Now. No level 1-50 was meant to gain 1300 damage for 25 seconds; this is an extraordinarily stupid oversight by the developers.
Now. No level 1-50 was meant to gain 1300 damage for 25 seconds; this is an extraordinarily stupid oversight by the developers.
I'm confused... doesn't the Trader have to be level 105 to use the special? And isn't the buff only 600 at that level? Isn't the 1300 +dmg version only available if the trader has volunteer 10 trained which is level locked to 210+?Now. No level 1-50 was meant to gain 1300 damage for 25 seconds; this is an extraordinarily stupid oversight by the developers.
Or did you mean that there should be level requirements on the team cast buff too? Wouldn't teaming restrictions act against using it with people of much lower level? Or isn't that enough?
X
Last edited by XtremTech; May 25th, 2010 at 23:16:30.
It's not enough: people are teaming with 220 Traders in PVP to gain a gigantic advantage in lowbie PVP. You can literally throw a ql1 Aero Borealis Corona and a ql1 BigBurger on a level 1 NT and defeat every level 5 twink in the game with 5 button presses (Sacrifice/Fling/Burst/Aimed/FA).
Sounds like it needs the target level lock. But I'm trying to think whether I've seen a 'Team Cast' effect which included a conditional in it based on the targets' stats though... I'm wondering whether it's even possible. The check would need to be inside the Team Cast element - but I'm not sure I've seen any checks of any kind inside the Team cast element of nanos before...
It strikes me also, that there must be other team effects that could be similarly disruptive. Wouldn't a crat aura giving 133 AAO 410 AAD be similarly massively unbalancing in low level PvP? Or Fixer team HoTs mebbe? Some single target effects have been given target level locks... but I could imagine there'd be quite a few team ones that could be massively overpowering.
X
alphaing a CT in less than 10 sec is completly stupid...
and take a look at Gazzump while you are here.
// Break time //
/\/\ Newcomers Alliance General and LMAA co-founder /\/\
Froob for 3 years :
Gridpain, Nfurter, Slayie, Forcedevente, Asafart, Theshrike, Whipingwillow, Malaucrane, Karmapolice.
Sloob since 2009 :
Coredumped,Needleworkr,Weepinwilljr,Gridpainjr,Bet amale,Lackwit,Dusttodust, Ouvreboite,Boohoohoo,Asafurt,Whatsthat,Aziraphale
220, 220, 200, 164, 150, 116, 110, 82, 70, 57, 40, 21 ...
Fixer NCU buffs, Trader Umbrals, Soldier/Engineer reflects all work this way.
Yea, that too. Though it isn't as potent as 1300 straight damage bonus.It strikes me also, that there must be other team effects that could be similarly disruptive. Wouldn't a crat aura giving 133 AAO 410 AAD be similarly massively unbalancing in low level PvP?
you need to be in pvp range afaik to get the crat aura tho
and leave my gazump alone dont nerf my fast as light way of levelling alts at lowest levels plx
more on topic, 1,3k add dmg at low tls does sound pretty idiotic
The most obvious MB on Rubi-Ka
Insane666 ( 220/30/70 ) Solitus Soldier Insanity669 ( 220/30/70 ) NanoMage Doc Insanity699 ( 220/30/70 ) NanoMage MP
Insanity696 ( 220/30/70 ) Solitus Bureaucrat Insane669 ( 220/30/70 ) Solitus Fixer Insanity666 ( 220/30/70 ) NanoMage NT
Insane699 ( 164/22 ) Solitus Trader Insane969 ( 150/20 ) S10 Trox Smurf
Omni-Tek
Hells Hero for a decade, now a Punk
spreading insanity all over rk, since 2005
Cool. Then it should certainly be done.Fixer NCU buffs, Trader Umbrals, Soldier/Engineer reflects all work this way.
X
Rock, Paper, Scissors.
http://auno.org/ao/db.php?id=273343
But seriously, fix it I guess.
// Break time //
/\/\ Newcomers Alliance General and LMAA co-founder /\/\
Froob for 3 years :
Gridpain, Nfurter, Slayie, Forcedevente, Asafart, Theshrike, Whipingwillow, Malaucrane, Karmapolice.
Sloob since 2009 :
Coredumped,Needleworkr,Weepinwilljr,Gridpainjr,Bet amale,Lackwit,Dusttodust, Ouvreboite,Boohoohoo,Asafurt,Whatsthat,Aziraphale
220, 220, 200, 164, 150, 116, 110, 82, 70, 57, 40, 21 ...
I remember when Sil was a player and he complained about the outside buff mechanics in lowbie pvp.
There needs to be adjustments made.
Not only do lowbi traders screw over lowbi pvp but so do the high lvl ones. Awsome.
Not fail at life. Med-suit+AI wep and im good from 5-30.
Sacrifice should be locked to 100+ on targets. It is 650 damage add in pvp at any level...is this fair? Obviously not, but in that same case neither is +500 aad and +300 aao or other +100 or higher damage add auras.
This all falls in line with "You do not need buffs that are more effective than the entireity of your toons equipment and toolsets at lower levels."