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Thread: Maxed Skills - IP trouble

  1. #1

    Maxed Skills - IP trouble

    Running into lots of IP trouble.

    I hear about how agents get IP for evades, NR2, and all kinds of other stuff, yet im 215 and am running out of IP without even maxing everything that people say can be maxed :S

    Besides abilities, rifle, aimed shot, dodge/clsc, treatment, comp lit, and the basics, what should I max otherwise?

    Duck?
    First Aid?
    Fling Shot?
    Which nano skills?

    please help me figure this out, I forsee lots of trouble in a few levels.
    Leave "Marinegent" AScar - 220/23/65 Atrox Agent
    Wakeup "Marinesold" Screaming - 220/30/70 Nanomage Soldier
    "Moonmarin" - 220/30/80 Solitus Martial Artist
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    Quote Originally Posted by CuisinartBlade View Post
    to be fair, 2.8k ar is enough to perk anyone except fixers, mas, advs, shades, nt's that blinded you, shield mps, bow mps that landed dazzle, def docs, crats, or marinesold

    so all in all it's a fairly viable setup

  2. #2
    well nr2 will require either alot of swaps or alot of ip in nano skills. so depends which route you are going i guess.
    ive always reset duck exp but thats my personal preference mainly because my evade setup was never really all out best gear.

    long as you have enough fling for a 300 cobra i cant see any reason to raise it any more.
    first aid i think enough for 250 stims if you pvp alot or handy for sl nano stims.

    also for the next 3 levels is your focus on pvp or pvm.long as you dont ip more nano skills now than you will need at 220 it cant be wrong in the longrun.

  3. #3
    Quote Originally Posted by torakx View Post
    well nr2 will require either alot of swaps or alot of ip in nano skills. so depends which route you are going i guess.
    ive always reset duck exp but thats my personal preference mainly because my evade setup was never really all out best gear.

    long as you have enough fling for a 300 cobra i cant see any reason to raise it any more.
    first aid i think enough for 250 stims if you pvp alot or handy for sl nano stims.

    also for the next 3 levels is your focus on pvp or pvm.long as you dont ip more nano skills now than you will need at 220 it cant be wrong in the longrun.
    Going for pvp mostly, rolling a agent for pvm would be nothing less than absolutely retarded in my opinion.

    I assume we can't cap fling shot recharge? I've been keeping that skill maxed hoping I could get the recharge down but i guess not?

    Ill reset duck probably, only traders really use weapons against duck, and no matter how much i evade, a few drains and GTH (nerf please) and im dead anyway.
    Leave "Marinegent" AScar - 220/23/65 Atrox Agent
    Wakeup "Marinesold" Screaming - 220/30/70 Nanomage Soldier
    "Moonmarin" - 220/30/80 Solitus Martial Artist
    "Marinekeep" - 215/18/4x Atrox Keeper
    Quote Originally Posted by CuisinartBlade View Post
    to be fair, 2.8k ar is enough to perk anyone except fixers, mas, advs, shades, nt's that blinded you, shield mps, bow mps that landed dazzle, def docs, crats, or marinesold

    so all in all it's a fairly viable setup

  4. #4
    Skills you can trim:
    treatment
    first aid
    fling shot
    all nanoskills
    body dev
    comp lit

    Skills you can even consider resetting:
    nanopool
    concealment
    ranged init
    Zenevan2 - 220/30/70 agent

  5. #5
    Quote Originally Posted by Szyylin View Post
    Skills you can trim:
    treatment
    first aid
    fling shot
    all nanoskills
    body dev
    comp lit

    Skills you can even consider resetting:
    nanopool
    concealment
    ranged init
    Reset nanopool? O.o

    Concealment as well?
    Leave "Marinegent" AScar - 220/23/65 Atrox Agent
    Wakeup "Marinesold" Screaming - 220/30/70 Nanomage Soldier
    "Moonmarin" - 220/30/80 Solitus Martial Artist
    "Marinekeep" - 215/18/4x Atrox Keeper
    Quote Originally Posted by CuisinartBlade View Post
    to be fair, 2.8k ar is enough to perk anyone except fixers, mas, advs, shades, nt's that blinded you, shield mps, bow mps that landed dazzle, def docs, crats, or marinesold

    so all in all it's a fairly viable setup

  6. #6
    Quote Originally Posted by Marinesold View Post
    Reset nanopool? O.o
    We have a load of +nano items now, i have 8900 nano on a trox without a single IP into nanopool. Of course i can't tank people for 20 minutes, but that's not how i intend to play my agent. And if i really want infinite nano i get NT buffs or TP NT.

    Concealment as well?
    In pvp Concealment is only useful if you want to gank from sneak, and on BS you're fine without sneaking at all. In duels it's beyond useless for obvious reasons.
    Last edited by Szyylin; Jul 4th, 2009 at 00:15:06.
    Zenevan2 - 220/30/70 agent

  7. #7
    Quote Originally Posted by Szyylin View Post
    We have a load of +nano items now, i have 8900 nano on a trox without a single IP into nanopool. Of course i can't tank people for 20 minutes, but that's not how i intend to play my agent. And if i really want infinite nano i get NT buffs or TP NT.



    In pvp Concealment is only useful if you want to gank from sneak, and on BS you're fine without sneaking at all. In duels it's beyond useless for obvious reasons.
    I guess i better wait for endgame to reset most of those skills then.

    I have 8k nano pool as opi with it maxed atm :/

    I also like hiding from people in BS, at least for now, pvp is highly in my favor if i get the jump on someone, versus the other way around.
    Leave "Marinegent" AScar - 220/23/65 Atrox Agent
    Wakeup "Marinesold" Screaming - 220/30/70 Nanomage Soldier
    "Moonmarin" - 220/30/80 Solitus Martial Artist
    "Marinekeep" - 215/18/4x Atrox Keeper
    Quote Originally Posted by CuisinartBlade View Post
    to be fair, 2.8k ar is enough to perk anyone except fixers, mas, advs, shades, nt's that blinded you, shield mps, bow mps that landed dazzle, def docs, crats, or marinesold

    so all in all it's a fairly viable setup

  8. #8
    I would max:

    6 abis, body dev, nano pool

    rifle, as

    ranged init, nano init, dodge/evade/duck/rs/nr

    perception, concealment

    treatment, pm, si


    skills that can be trimmed are:
    CL (1800)
    First Aid (1000)
    Flingshot (Angst of the Xan requires 1160 iirc) (and no, we cannot cap that, nor would it make sense given the damage flingshot does)
    MM, BM, MC, TS
    Psychology (for towers)
    Zachy - 220/24/64 Omni Opifex Agent on RK1 [Equip] [Pic]

    Zacharyas - 220/21/56 Omni Solitus Doctor on RK1 [Equip] [Pic]

    Bigmeanzachy - 150/07/21 Omni S.10 Atrox Enforcer on RK1 [Equip] [Pic]

    ** 02-02-2008: First Player ever to ding 220 on Artillery Commander **

  9. #9
    Quote Originally Posted by Szyylin View Post
    Skills you can trim:
    treatment
    first aid
    fling shot
    all nanoskills
    body dev
    comp lit

    Skills you can even consider resetting:
    nanopool
    concealment
    ranged init
    that's pretty much what i left the game with...so: agreed

  10. #10
    Quote Originally Posted by Zacharyas View Post
    I would max:

    6 abis, body dev, nano pool

    rifle, as

    ranged init, nano init, dodge/evade/duck/rs/nr

    perception, concealment

    treatment, pm, si


    skills that can be trimmed are:
    CL (1800)
    First Aid (1000)
    Flingshot (Angst of the Xan requires 1160 iirc) (and no, we cannot cap that, nor would it make sense given the damage flingshot does)
    MM, BM, MC, TS
    Psychology (for towers)
    Thanks for the detailed post.

    Cheers
    Leave "Marinegent" AScar - 220/23/65 Atrox Agent
    Wakeup "Marinesold" Screaming - 220/30/70 Nanomage Soldier
    "Moonmarin" - 220/30/80 Solitus Martial Artist
    "Marinekeep" - 215/18/4x Atrox Keeper
    Quote Originally Posted by CuisinartBlade View Post
    to be fair, 2.8k ar is enough to perk anyone except fixers, mas, advs, shades, nt's that blinded you, shield mps, bow mps that landed dazzle, def docs, crats, or marinesold

    so all in all it's a fairly viable setup

  11. #11
    This is my IP setup (selfbuffed without mimic) for that setup. I have almost 300k IP left.

  12. #12
    Quote Originally Posted by Inovaye View Post
    This is my IP setup (selfbuffed without mimic) for that setup. I have almost 300k IP left.
    hax ;P j/k
    i would reset
    1.flingshot
    2.ranged init
    3.i wouldnt max some nano skills *u can figure it out by simply checkin which nanos u use in mimic with nano items*
    4.nano pool
    5.concealment *since we have +800 one*
    6. perception
    7. computer literacy (:
    kthnxbye
    Imno "Ubermensch" Angel 220/30/70 MA
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  13. #13
    Quote Originally Posted by Inovaye View Post
    This is my IP setup (selfbuffed without mimic) for that setup. I have almost 300k IP left.
    jesus christ

    i hope I ever get that many skills across the board ;S
    Leave "Marinegent" AScar - 220/23/65 Atrox Agent
    Wakeup "Marinesold" Screaming - 220/30/70 Nanomage Soldier
    "Moonmarin" - 220/30/80 Solitus Martial Artist
    "Marinekeep" - 215/18/4x Atrox Keeper
    Quote Originally Posted by CuisinartBlade View Post
    to be fair, 2.8k ar is enough to perk anyone except fixers, mas, advs, shades, nt's that blinded you, shield mps, bow mps that landed dazzle, def docs, crats, or marinesold

    so all in all it's a fairly viable setup

  14. #14
    Quote Originally Posted by Szyylin View Post
    Skills you can trim:
    treatment
    first aid
    fling shot
    all nanoskills
    body dev
    comp lit

    Skills you can even consider resetting:
    nanopool
    concealment
    ranged init
    !!!!Lol!!!!, i am NR2 full deff agent with Sh Obj 1900, max Perception and 1k+ F Aid and casting BullsEye in NR2 without any NSkills items.
    1.So i have 1460 complit self(never max it, its enought for all)
    2.Yu needs 1001 F Aid for Nano/HP stims (eng craft, buyable in shop)
    3. Fl.Shot 1121 for AoX (never max it,yu ll never cap this skill and its dark blue)
    4. Nanopool- i have about 10k atm but crazy nanodelta and low nanocost, so dont max it i have about 75% atm.
    5. Max range init, yu may dont touch it on low lvls.
    6. Concelment-me max (80% enought), but i dont use RoT3,4 as i dont like it
    Last edited by Vasich; Jul 6th, 2009 at 10:23:10.
    Master Just ''Vasich'' Evil 220/30/68 opifex agent
    My equip
    http://auno.org/ao/equip.php?saveid=116237

  15. #15
    Quote Originally Posted by Zacharyas View Post
    I would max:

    6 abis, body dev, nano pool

    rifle, as

    ranged init, nano init, dodge/evade/duck/rs/nr

    perception, concealment

    treatment, pm, si


    skills that can be trimmed are:
    CL (1800)
    First Aid (1000)
    Flingshot (Angst of the Xan requires 1160 iirc) (and no, we cannot cap that, nor would it make sense given the damage flingshot does)
    MM, BM, MC, TS
    Psychology (for towers)
    Dont touch Duck exp, and yu can get 275 towers with 375 Psy, so dont touch it. CL1800 for what???
    Master Just ''Vasich'' Evil 220/30/68 opifex agent
    My equip
    http://auno.org/ao/equip.php?saveid=116237

  16. #16
    To swap bracers for duels (presumably).

    If I wasnt using a PE, I'd max flingshot. Why? Yeah, you can get a 6s flingshot.
    It however, isnt worth it.
    I'm casting "Physical Dominance" on you as a kind of kinky thing
    ... also quite proud of being suspended from Lemmingnet.. for... not slacking?
    GOOD ONE.

    Don't be lonely anymore.

  17. #17
    Quote Originally Posted by Vasich View Post
    Dont touch Duck exp, and yu can get 275 towers with 375 Psy, so dont touch it. CL1800 for what???
    I meant, skill CL to a point where you can get to 1,8k with trader buff, token board, 2x cl pistols, symbs, trickle down and omni senior coat, that would be somewhere around 1470 base. I'll go a step further and go to 1501 so I can swap alb huds.

    Duck, why not if I have the ips ? I like an allround def setup with no holes.


    Some of the more interesting towers require 875 psychology, with authority figure, 2x omni ring, otaf tank and expertise, I can get it down to 740. How can I build those towers without putting points into psychology ?
    Zachy - 220/24/64 Omni Opifex Agent on RK1 [Equip] [Pic]

    Zacharyas - 220/21/56 Omni Solitus Doctor on RK1 [Equip] [Pic]

    Bigmeanzachy - 150/07/21 Omni S.10 Atrox Enforcer on RK1 [Equip] [Pic]

    ** 02-02-2008: First Player ever to ding 220 on Artillery Commander **

  18. #18
    Quote Originally Posted by Zacharyas View Post
    I meant, skill CL to a point where you can get to 1,8k with trader buff, token board, 2x cl pistols, symbs, trickle down and omni senior coat, that would be somewhere around 1470 base. I'll go a step further and go to 1501 so I can swap alb huds.

    Duck, why not if I have the ips ? I like an allround def setup with no holes.


    Some of the more interesting towers require 875 psychology, with authority figure, 2x omni ring, otaf tank and expertise, I can get it down to 740. How can I build those towers without putting points into psychology ?
    heh duck exp versus which prof??? (yull never get good duck exp, and all engs will drain yu too with max skill). yu can borow scout/arithm for psy and towers.
    Master Just ''Vasich'' Evil 220/30/68 opifex agent
    My equip
    http://auno.org/ao/equip.php?saveid=116237

  19. #19
    Quote Originally Posted by Vasich View Post
    2.Yu needs 1001 F Aid for Nano/HP stims (eng craft, buyable in shop)
    3. Fl.Shot 1121 for AoX (never max it,yu ll never cap this skill and its dark blue)
    You'll rarely use any nano/hp stims, because you want to use FMs (ql125 is more than enough for stuns) any time so the skill isn't worth the IP.

    You can cap FS at 1.8k skill. It's sometimes worth it in PvP. And you should have at least enough to swap your weapon with MotFK and other items (therefor I have some extra points in Sharp Objects as well).

    Quote Originally Posted by Vasich View Post
    heh duck exp versus which prof??? (yull never get good duck exp, and all engs will drain yu too with max skill). yu can borow scout/arithm for psy and towers.
    Traders can't stun you in the first seconds...
    Last edited by Inovaye; Jul 6th, 2009 at 15:34:55.

  20. #20
    to be honest i think this is all a pointless convo until we see what funcom do with the profession balancing.im going to hang on and wait before i play with my full ip reset.
    well this convo isnt useless i just mean u might want to be changing again afterwards.

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