With the balancing of professions being undertaken once the daily missions hit live, and the information currently available, I think many of us have had some time to think through how the changes will impact our professions.
One proposed change that has many MA's wondering about the future of the profession is the mutual lock out on AS, FA and SA.
In light of this, PVPing MA's are worried about their ability to fulfill the role that they have had for the last several years.
PVPing MA's for a long time have been glass cannons. MA's have some very large perk defences which function only against perks and non-checking specials. While this provides a significant source of defence, it lasts at best 1:20 or 40 seconds.
After that time, MA's must have either killed their opponent, or have significantly weakened them so that they must be in recovery mode once MA's reach the end of their perk defence.
With MA's perk changes, their most significant perk defence is getting a shortened duration, and shorter recharge, and the addition of Parry defence, which should, if If I'm not mistaken, provide brief intermittant periods of being susceptible to more damage, with moderate defense against capping specials which have been the worst nightmare of MA's for years now.
MA's defence will be centered around cycling DOF and Limber, and, depending on the recharge of parry, should include at the very least a parry becoming available every 40 seconds to coincide with the defense low point in the cycle. The cycle is finally augmented by the addition of 1000 AAD via Evasive stance, which will have a shorter 30 second duration and a 3 minute recharge to coincide with MR recharges.
MA defences will finally be on par with most other professions if Parry recharge is 40 seconds or less, and is able to block 2 specials over a 15 second cycle. (11 seconds for AS/FA/SA recharge+3 seconds execution time+1 second of lag). This will accentuate the importance of secondary specials, such as fling shot, burst, brawl and fast attack.
Where MA's are currently falling through the cracks of balance:
Martial Artists have since the beginning, been the single profession deigned to be capable of bow use at a level at which it may become the main weapon. With the addition of the AI perkline for Bow, it was clear that MA's were the Sole bearers of the responsibility of using this rare weapon.
The bow standard for MA's is possibly the weakest playstyle among all professions and all developer-designed setups.
How can we balance ranged MA's? Here are my interpretations of how to fix this problem:
1. Add aimed shot and fling shot to the AI bow perk line
2. Allow a conversion from ranged init to Phys init by application of a 6th clump (for example) to the ofab bow.
3. Reduce the AI perkline to 8 perks.
4. Make UWoS usuable while wearing Bow
5. Up the -init (-600 to all) debuff on arrows of albatraum
6. Make add damage bonuses apply to thrown objects and bow special attack
7. Make an SL professional perkline for MA's which is 6 perks long, and has all perks requirement wearing a ranged weapon,
The perk line needs to add phys init, AAD and Bow AR (100 total)
The line should contain 3 perk actions.
Perk action 1: Clean kill. -2000 runspeed and nano init on target for 8 seconds, unbreakable, Check Bow AR vs. 100% dodge range
Perk action 2: Running recovery. Scaling HOT on number of perks in line, at top, should recover 4k health in 8 seconds
Perk action 3: Acupuncture. 4 Second stun on target, -400 AAD on target, thrown Objects skill vs. 30% dodge range
This perkline and the changes listed above will help MA's perform at a level comparable to other professions while using ranged attacks as their main offense.
Some things to consider:
1. MA has no perk healing with ranged weapons
2. MA has hugely substandard AR with ranged weapons
3. MA must currently make significant concessions to use ranged weapons in PVP
4. Currently a ranged weapon Alpha is very very poor for MA.