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Thread: Trader skill"drain" procs

  1. #1
    Hmm, what does this do...

    Trader skill"drain" procs

    Before:
    In combat when wielding ranged weapons, you will occasionally drain some attack and nano skills from your opponent and strengthen your own skills.

    Now:
    In combat when wielding ranged weapons, you will occasionally drain some attack and nano skills from your opponent.

    Disregarding that they are more broken now than before (duly noted in the proper thread, this is not a bug report but a design question), why this change? Did you feel traders are too overpowered somehow?
    In stage 1 we say nothing is going to happen.
    Stage 2, we say something may be about to happen, but we should do nothing about it.
    In stage 3, we say that maybe we should do something about it, but there's nothing we can do.
    Stage 4, we say maybe there was something we could have done, but it's too late now.

  2. #2
    Looks like a trader plays in godmode when he can reach 2.7k AR, so that needed a nerf before it even worked...

    Or the developers just found out that this setup (debuff on target and buff on self) is not possible with the code of the LE-procs.
    Syy

  3. #3
    Not true about not being able to debuffing and buffing because the AC's ones works perfectly fine.

    I bet we are considered too powerful to have another +340 skills.
    ルネサンスのメンバー
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  4. #4
    Quote Originally Posted by Syyceria View Post
    Or the developers just found out that this setup (debuff on target and buff on self) is not possible with the code of the LE-procs.
    ....or they were too lazy to make it the way it was originally designed and were trying to cut corners to get it to work which they failed at as well.
    BarginDealer The Trader
    Moretea The Enforcer
    Bahba The Adventurer
    Lesstea The Shade

    General Knights of Ka

  5. #5
    Even if these procs are fixed to the current description they are practically useless now in PVM because of not buffing the trader. The only thing they do in PVM is take a wopping -63 of "add all off" off the mob.

    This is now getting rediculous.
    BarginDealer The Trader
    Moretea The Enforcer
    Bahba The Adventurer
    Lesstea The Shade

    General Knights of Ka

  6. #6
    Posted about this in the feedback thread and gave them the proper thumbs up, but since 75% of the feedback gets deleted by laughable moderation its not there anymore. And 50% of the post was made by traders. Will they ever understand that something is really wrong with the Trader profession? Doubt it...
    Level 220/26 - Trader : Zyphoria - Equip
    Level 219/18 - Keeper : Zypho - Equip
    Ragnarok - RK1 Atlantean

    ...Forever shall the trader in me desire the baby in you...

    Playing a high level Trader makes Abu Ghraib look like a luxory spa and resort!

  7. #7
    Could we please get a Silirrion, Famine or FC_Karma, explaining to us something nice sounding and totally false like 'TL7 trader are already too powerful (we have seen a few good ones), so due to balancing decisions we decided to remove the buffing effect of these procs'?

    Syy
    (back to sub-par AR)

  8. #8
    FC doesn't have the knowledge to fix things ... just nerf them. You should know that .... you play a trader.
    Awwww muffin, need a tissue?

  9. #9
    I'd like an explaination on this change as well, one of the main reason I upgraded to the LE expansion was for these new procs on my trader, even knowing they were broken I was optimistic that they would be fixed. I don't see how giving us a boost in skills hurts the balance of the game at all, so why the sudden and silent nerf?

  10. #10
    Hmm, what does this do...
    Quote Originally Posted by Garfunkel View Post
    even knowing they were broken I was optimistic that they would be fixed.
    Me too. Foolish, foolish, foolish. I did expect that they might not be fixed this time either, but that they in fact chose to nerf them in description and then make them even worse in practice is too much.

    So that's it, strike three, I give up.
    In stage 1 we say nothing is going to happen.
    Stage 2, we say something may be about to happen, but we should do nothing about it.
    In stage 3, we say that maybe we should do something about it, but there's nothing we can do.
    Stage 4, we say maybe there was something we could have done, but it's too late now.

  11. #11
    Quote Originally Posted by Axela View Post
    Not true about not being able to debuffing and buffing because the AC's ones works perfectly fine.
    Which AC ones? The 2 I have tried, debuffed me instead of target. Left it run for -1.5k just to make sure.
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  12. #12
    They should drain and buff correctly, and it wasn't intentional to remove the buffing aspect of that particular proc.

    We are still figuring out why exactly these didn't get out in this build. Our export guys are looking into it now. Hopefully we will be able to get them up and working correctly for 17.1. Some of the procs have updated correctly some haven't so we will have to go back through them and see where it went wrong and correct it.
    Craig 'Silirrion' Morrison
    Old Timer

  13. #13
    Quote Originally Posted by Silirrion View Post
    They should drain and buff correctly, and it wasn't intentional to remove the buffing aspect of that particular proc.

    We are still figuring out why exactly these didn't get out in this build. Our export guys are looking into it now. Hopefully we will be able to get them up and working correctly for 17.1. Some of the procs have updated correctly some haven't so we will have to go back through them and see where it went wrong and correct it.
    I find this statement hard to believe as you dont accidently change a description for two items.
    BarginDealer The Trader
    Moretea The Enforcer
    Bahba The Adventurer
    Lesstea The Shade

    General Knights of Ka

  14. #14
    Hmm, what does this do...
    Quote Originally Posted by Silirrion View Post
    They should drain and buff correctly, and it wasn't intentional to remove the buffing aspect of that particular proc.
    As Barg said, that seems very odd. Sil, are you sure your information is correct and this is not intended? It is consistent on several procs, the two I have ingame to look at; Unforgiven Debts and Payment Plan at least, and it sure looks like a concious decision, it's not like a small typo or anything, or the entire description missing.

    I had hopes for these procs, that when working as originally described they would be a decent lift for a struggling profession.
    In stage 1 we say nothing is going to happen.
    Stage 2, we say something may be about to happen, but we should do nothing about it.
    In stage 3, we say that maybe we should do something about it, but there's nothing we can do.
    Stage 4, we say maybe there was something we could have done, but it's too late now.

  15. #15
    Quote Originally Posted by barg View Post
    I find this statement hard to believe as you dont accidently change a description for two items.
    No, but its accidental that it made the live servers, some of the procs were changed various times to try and 'force' the system to export them, removing and adding elements to try and see what got through and what didn't. When we have issues with the actual build process like this it is a degree harder for us to resolve as we can't fully tell whether the proc isn't working correctly or just isnt exporting to live correctly.

    We are getting there with each build and more of the issues are being resolved each time so hopefully we can mop up the remaining ones for 17.1
    Craig 'Silirrion' Morrison
    Old Timer

  16. #16
    Maybe with some more tweeking I can get the AR of my engy past the AR of a pre-drained trader...yup something aint right here.

    I hope they finally fix the whole drain thing for you guys. Working with drains that havent been upgraded since the original release is just ridiculous. Proper drain procs and level capped SL drains capable of getting people OE are the least they can do.
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  17. #17
    Quote Originally Posted by Silirrion View Post
    No, but its accidental that it made the live servers, some of the procs were changed various times to try and 'force' the system to export them, removing and adding elements to try and see what got through and what didn't. When we have issues with the actual build process like this it is a degree harder for us to resolve as we can't fully tell whether the proc isn't working correctly or just isnt exporting to live correctly.

    We are getting there with each build and more of the issues are being resolved each time so hopefully we can mop up the remaining ones for 17.1
    Changing the description wont force s.hit. You know it and we know it. This is just a bunch of bs trying to save face. Close, but no cigar.
    Level 220/26 - Trader : Zyphoria - Equip
    Level 219/18 - Keeper : Zypho - Equip
    Ragnarok - RK1 Atlantean

    ...Forever shall the trader in me desire the baby in you...

    Playing a high level Trader makes Abu Ghraib look like a luxory spa and resort!

  18. #18
    LE has been out for about a month now.
    When are the trader procs going to work correctly?

  19. #19
    Quote Originally Posted by Zyphoria View Post
    Changing the description wont force s.hit. You know it and we know it. This is just a bunch of bs trying to save face. Close, but no cigar.
    Although you do know something about cheating a profanity filter, you obviously know nothing about version control software.
    Yes, we have no signature today!

  20. #20
    Quote Originally Posted by Zyphoria View Post
    Changing the description wont force s.hit. You know it and we know it. This is just a bunch of bs trying to save face. Close, but no cigar.
    That would be an obvious change to troubleshoot issues with exporting between servers and version updating problems. A simple change of text is easier to track and test than the actual code for the action itself.

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