just looked thru the enf perk changes.
im a bit dissapointed tbh.
form of troll:
Troll form - still useless. snare time shortnened.
Stone fist - stun duration shortened
Avalanche - stun decreased.
Manners of Mongo:
Taunt - scaling of taunt changed... still useless since enfs can go AFK while tanking nowadays w/o having to worry about agro.
Charge - dmg increased by quite alot
headbutt - stun removed, dmg increased.
Hatred - Taunt scaling increased. useless.
groin kick - stun time decreased. init debuff time decreased, '
both of the perklines changed from brawl dependency to AMS.
Mutate:
arouse anger - dmg and taunt scaling up a bit.
Cause of anger - dmg and taunt scaling up a bit.
Highway - instantly fills u up with the 2k health to max health.
the changes doesnt bother me much tbh...
they are probably good in the name of balance.
but omg omg omg they are booooooring.
FC has the options to do so much fun with the perk actions and make them viable in so many different ways.. but seriusly.. since the introduction of imongo and ieom tauts is useless on perk actions!!!!!!!!!!
i was tanking beast yesterday... 80% of the time i read up on forums while tanking.
i just alt tabbed over occasionally to fire off my perks and throw in a new imongo.
back when SL was firsrt releasd it was a pita to keep agro from NTs and shades...
back then u could realy make a difference between a good tank and a bad tank cause a bad tank would loose agro.
now...
well.
if any enf would have to perk Manners of Mongo for the taunt actions... wow.
and for the mutate perks... Enfs realy dont need more dmg ..
we are already good DDs.
we need Dmg mitigation.