Selling 220 opi fix, top geared
taking offers.
Troxxor - Atrox Enforcer - My Ganker [Target]
Slights - Solitus Enforcer - My Tanker [Target]
Significant Alts: SlightChange | Bokken | Takken
I am getting more and more of a bitter taste in my mouth from this 'balancing' which thus far is doing nothing than show people the fastest route to the exit.
Amonette 220 Soldier Nyrec 220 Agent Mekon 220 Crat Mekamara 220 Engineer
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Dark Front (Because the sun shines outta my....)
Zirkonium 220 Nanomage Engineer - RK2 - Omni
Mereditche 170 Opifex Agent - RK2 - Omni
Misfiled 49 Nanomage Enforcer - RK2 - Omni (First! Mongo Smash!)
My opinion is that all breeds should have some decent benefits off their breed perks, especially because most of professions can get all the top items in every slots no matter of breed thanks to having so many twinking gear online.
If we'll compare pluses and minuses of being atrox - we'll find out that MR with +1500 aao on it benefits most of professions alot more than hurts (by losing some alien perks which could be spent somewhere else).
So, basically, atroxes, compared to other breeds, got far more superior breed perk against most of professions, than the rest of ones.
Of course, Opifex Secondary Genome with its 5-tick 4s each that absorbs 1 special/normal hit may look good, but, experienced opponent will keep capping special attack and fire it as second instantly after any other (fast attack, fling shot, burst). Which makes such perk pretty obsolete, especially in mass PvP where you get called and hi by multiple opponents.
Imo, nanomages, opifexes and solituses should have their breed perks adjusted and, thanks to them, such breeds should either evade MR, or reflect/ignore it somehow. So all breeds will have each other's perks resisted or ignored thanks to breed specification, and not profession toolset.
G.F.B.D.
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Artyomis has played 800 days 0 hours 0 minutes 0 seconds
WTB subscription price lowered for eastern europe countries due to current USD/EUR-to-local-currency rates.
Andvord, 220 Adv (retired)
Knekt, 220/30/70 Keep (retired)
Haavarst, 220/23 Crat
Delifix 217 Fix
Delivio 215 Shade
Dilek 174 Doc
Delisol 165 Sol
Clown 126 Trader TL4 twink project
Hannibal 22 Enf
Last edited by navycut; Nov 13th, 2009 at 17:35:54.
Omutb - President - Ring of Destruction
If you only knew the power of the Frosted Strawberry Poptart....
"Once more unto the breach, dear friends, once more; Or close the wall up with our English dead." - because Wales just isnt a country
Chernobyl, providing the freshest bottled water since 1986, for that healthy green glow.
I like the breed-perks.
But why must every breed have an identical damage-perk-action?
Please remove this action. It will provide nothing special or interessting except more damage.
I think there is much to much damage in the perk lines over all.
From what Artyomis said, maybe change Blinded by Delights to a % based on perk level? Like -10% current AR at 10 perks with the same duration.
Seventh!
Oh, 110100101 hahaha, I get it!
Sephiroth56 - 220 NT Atlantean - equipment
Articate - The Brave New World.
Sephiroth
Four enforcers
trapped by the sea
one teased the 'techi
then they were three
This is very disturbing. So you guys give us documentation on half the picture (the perks) and expect feedback while not disclosing the other half of the context? How can you expect feedback from people who do not see the big picture?
As a Nanomage should I be lobbying for the Absorb perks moved to NM Primary Genome and the Offensive ones to NM Secondary or the other way around? This will depend on whether the incoming other changes (Nanos, Items, Research) will solve more of my defensive or offensive problems.
And will you reply to any complaint by saying "but... but... wait you do not know what else is in store for you?". This is a joke.
And while you are at it, for the love of Mongo Rage, please put freakin' descriptions on in-game perks items, if it is not too much to ask.
Last edited by zartosht; Nov 13th, 2009 at 18:07:47. Reason: Perk description
Astarra "Esthaer" Hakhamaneshi, Atlantean Clan Female Pistol Nanomage Engineer 220/30/70
Maryam "Mirienne" Hakhamaneshi, Atlantean Clan Female Pistol Solitus Engineer 220/15/60
Member of Infinity
Mavritanic:"start this topic is your selfowning"
Waiting for more info about the engine and the hint you gave.
Good as allways, changes are welcommed. People having to learn new tactics - good. They whine and cry but in the end when everything is fited, adjusted and redefined it truelly will be great!
Looking forward to see AO blossom again with the new graphics.
And BTW, thanks for making yet another MP nano (two actually) useless (with adding Synthesize on 1st NM genome).
LOL
Last edited by Klod9002; Nov 13th, 2009 at 17:55:06.
Autohead 220/30/70 Solitus Soldier - Synergy Factor
Auron 220/25 Keeper ::: Shadowslave 220/23 Shade ::: Radius 211/21 Nano-Technician
Sunza 207/21 Martial Artist ::: Voss 182/15 Engineer ::: Shadowhead 150/16 Agent
Why? :/
That's a novel idea but there aren't any emergency defenses that lasts for 60 seconds. By giving it a 60s window of execution the prerequisite might as well not even be there in most pvp scenarios...
Edit: Nvm, I see now you need "affected by mongo fury" running to execute mr, wich presumably has a much shorter duration
Last edited by Phargus; Nov 13th, 2009 at 20:57:47.
This is atrocious, FunCom.
Atrocious.
Almost everyone in the game has asked that Mongo Rage be nerfed. So what happens?
You eliminate the negative aspect?!
Come ON, is this Bizarro World Anarchy Online?