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Thread: Soldier feedback from 30th Oct

  1. #21
    Quote Originally Posted by Esqi View Post
    These perks have never done any sort of damage
    Good. You're not losing anything then.

  2. #22
    Esqi .. now ur just plain silly.
    ofcourse its stupid that AR soldiers has nowhere to put their perks..
    anyone in their right mind would agree to that.
    but u cant compare enforcers with soldiers.
    and if u cant cap ur FA on a def setup enf i think u need to work on ur toon.
    questra and me had a go with it and she tried about 30 FAs on me, and she capped 90% of them.

    i dont think that soldier perks should be nerfed tbh but i think tis pretty damn stupid to compare enf dmg to soldier dmg.
    Moonbolt - 220/26/something. Trox Enf RK1 General of Hells Heroes.
    Renswind - 220/21/67 solitus trader.
    Moonkiss - 219/21/something opifex shade.
    Mooncloud - 150/18/somethin solitus MA.

  3. #23
    Quote Originally Posted by Questra View Post
    Was this your idea Tim? :P

    "Well the hotswap nerf just wasn't enough, soldiers can still kill enfs, let's get rid of PU too!"

    Haven't seen you communicating with the soldier community lately, have you been busy making more suggestions to the devs?
    Oi! I haven't touched the game in months! School is killing me >.<

    Oh and i dislike loosing PU allot, hopefully they will ether fix it or we will get something new to use instead -.^

    Tbh now that i think about it i havent had anything to do with any of this except for pointing out... 2 months ago that its hell of annoying to not be able to play on any toons because you dont know what exactly they will be like in a month or 2.. (Like.. you would be insane to make a twink right now <.<) but thats it -.^
    Last edited by Rktim; Nov 9th, 2009 at 23:28:32.
    Rktim - 220/70/30 Omni Soldier.
    Imdrunknow - 157+/XX/15+ Omni MA
    Quote Originally Posted by IHaveHugeNick View Post
    Messiah has spoken.

  4. #24
    Quote Originally Posted by Rktim View Post
    Oi! I haven't touched the game in months! School is killing me >.<

    Oh and i dislike loosing PU allot, hopefully they will ether fix it or we will get something new to use instead -.^

    Tbh now that i think about it i havent had anything to do with any of this except for pointing out... 2 months ago that its hell of annoying to not be able to play on any toons because you dont know what exactly they will be like in a month or 2.. (Like.. you would be insane to make a twink right now <.<) but thats it -.^
    Yea, spewing your idealistic vision of hotswapping for instance had no effect on the current scheme of balance, did it now?
    Posted by Seventh: Has something to do with the fact that RL speaking im 172 sm high and weight 96 kg, all of which come in muscle form (and guessing your reaction about forum pvp, yes i can log into webcam )

    Said the pixels lol..

  5. #25
    Quote Originally Posted by Esqi View Post
    Yea, spewing your idealistic vision of hotswapping for instance had no effect on the current scheme of balance, did it now?
    Erm, donno, but ether way its friarly known that i have been against hotswapping for years... same as sitting in combat -.^
    Rktim - 220/70/30 Omni Soldier.
    Imdrunknow - 157+/XX/15+ Omni MA
    Quote Originally Posted by IHaveHugeNick View Post
    Messiah has spoken.

  6. #26
    Anyway today we are either going to have real different setups to try or lose it all into a dual cookie cutter again. A few changes into the AR line are good, some nice idea, but still no big bang at the end. I wouldn't mind the line extended to 10 points for that. Other then that, all have been said. I'm waiting for a fix or something on FWM so I can know if I have to go after Envy and rapier.

    Other profs using power up will have to look for new perks too.
    Server first !!! Neutral Solitus Male Soldier named Boltgun to wear a short with pink spots on RK1 !!!
    N E U T R A L I Z E R S

  7. #27
    Quote Originally Posted by Boltgun View Post
    Anyway today we are either going to have real different setups to try or lose it all into a dual cookie cutter again. A few changes into the AR line are good, some nice idea, but still no big bang at the end. I wouldn't mind the line extended to 10 points for that. Other then that, all have been said. I'm waiting for a fix or something on FWM so I can know if I have to go after Envy and rapier.

    Other profs using power up will have to look for new perks too.
    Quote Originally Posted by Spartanx9
    One thing that could be suggested is a hard hitting perk for AR soldiers to compensate the lost PvM damage and a hefty PvP loss with the changes to Power Up and hotswapping. In order to get it though, extending the perk line out to 10 and rebalancing the modifers in each perk to maintain the 200 AR/HW in all 10 perks.

    Although I don't have a name for the perk action, it would require landing 2 100% checks to reach the maximum potential of said perk, namely Laser Paint Target, and Triangulate Target. You could use it by itself, but it would hit much harder if you were to land the two abilities before it.

    Numbers that might be possible, but are always up for debate (keep in mind that these are PvM damage numbers).
    2-3k By itself, 3-4k with Laser Paint Target, and around 6-7 with Laser Paint and Triangulate Target (No need to check for TT cause it requires LPT to be active on the target)
    Course with the changes to Napalm Spray, it might even hit harder, but numbers are always up for debate, but it would justify the 2 extra perk points needed in for an AR build and still give a good kick to make up for the loss in Power Up for AR soldiers.
    Spart asked me to post this for him.. Seems I am doing this a lot these days lol.. His account is locked atm so no access.. doh!
    Last edited by Aethyrguard; Nov 12th, 2009 at 07:47:54.

  8. #28
    well the whole point of reducing alpha dmg seems lost to most people..

    FC is trying to make fights last LONGER..
    thts why they are reducing alpha powers.
    so asking for more dmg is the OPPOSITE of what FC is aiming for.

    as i said earlier in this post.
    soldiers needs to get a perkline added to their toolset, every professions should find use of all their perk points.
    but it shouldnt be a heavy dmg perkline with the current intentions of FC.
    ask for somethig like a perkline that reduces NSD time on AMS or something like soldiers have been asking for in other soldier threads.
    Last edited by Moonbolt; Nov 12th, 2009 at 07:50:23.
    Moonbolt - 220/26/something. Trox Enf RK1 General of Hells Heroes.
    Renswind - 220/21/67 solitus trader.
    Moonkiss - 219/21/something opifex shade.
    Mooncloud - 150/18/somethin solitus MA.

  9. #29
    Quote Originally Posted by Moonbolt View Post
    i dont think that soldier perks should be nerfed tbh but i think tis pretty damn stupid to compare enf dmg to soldier dmg.
    Depends on your perspective as the victim. I worry a lot more about Enforcer damage than I do Soldier damage, for example. Yet I bet you worry more about Soldier damage than NT damage.

    It's just more fuel for resolving 30% cap "lots of HP is bad" silliness.
    Member of Spartans
    Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
    Quote Originally Posted by randomalpha View Post
    in the end soldier is not Op or even near from that never was never will be just for the record only keepers are the ones before soldiers on the nerfest list
    Genius at work.

  10. #30
    agreed hacre.
    Moonbolt - 220/26/something. Trox Enf RK1 General of Hells Heroes.
    Renswind - 220/21/67 solitus trader.
    Moonkiss - 219/21/something opifex shade.
    Mooncloud - 150/18/somethin solitus MA.

  11. #31
    Quote Originally Posted by Moonbolt View Post
    soldiers needs to get a perkline added to their toolset, every professions should find use of all their perk points.
    Totally, I like to think that dual combo will be a pure dmg specialist with its alpha to back it up while AR soldiers will have "something else". But the more direct, of course, is to ask the alpha back, because the whole "something else" business have currently no solid ground to build on. I am even playing devil's advocate saying we can lose some reflects % at TL7 to have more noteworthy procs and perks, even if it's only to have defense back (from... TL5?).

    The suggestion about a new action for the AR line is simply because it doesn't shine in front of one other weapon line alone, so in front of 2 lines in a dual setup, forget it. There need to be a reason to appreciate your weapon line and while debuffs are nice, it won't bring bread to the table. The reason is to have at least, average perk power from the line.

    Currently I have no idea what devs have planned. Perks, but research too, seems like embarrassing gaps you have to fill with... stuff. But not something that helps soldiers, oh no, they are strong enough. So there you go, wtf debuffs, tiny dots and terrible procs.
    Server first !!! Neutral Solitus Male Soldier named Boltgun to wear a short with pink spots on RK1 !!!
    N E U T R A L I Z E R S

  12. #32
    I don't want to perk back Enhance Health

    Compensation of some kind (even if it's not dmg perks) would be appreciated!

    Very concerned about the PU changes here.
    Manicmouse AR SMGs - 220/30 Clan Solitus Soldier - General of New Order
    Lawmaker Pistols - 220/30 Clan Atrox Bureaucrat | Sellyoursoul Shotgun - 220/30 Clan Nanomage Trader
    Adiee Pistols - 220/30 Clan Solitus Doctor | Boltcutter MA - 220/30 Clan Atrox Engineer | Anorexia - 220/30 Clan Nanomage Enforcer

    Lazy: the caste system of ao today is clan > omni > wildlife > neuts.

    Gatester: Crats have the best toolset for supporting a team in PVE.
    Aramsunat: WRONG! The team supports the crat if the crat is unable to solo (which is rare)!

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