Ocene: the point I was trying to make is this:
We all agree crats have 1/4 of the "easymode" toolset
Docs have 1/4
Solds/engi have 1/4
enf have 1/4
you put those 4 together, and you have PVM easymode right? that is unquestioned, so, what I'm saying is this:
take away a bit of healing from docs. (being done I think via nano cost, possibly depreciating returns on BI, etc)
take away a bit of tanking ability (being done I think via changes in nano changes for enfs)
take away a bit of the reflects provisions for solds/eng (dunno about this)
take away some ability of the crat to uberize the team, via malaise, AAD/AAO benefits, and
then you got yourself a 4 man team which don't work. Now, you got the chance for an MA or trader or advy to provide secondary healing again. you got a MA or enf or shade to provide damage mitigation via red dusk/incapacitate/stuns/stun procs/ other init debuffs, you got a chance for MP's to do damage mitigation by NSD, and they should get a -nano init debuff, and nano drains, etc. An agent could step in to provide something... dunno what though..
you get my point. Nerf enf/doc/crat/sold and you got a situation where other professions are needed... not WANTED, but required, or the raid is fail, and thats what we need to have inclusion.