Just a few comments, after reading most of the stuff here.
1. PvM is too easy atm, but NOBODY will ever set up a team to make it harder...what's the point? If stuff isn't nerfed, it will still be crat/doc based combos. I can do Mitaar on my MA, with a doc OR a crat. Now why would i do that with another ma and a advy, or other combos? To make it harder, last longer? To split loot between more ppl? No thnx, and i'm sure 99% of the population think like this. Let's pretend for a sec that some ipande rl decidest to make things harder...so decides not to get a crat. Do you think it's easy to find enf/doc/dd that are willing to take unnecesary risks for making things a lot harder.
SO, the only sollution is to have no other solutions but nerfing some profs.
@ drops
"You're wrong. Nerf docs, you'll need 2 docs. Why bother with some secondary healer that performs worse? "
Why bother? Because a ma could actually do some DD too besides heal? Cause a trader could debuff the mob and add overall power to the team, etc.
ALL IMHO
The best ingame experience i've had so far was doing neretva area X for the 1st time, in a team of a few ppl that were doing it for the 1st time too. Nobody did it before. We knew the "basic" tower/adds/tower/adds/boss idea, but that's pretty much it. It was damned hard. It was damned fun. We managed to get to the boss and we killed him. We were all so happy...but wait...no q update...3.2.1.0 BOOM....All we did was useless. But we were all laughing about it. That was fun, a lot of fun, best fun i've had so far ingame. We actually had to THINK how to do it (no crat or CC at all in the team(of GIMPS!).
Now, go to pande...every DD assists, doc heals tank, sold presses G on tank, crat mezzes/debuffs. Everyone knows their role and it's boring.
In to