This thread is designed to take into account three factors at TL5, and provide the game devs an idea of how balanced TL5 is currently.
The idea is, is that some profs are currently hugely overpowered with the time required to build said prof. This is thus, a compilation of those factors, with offensive and defensive rankings, ease of use and ease of build, taken into account.
The reason for this thread is to provide the game developers with some idea of why TL 5 PVP is limited to 5 professions.
I will give a brief synopsis of why each of the top 5 ranked profs are so easy.
1. Agent. level to 170, perk CS, obtain SPS, obtain reasonable symb set, obtain reactive or combined paramedics. get FP doc, CH, UBT. Destroy everyone around you.
2. Advy. level 165. perk coccoon, acrobat. Get moonlight, wolf, leader, set of CC/CM, SSOS, win.
3. Doctor. level 165. get UBT, get CH, get reasonable HP buffing armour/symbs and a AS weapon. Survive anyone.
4. Enforcer. level 165-170. perk coon, perk CH. grind AI 17, get CM, choice of weps, reasonable symbs, slaughter many people.
5. Soldier. level 165-170. get SPB, get AS swap, perk AR, get CC, farm some OFAB, win a lot, survive well.
The next few professions are slightly lower on the scale, considering there is more variation in the setup, more practice needed in prof handling, more ofab required, and more AI levels needed to be competitive.
6. Trader. Get a silverback, get CS, get nanite drains, and a bevy of nanos. easy to be mediocre, hard to be good.
7. MA. get CC, 2x igoc, perk evades, be effective. (costly)
8. NT. usual setup requires some nodrop items, many nanos, prof is not easy to play.
9. Fixer. Has potential, but IP is so tight you really need to get the best nodrops for twinking. tricky to play well.
10. keeper. need lots of ofab, lots of types, high CM/CC, perk setup variable, none effective, can be ok defensively OR ok offensively, but near impossible to balance.
11. MP. lots of work required to be good, farming tough to get mystical force, many nanos, scheol quest (barf).
12. crat. requires lots of work, and tricky to play effectively.
13. engi. amep twink is hard, complex, can be effective (i've been told), but requires a lot of work.
14. shade. whatever work is put in will ultimately be futile against 90% of profs faced at TL5. Exercise your patience, for you will need it.
The preceding list is compiled based on my experience in the last 3 years of playing AO. I've seen many people stay at TL5 to twink, and I've seen fewer and fewer different professions attempting to be competitive.
Currently, a typical BS queue might contain something along the lines of: 20% advy, 15% doctor, 25% agent, 15% enforcer, and 25% other prof. Which basically means the variety is way overshadowed by the predominance of these 4-5 ease-of-use profs.
To balance out variety, IF a prof is very very hard to make good, they need to be somewhat more competitive than the cookie cutter easy made profs which currently absolutely dominate.
Please keep this in mind for any changes in the perk setups.