The Idea
- Heal & Nano delta should be viable at all levels. (Currently, many people ignore these modifiers untill high levels, because the combination of long tick rates + low delta amounts makes it more or less worthless)
- Your breed choice should affect how much your Heal and Nano deltas help you, at all levels. (Because this is in line with their strengths and weaknesses)
- Incrementing your MaxHealth should be beneficial to your health regain rate. (In addition to making sense (imo), this would slightly reduce the effect of more hp = worse in PvP)
- Incrementing your MaxNanoPool should be beneficial to your nano regain rate.
- For balancing reasons, buffs to MaxHP and MaxNanoPool from nanoprograms/perk actions should not affect the healdelta ammounts (or we'd get a situation where , for example, an enforcer using the improved ultra behemoth nano would have such a large heal delta, they'd be unbeatable)
I need feedback on which numbers would make most sense for making this suggestion achieve the abovementioned goals without forcing everyone into cookie-cutter setups. Choosing one breed over another should give both benefits and drawbacks; But neither should be so extreme that a single breed is the clear winner.
The Updated Suggestion
Tick Rate
Healdelta tick rate breed caps:
- Atrox: 3s
- Opifex: 3.5s
- Solitus: 3.5s
- Nanomage: 4s
Nanodelta tick rate breed caps:
- Atrox: 4s
- Opifex: 3.5s
- Solitus: 3.5s
- Nanomage: 3s
A character would reach their Healdelta tick rate cap if their base Stamina is breedcapped.
A character would reach their Nanodelta tick rate cap if their base Psychic is breedcapped.
For every base skillpoint below breedcap, an additional 0.1s tick rate is added.
Example:
- Atrox with base Stamina of breedcap would have 3s HealDelta tick rate.
- Atrox with base stamina of 10 points below breedcap would have 4s HealDelta tick rate.
Delta Ammount
HealDelta would be 1% of base HP.
Currently, the breeds get this much HP per point:
- Body Dev
- Atrox: 4
- Opifex: 3
- Solitus: 3
- Nanomage: 2
- Nano Pool
- Atrox: 2
- Opifex: 3
- Solitus: 3
- Nanomage: 4
Since the breed (and profession, I'm told) factors in to how much HP a toon has, I think it makes sense to apply this to the Delta Ammounts as well.
Per 200 unbuffed HP (that is, HP from everything but nanoprograms), HealDelta ammount should increment by 1.
Per 200 unbuffed MaxNanoPool (that is, MaxNanoPool from everything but nanoprograms), NanoDelta ammount should increment by 1
Examples:
- Heal Delta ammounts
- A toon with 10 000 MaxHealth without nano programs to buff, will have a HealDelta ammount of 050 + all HealDelta modifiers.
- A toon with 20 000 MaxHealth without nano programs to buff, will have a HealDelta ammount of 100 + all HealDelta modifiers.
- A toon with 30 000 MaxHealth without nano programs to buff, will have a HealDelta ammount of 150 + all HealDelta modifiers.
- Nano Delta ammounts
- A toon with 05 000 MaxNanoPool without nano programs to buff, will have a NanoDelta ammount of 025 + all NanoDelta modifiers.
- A toon with 15 000 MaxNanoPool without nano programs to buff, will have a NanoDelta ammount of 075 + all NanoDelta modifiers.
- A toon with 25 000 MaxNanoPool without nano programs to buff, will have a NanoDelta ammount of 125 + all NanoDelta modifiers.
HealDelta per breed example, 15 000 HP, +125 HealDelta modifiers
- Atrox: ((15000/200)+125)/3 = (75+125)/3 = 200/3 -> 66.67 HP/s or 4000 HP/min
- Opifex/Solitus: ((15000/200)+125)/3.5 = (75+125)/3.5 = 200/3.5 = 57.1 HP/s or 3426 HP/min
- Nanomage: ((15000/200)+125)/3.5 = (75+125)/3.5 = 200/4 = 50 HP/s or 3000 HP/min
Comparing to the current mechanic
An atrox which has 10000 HP from body dev today, and +125 HealDelta modifiers will get (10000/4/100)+125 = (18.75 + 125) = 143.75 HealDelta ammount. At a 2s tick, that's 71.875 HP/s, or 4312.5 HP/min.
A solitus which has 10000 HP from body dev today, and +125 HealDelta modifiers will get (10000/3/100)+125 = (33.33 + 125) = 158.33 HealDelta ammount. At a 2s tick, that's 79.1 HP/s, or 4750 HP/min.
The Initial Suggestion (kept so people can see why others posted what they did before the rewrite of the suggestion)
Terminology:
Psychic BaseVal is the maximum base psychic skill of a nanomage at the characters current level
Strength BaseVal is the maximum base strength skill of an atrox at the characters current level
For each skillpoint below the "* BaseVal", 0.01s extra delta time.
Additionally, for each 1% below the "* BaseVal", 0.15s extra delta time.
This means that at 220, the breeds capped HealDelta tick rate would be:
- Atrox: 5s
- Solitus: 8.7s
- Opifex: 8.9s
- Nanomage: 11.6s
And their capped NanoDelta tick rate would be:
- Atrox: 13.3s
- Solitus: 8.5s
- Opifex: 9.3s
- Nanomage: 5s
HealDelta Interval: If current base strength is that of "Strength BaseVal", 5s when standing, 3s when sitting.
This will give the Atrox an edge, because they are genetically engineered to handle radiation and other toxic effects from working in the notum mines, and thus regenerate their health faster.
Solitus & Opifex will have a slightly slower interval, while nanomage would be worst off.
It's based on strength instead of stamina because apparently, Opifex has less maximum Stamina than Nanomage.
NanoDelta Interval: If current base psychic skill is that of "Psychic BaseVal", 6s when standing, 3s when sitting.
This will give the Nanomage an edge, because they are genetically engineered to handle nano energy, and thus regenerate their nano pool faster. Solitus & Opifex will have a slightly slower interval, while Atrox would be worst off.
Base HealDelta ammount: 2% of base MaxHP. -- this encourages investing IP in Body Dev
Base NanoDelta ammount: 2% of base MaxNanoPool. -- this encourages investing IP in Nano Pool
Why?
By making the interval cappable at all levels, NanoDelta and HealDelta will be viable at lower levels. Which breed you choose will make a difference, both on interval and base ammount the delta ticks recharge.
It's of course still possible to improve the Heal & Nano delta ammounts through buffs and/or gear.
Currently, the base healdelta is 4 for atrox, 3 for opi/soli, and 2 for nanomage + trickledown from stats (I can't recall which at the moment). Everyone are able to cap heal/nano delta tick rate at tl7, which (IMO) makes it less penalized than it should to roll certain breed+prof combinations. It is, basically, something which should be changed.
If this suggestion is implemented, breed choice will have a much larger impact on the gameplay.
PS: The exact numbers are arbitrary at the moment; Anyone have suggestions for reasonable numbers?
Too long; Didn't read:
At the moment, hd/nd must be a balancing nightmare because you have to consider both amount and tick rate. I suggest taking the rate out of the equation, making the balancing effort focus on the delta amounts. By making the *delta tickrate cap of your breed reachable at any level, hd/nd will be viable at lower levels again. The only thing you need to balance now, is how much hd/nd one can get per tick at a given level.
Breeds should affect your hd/nd regen in some way, to make them more different to one another.