Every engi would like to get something, and sometimes, not even engis know what engis need, so anyway, just to add my own ideas to the mess, posting here what I would like to have as an engineer:
Nanite Advanced Intrusive Aura of the Humble Servant
QL: 210
Description: This nano program surrounds the engineer’s targeted pet with a pulsing field of nanobots. Every 30 seconds this field will pulse out from the pet and attempt to harm all nearby enemies. The nanobot field then returns to the pet, to reform the next pulse. This particular field has been enhanced with nanites to increase the success rate of the nanobots penetrating the affected enemies’ defenses, and if successful reduces the runspeed by 1300 points. Additionally, the strength of the pulse has been so exponentially enhanced that there’s a chance the affected enemy will get rooted in place if he’s too close to the source of the wave. While active on the pet, this field will also enhance the attack rating of the pet by 120 points, making it more likely to hit its target.
Duration: 30 minutes
NCU cost: 42
To Use:
Prof: Engineer
Level: 210
Time and Space: 2050
Matter Metamorphosis: 2050
On use:
AreaCastNano Target: Nanite Advanced Intrusive Aura of the Humble Servant 15 m
AreaCastNano Target: Nanite Advanced Intrusive Aura of the Humble Servant 15 m 60 ticks at 30 secs
Modify Target: AddAllOff 120
AddOffProc Target 25% Intrusive Aura Pulse
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Nanite Advanced Intrusive Aura of the Humble Servant
Description: Lowers the runspeed by 1300 points.
Duration: 30 seconds
Chance of break on attack: 5%
Chance of break on debuff: 5%
Chance of break on nano: 24%
Attack skill: MM 50% TS 50%
Defense skills: 135% NR 20% level
On use:
Modify Wearer Runspeed -1300
TauntNPC Wearer 1350
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Intrusive Aura Pulse
Description: Being too close to the source of the pulse has rooted you in place for a few seconds.
Duration: 5 seconds
On use:
RestricAction Wearer Moving
TauntNPC Wearer 300
For the ones that didn't wanna bother reading that long thing, it's a intrusive aura with lower defense skills at the cost of half duration on snare (30 secs) and added 25% proc to pet to cast a 5 seconds root on target.
And:
Improved Disruptive Void Projector
QL: 215
Description: After being swallowed by the Lord of the Void, Bacam-Xum found himself with a lot of spare time due to the beast slow digestive system, and a growing anger towards his void projector aura for failing him when he needed it the most. So in an act of spite, Bacam-Xum spent his last hours recoding and improving his void projector aura into something more reliable. Thousands of years later a JOBE explorer happened to find a slightly corrupted nano crystal in a pile of fossilized material. After taking it back to JOBE research for further studies, no engineer was able to correctly cast the nano due to its corroded parts, but recently the use of a nanodeck allowed the user to compile and cast the nano as it was first intended by Bacam-Xum. This nano formula surrounds the engineer with a pulsing field of nanobots what will attempt to blind all nearby enemies every 20 seconds.
Duration: 10 minutes
NCU: 55
To Use:
Prof: Engineer
Level: 215
Time and Space: 2050
Matter Matermorphosis: 2050
Psy Mod: 1000
Wielding Profession Nanodeck
On use:
AreaCastNano Wearer Improved Disruptive Void Projector 10 m
AreaCastNano Wearer Improved Disruptive Void Projector 10 m 30 ticks at 20 seconds
Modify Wearer ShieldProjectileAC -1000
Modify Wearer ShieldMeleeAC -1000
Modify Wearer ShieldEnergyAC -1000
Modify Wearer ShieldChemicalAC -1000
Modify Wearer ShieldRadiationAC -1000
Modify Wearer ShieldColdAC -1000
Modify Wearer ShieldFireAC -1000
Modify Wearer ShieldPoisonAC -1000
Modify Wearer MaxReflectedProjectileDmg -1000
Modify Wearer MaxReflectedMeleeDmg -1000
Modify Wearer MaxReflectedEnergyDmg -1000
Modify Wearer MaxReflectedChemicalDmg -1000
Modify Wearer MaxReflectedRadiationDmg -1000
Modify Wearer MaxReflectedColdDmg -1000
Modify Wearer MaxReflectedFireDmg -1000
Modify Wearer MaxReflectedPoisonDmg -1000
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Improved Disruptive Void Projector
Description: You are temporarily blinded, making it very difficult to hit anything.
Duration: 22 seconds
Chance of break on attack: 100%
Chance of break on debuff: 0%
Chance of break on nano: 100%
Attack Skill: Psy Mod 30% MM 35% TS 35%
Defense skill: NR 100%
On use:
Modify Wearer AddAllOff -1460
ChangeEffect Wearer 43652
TauntNPC Wearer 317
Summing up again, it's a blind aura that "removes" dmg shield and reflected dmg to solve that pesky breaking blind on being hit problem, and a 0% chance to break on debuff, so we can run our snare aura on pets without having to worry about breaking it, couple things that constantly do annoy every engi.
Oh and if someone gonna comment on the reqs to cast, i would just say while writing that I was thinking of the reqs we would probably get on the nanos, not the ones we would like to have, even tho truthfully enough I was still being hopeful.
So, any other engi would like to have those two nanos?