-: Omni-tek Mission Agency - Rome Blue, outside & inside (broke)
You have to find the SWEET spot at both zones to get in or get out, and even sometimes when you do "zone" you get the zone error to back up and try zoning again...
-: Omni-tek Mission Agency - Rome Blue, outside & inside (broke)
You have to find the SWEET spot at both zones to get in or get out, and even sometimes when you do "zone" you get the zone error to back up and try zoning again...
<3Your Friendly Neighborhood Scripter!<3
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Admin of R.S.S || Post on the AO Forum
Dunno if its already there but: Zone from Omni-Trade to Ferry is broken. You always zone behind the bridge, which make u stuck. You can come back Omni-Trade, since the "zone area" is behind you; but ever if you try go back and foward, no matter where, you end up behind the bridge.
Lainbr - 220/30/70 Meta-Physicist Nanomage - E / Spirals - 220/30/70 Enforcer Solitus - E / Kokusho - 201/22/55 Fixer Nanomage - Equip Soon ;o
Traderbr - 180/0/0 Trader Nanomage - / Kaoru - 60/0/0 Meta-Physicist Nanomage - totw semitwink
Proud veteran of Spartans
To devs: You failed redesigning MPs as NTs with pets. I want my debuffer back.
Dreamer: Basically - I wish THIS much effort was put in to ALL profs rebalance docs.
Kintaii: Genele is more hardcore than you, your guildmates, and anyone else you've ever played with
Anarrina: Trust me, I'm not that scary in real life.
If you have a keeper, exactly how are you supposed to upgrade the starter weapon? It uses salamander grip tape. You can carry the salamander skin off noob isle on any character, but can't do anything with it. Trying to use the skin on the keeper sword in tradeskill window doesn't work, and if you have the character that took it off noob isle make it into grip tape it becomes NODROP, and can't trade it to the keeper. You also can't trade an Antonio's adaptation factory to the keeper so they can make the tape themselves because the factory is also NODROP. Seems an unfair kick in the teeth of the keeper since everyone else can upgrade their startup weapons. Now if you could use a different item (maybe some novictum spangled hide and spider venom...) to upgrade it since there aren't even any salamanders in shadowlands it might work.
Lainbr - 220/30/70 Meta-Physicist Nanomage - E / Spirals - 220/30/70 Enforcer Solitus - E / Kokusho - 201/22/55 Fixer Nanomage - Equip Soon ;o
Traderbr - 180/0/0 Trader Nanomage - / Kaoru - 60/0/0 Meta-Physicist Nanomage - totw semitwink
Proud veteran of Spartans
To devs: You failed redesigning MPs as NTs with pets. I want my debuffer back.
Dreamer: Basically - I wish THIS much effort was put in to ALL profs rebalance docs.
Kintaii: Genele is more hardcore than you, your guildmates, and anyone else you've ever played with
Anarrina: Trust me, I'm not that scary in real life.
Deleted that fail keeper sword and go MA for the first few levels or till you find a real sword. >_>
220 crat ~Frocratarox~
130 doc ~Mrfunny~
150 engi ~Miniwheats~
220 Shade ~Tsume~
60 NT ~Nomorenano~
220 fixer ~Barlock~
Spirit Guide You
I do not play my keeper very often (until recently), but: http://auno.org/ao/char.php?dimensio...e=Tazkeepusafe
EDIT: Since my RK1 accounts are full, I just rolled one on RK2. Apparently the option for a keeper or shade to go to noob island is no longer available. I could have sworn the RK1 keeper went there, or at least had the upgraded noob island sword before getting something better. Oh well.
When i rolled my keeper 2006 it was not an option for keepers to go to newbie isle
The Keeper is still stuck with an non-upgradable weapon (only profession like this as far as I know) until you are high enough level to kill the (whichever sided mobs you want to kill) mobs who drop a better weapon. Admittedly, this doesn't take very long, it just seems a bit unfair to single out one profession from the entire game. Because you can still get into the Jobe training area until level 50, it's not that hard to have another character come in and kill until you find a better weapon, it's just one of those "Annoying small things everyone knows about, yet have not been fixed"™
Oh, and if you're going to penalize someone for being dependent on an abundance of notum, make all nanomage characters start in shadowlands.
Just my 2¢.
:: Name-request Feature / Bot :: (broken)
- To [Name-Request]: nick <random name>
- [Name-Request]: Your name request has not been entered into the queue as you are above level 20. We are sorry but once a character is above level 20 we cannot change nicknames unless they violate our naming policy.
Feature has been broken since as far as I can remember, to get this option to even work you must petition and due to it not really being an important matter you must wait due to a feature being broken. I think if you put this in the game to keep the CS dpt from getting spam petitions about character levels 20 and under to change their name it should work correctly, and almost all of the character I have TRIED to use this on, come up with the same responce as the above even if it's a NEWER toon and not a re-rolled one.
(I say that because I have had a GM once upon a time ask if I have ever re-roll the current toon in the que, ofc it was a no.)
<3Your Friendly Neighborhood Scripter!<3
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Admin of R.S.S || Post on the AO Forum
"You need to be level 2 or have at least 1000 credits to exit to the outside."
Really annoying when you need to move your bank toon into a backyard... and then /terminate out of it...
•••••••• zDD - a Damage/HEALS/Tanks/XP parser ••••••••
You're missing the point. I want that toon to remain level 1 (and bankrupt for that matter). This ancient restriction has no merit whatsoever, for years already, as no new toon ever starts in a backyard.
p.s. That toon was created before chatting w/ Brandon dinged you.
•••••••• zDD - a Damage/HEALS/Tanks/XP parser ••••••••