Originally Posted by
McKnuckleSamwich
Note the difference, and this is not biased. The trader drains the entire team for a small amount, resulting in ACUTE and EXTREME PVP aggro. However, since the trader cannot disable an offensive opponent, he is going to be creamed, fast. Whereas, currently, we can choose the prof/toon who is the biggest threat and disable him first.
While subtle, this difference is extremely important, both in PVP and PVM. In PVM, traders have capability to mezz, thus choosing their fights carefully, draining hard on one opponent and tanking his remaining capability. In PVP, it's no different. But, By making the drains area/team, the trader loses the disabling capability. The trader is, by his toolset, REQUIRED to disable and tank, and choosing his battles carefully. The current planned nano changes completely remove this aspect of the toolset, and, FORCE the trader into an mass divest+run+root style fight, which is garbage. Root+run rarely works in PVM, and, in PVP it's only effective vs 1 or 2 opponents, and NEVER in a team vs team situation.
THUS: while the current nano planned changes emphasize a traders strength in TEAM vs TEAM mechanics, the trader, will be unable to function in a TEAM vs TEAM environment due to lack of defence and, FURTHERMORE, in PVM will be ruined.
So, my suggestion is to offer two drain types to traders: 1: new and old style divest (area/team divest, and targetted HARD drain divest), and 2. area/team plunder
So this would change the way traders could function: if they needed to disable one opponent, they could, and, they could also drain team/area they also could.