Then again, wouldn't that mean that needing the following professions should be required in large raids (an example):
- NT/MP/trader to keep nano levels topped up
- NT/Crat/trader to calm adds
- MA/Advy to help in healing
- Shade/Engie to do massive damage (or some such).
- Agents could provide backup in any role
- Fixer to... well, make the raid look cool
Too bad you don't need any of the above at the moment for the roles described there.
As everyone knows, currently for max efficiency you just need a doc to heal, usually an enf to tank, soldier for reflects, crat for CC and debuffs. The rest of us want to be NEEDED as well, but obviously you can't require to have one of each profession present. Still, there should be no tag for any profession that says "required in endgame raids" or "not required in endgame raids". Obviously it'd be best if all professions could contribute in their own unique way at similar levels of effectiviness, but that is currently not happening.
Just being the primary healing or tanking profession doesn't mean that there should be an automatic requirement to always have such a profession present, even in endgame raids. All professions should be similarly needed but each profession shouldn't be required - it's just that various mixes of professions should work.