Complete List of Type 1 Actions
- Machete Slice (Wilderness Survival L2)
- Skin Protection (Gunslinger L3)
- Skin Protection (Gunslinger L3)
- Charring Blow (Exploration L6)
- Machete Flurry (Keen Eyes L7)
- Aesir Absorption (Exploration L8)
Complete List of Type 2 Actions
- Flaming Hit (Game Warden L1)
- Basic Dressing (Wilderness Lore L1)
- Soothing Herbs (Wilderness Lore L2)
- Restore Vigor (Wilderness Survival L4)
- Durable Bandages (Safari Guide L5)
- Healing Herbs (Keen Eyes L10)
- Combustion (Wilderness Survival L10)
Actions and their effects
Type 1 Direct Damage. Direct Damage actions have a chance of performing an extra hit on your target.
- Machete Slice (Wilderness Survival L2): 5% 137-350 FireAC
- Charring Blow (Exploration L6): 5% chance 533-1120 (Under 220) 844-1434 (220) FireAC
Type 1 Shield. Shield actions have a chance of raising an extra shield.
- Skin Protection (Gunslinger 3): 10% ShieldAC 31, AbsorbAC 150 (15 ticks at 2 minutes on Absorb)
Type 1 Defense. Defense actions have a chance of increasing your defenses.
- Aesir Absorption (Exploration L8): 10% AddAllDef 50
Type 2 Direct Damage. Direct Damage actions have a chance of performing an extra hit on your target.
- Flaming Hit (Game Warden L1): 5% chance 12-22 Fire AC
- Combustion (Wilderness Survival L10): 5% 1294-2415
Type 1 Damage Buff. Damage Buff actions have a chance of adding additional damage to your normal attacks.
- Machete Flurry (Keen Eyes L7): 5% +60 Damage
Type 2 Heal. Heal actions have a chance of healing yourself or your team. (When you're hit)
- Basic Dressing (Wilderness Lore L1): 5% 15-25 Self
- Soothing Herbs (Wilderness Lore L2): 5% 186-391 Self
- Durable Bandages (Safari Guide L5): 5% 261-595 Team
- Restore Vigor (Wilderness Survival L4): 5% 356-746 Self
- Healing Herbs (Keen Eyes L10): 5% 697-1193 Self