I completely disagree with being able to disable any clue of what morph we're in. I think the meshes and animations (esp. sabre) need updated, and there needs to be a size adjustment, all of them cut to half the size would be nice; but to disable it all together, you're taking away some of the tactical aspect of the game.
I think wolf is fine, obviously the most balanced, effective morph. It may feel OP to ranged adv's but it fits just right into the toolset of melee. (you know, the
real adv's
)
Since the animation on Sabre was cut in half, i feel like I'm hitting very slow when i use it now, and as it's been mentioned the only benefit would be the use of Frenzy, which doesn't last quite long enough to take the defensive hit from not using wolf. Also, who ever said a CAT isn't fast and agile, get real. This morph should be comparable to Wolf, only swap defensive for Offensive mods....in fact let's lose Frenzy all together and replace it with fresh static mods (Some +dmg, more AAO +crit) to bring it up to par as Wolf's counterpart.
Leet, this is where miracles could happen. double the conceal, add half the run speed of Wolf, then make a pvp version that looks like Shadowleet, and give it a mix of Wolf, and Sabre mods, and add a nano regain and heal modifier, all slight mods! nothing to OP it, but to make more useful in support situations...yay!
Dragon, get rid of the nukes all together imo, we're adv's we should not be using such things. Make KoT into an Aura, and call it a day.
Tree, love it how it is, needs very little, and a walking tree doesn't make much sense to me. imo the best mod, if any to add would be some reflect/absorb help. and boost the team benefits a bit to help nano regain.
Parrot, it is what it is, a Yalm with feathers.
1 last note, make Cold Blooded work on ALL morphs!