuns for DPS)
    Don't be lonely anymore.

    Look at your post, now back at mine. Now back to your post, now back at mine. Sadly, yours isn't mine, but if you stopped trolling and started posting legitimate comments it could look like mine. Look down, back up, where are you? You're scrolling through posts, reading the posts your posts could look like. Back at mine, it's a reply saying something you want to hear. Look again, my reply is now diamonds. Anything is possible when you think before you post.

  6. #66
    gimme a doomsday device
    Nwalker, 1/2, ranged adventurer, president of =ACF= Clair de Lune
    randomletter: I kind of disagree advs are overpowered. IN my hands, yes.
    Entventurer: If ranged (advis) get the same pvp killpower as melee (advis), there will be absolutely no point to melee in pvp.
    Valhallur: If you go with trox, be sure to take the two week course "Humblebien's lessons in the advanced art of how to hit MR".
    <3

  7. #67
    Quote Originally Posted by nwalker View Post
    At FC, they're better known as "CPUs".

    Just FYI.
    Member of Spartans
    Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
    Quote Originally Posted by randomalpha View Post
    in the end soldier is not Op or even near from that never was never will be just for the record only keepers are the ones before soldiers on the nerfest list
    Genius at work.

  8. #68
    Quote Originally Posted by Kinkstaah View Post
    If they can hit half the classes in AO and are effective in doing so (they are) then guess what, its a viable weapon.
    guess what.. they cant, kitey kitey?

  9. #69
    So pet profs want new deadly weapons because pet pathfinding sucks? Guess keepers should ask ranged swords because server/client synch sucks!
    blah

  10. #70
    If keepers have to deal with getting stuck in walls and being unable to follow a straight line, we can give you rnaged swords Also, you'd be set back to 2.2K AR and have no specials!

    Comparing pet pathing issues to the issues melee profs have is retarded. Unless you want to claim pet AI -> player AI. (Only the case for IfIHadAClue)

  11. #71
    Quote Originally Posted by crattey View Post
    If keepers have to deal with getting stuck in walls and being unable to follow a straight line, we can give you rnaged swords Also, you'd be set back to 2.2K AR and have no specials!
    Pen quest reward That's what FC gave us when we asked for a PvP weapon eh.

    Quote Originally Posted by crattey View Post
    Comparing pet pathing issues to the issues melee profs have is retarded. Unless you want to claim pet AI -> player AI. (Only the case for IfIHadAClue)
    Pets don't run into low because their AI is low...
    blah

  12. #72
    I put pet AI and pet pathing in the same category; pets being sucky

    As for the reward, keepers already have viable weapon options. You have support for it in the form of nano buffs, perklines, symbiant etc, it works, and you have damage perks supporting it. That's a lot more than we have. We can't even equip a ql300 peregrine and keep it out of OE, that's how awesome crats are Docs have better weapon options than we do -.-
    Last edited by crattey; Oct 11th, 2007 at 15:00:18.

  13. #73
    Quote Originally Posted by crattey View Post
    As for the reward, keepers already have viable weapon options.
    What we asked for was a social AND viable weapon. We gotthe social part eh, twice...

    Quote Originally Posted by crattey View Post
    We can't even equip a ql300 peregrine and keep it out of OE, that's how awesome crats are
    That's wrong.
    blah

  14. #74
    It is, which is why we're bugging FC for proper weapons this often. You can't expect a profession with all darkblue weapons skills, the lowest base weapon skills in game on pretty everythign except pistol and sneakl attack (lol?) to use weapons designed for people with a ton of support in those weapons.

    Dreadloch pistol is a start, but a fling only pistol isn't likely to kill anyone. It's a nice off-hand pistol in PvM at best.
    A dreadloch AS pistol would give us fling and AS, no burst/FA etc. Works for me. We won't have perks or anything to use with it, but atleast we can use it.

  15. #75
    Quote Originally Posted by crattey View Post
    We can't even equip a ql300 peregrine and keep it out of OE, that's how awesome crats are Docs have better weapon options than we do -.-
    In full supple along with crat gloves and crat boots if you're shy on fling?

    I know you have symbiants for all 3 pistol slots at your disposal I appreciate perhaps the need for multi ranged refined implants but are ql 300 weapons necessarily supposed to be easy to equip?

    I also know you are missing 2 perks from pistol mastery, denying you 85 pistol total. You're telling me you can't get within the required amount to not OE on all of the skills?
    Member of Spartans
    Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
    Quote Originally Posted by randomalpha View Post
    in the end soldier is not Op or even near from that never was never will be just for the record only keepers are the ones before soldiers on the nerfest list
    Genius at work.

  16. #76
    The issues we have are with burst. Pistol is no problem, fling isn't very high either and we get fling from research.

    814 base
    210 CSS
    143 ql300 rarm imp. Only slot you can implant it, as the other slots are needed for AS.
    50 ql300 tower
    59 ql250 exterm occ (being conservative here, but ql300 isn't doable as a crat)

    That's 1276 burst skill. Can add a few point from ranged guides or leo bracer, but you get the general idea. Peregrine requires 1320 to kep out of OE. So in theory, when sacrifcing enough and using all the top gear available, you can keepa ql300 out of OE. But it screws up more than it's worth.

    Not to mention the fact the recharge time sucks, in the aboce listed setup it would be around 16 seconds.
    Last edited by crattey; Oct 11th, 2007 at 15:35:56.

  17. #77
    Quote Originally Posted by crattey View Post
    The issues we have are with burst. Pistol is no problem, fling isn't very high either and we get fling from research.

    814 base
    210 CSS
    143 ql300 rarm imp. Only slot you can implant it, as the other slots are needed for AS.
    50 ql300 tower
    59 ql250 exterm occ (being conservative here, but ql300 isn't doable as a crat)

    That's 1276 burst skill. Can add a few point from ranged guides or leo bracer, but you get the general idea.
    I see. So where do you get the other ~400 points from to just equip it?
    Member of Spartans
    Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
    Quote Originally Posted by randomalpha View Post
    in the end soldier is not Op or even near from that never was never will be just for the record only keepers are the ones before soldiers on the nerfest list
    Genius at work.

  18. #78
    You can implant two more slots temporarily, get RC from sols and try with trickle down, get a BigBurger to hotswap, etc. Never done the maths myself as I never tried to get a PvM DD setup
    Last edited by crattey; Oct 11th, 2007 at 15:40:27.

  19. #79
    Anyway back to the original topic. You're crying about all these dark blue skills you -have- to raise blah blah whine whine bitch moan gripe.

    Ask. For. Real. Love.

    Taking the easy way out and trying to be another drone in Aimshot Online isn't going to get a single thing fixed. I mean come on you're complaining about a froob shotgun having crappy AS...well duh...

    Yes you have it tough. Against anyone with at least semi decent defense your damage sucks by way of lack of alpha. But come on crying for AS then crying about the AS nerf (if you want AS, you use a scope, it hasn't been nerfed, you just have to make a choice, PERIOD) is just dumb.

    Maybe your professional needs a kick in the pants? But really, you want a decent solutions. AS isn't it.
    Member of Spartans
    Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
    Quote Originally Posted by randomalpha View Post
    in the end soldier is not Op or even near from that never was never will be just for the record only keepers are the ones before soldiers on the nerfest list
    Genius at work.

  20. #80
    Quote Originally Posted by Hacre View Post
    Maybe your professional needs a kick in the pants? But really, you want a decent solutions. AS isn't it.
    if you havent noticed FC tried the other route and failed horribly so now we are asking for something that is really hard to screw up, a good AS weapon.

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